input.c: do not fail on input_render
Implementation is still incomplete, and should not crash the application.
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@ -100,7 +100,7 @@ int input_render(const struct input *const in, const union peripheral *const p)
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switch (p->common.type)
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{
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case PERIPHERAL_TYPE_KEYBOARD_MOUSE:
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return 0;
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break;
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case PERIPHERAL_TYPE_TOUCH:
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/* Fall through. */
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@ -108,7 +108,7 @@ int input_render(const struct input *const in, const union peripheral *const p)
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break;
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}
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return -1;
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return 0;
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}
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bool input_keyboard_justpressed(const struct input *const in,
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