human_player: deprecate memset(3) for zero-init
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4305732e0a
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@ -52,7 +52,7 @@ struct human_player
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} d;
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} sel[MAX_SELECTED_INSTANCES];
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struct
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struct human_player_target
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{
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const struct instance *ins;
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unsigned char t, n;
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@ -430,9 +430,12 @@ static void set_target(struct human_player *const h, struct unit *const u,
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const struct unit_target *const t)
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{
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unit_set_target(u, t);
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memset(&h->target, 0, sizeof h->target);
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h->target.ins = t->ins;
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h->target.render = true;
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h->target = (const struct human_player_target)
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{
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.ins = t->ins,
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.render = true
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};
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}
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static void target_from_pos(struct player *const p,
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@ -487,7 +490,9 @@ static void move_units(struct human_player *const h,
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static void deselect_instances(struct human_player *const h)
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{
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memset(h->sel, 0, sizeof h->sel);
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for (size_t i = 0; i < sizeof h->sel / sizeof *h->sel; i++)
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h->sel[i] = (const struct sel_instance){0};
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h->n_sel = 0;
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}
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@ -520,7 +525,7 @@ static void update_target(struct human_player *const h)
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enum {TOGGLE = 10};
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if (!i->alive)
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memset(&h->target, 0, sizeof h->target);
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h->target = (const struct human_player_target){0};
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else if (++h->target.t >= TOGGLE)
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{
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enum {TIMES = 5};
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@ -529,7 +534,7 @@ static void update_target(struct human_player *const h)
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h->target.t = 0;
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if (++h->target.n >= TIMES)
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memset(&h->target, 0, sizeof h->target);
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h->target = (const struct human_player_target){0};
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}
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}
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}
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