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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-24 17:19:27 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-24 17:19:27 +0200
commitd140dcd278a4bb4b8d16648b722de7422de91a18 (patch)
tree509aae2b5a32761b8fd80819b55dee5dcc40ee4c /README.md
parentc831272f29a1233001c6dd29fa53fb12345d5f3a (diff)
README.md: update according to current status
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@@ -17,8 +17,12 @@ the future:
- Sony PlayStation 1, using a forked version of
[PSXSDK](https://git.disroot.org/xavi92/psxsdk).
- Microsoft Win9x, using a `i386-mingw32` cross-toolchain and SDL-1.2.
-- Modern Unix-like operating systems such as GNU/Linux or *BSD, using
-SDL-1.2 (if available). Possibly modern Microsoft Windows versions, too.
+A `i386-mingw32` cross-toolchain must be already available on the
+system.
+- POSIX-compliant operating systems such as GNU/Linux or *BSD, using
+SDL-1.2 (if available).
+- Possibly, modern Microsoft Windows versions, too (currently
+untested).
## Design goals
@@ -29,6 +33,8 @@ between platforms without modifications.
- Use modern CMake features for a simplified build process and
availability of the `compile_commands.json` database.
- Implement any multiplayer capabilities provided by the platform.
+- Support a wide range of screen resolutions, even portrait resolutions
+typically used by mobile platforms.
- And, above all, provide a fun game that can run even on low-end
hardware.