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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-24 16:55:18 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-26 20:00:27 +0200
commit7c75118429596dcfd86dbefb32e9ae79585c4da0 (patch)
treed06478b8e303d0e2729c57b079f481fbcf5b9adf /CMakeLists.txt
parentf17c76c4007563389188c147d4e1c766039fb686 (diff)
Revamp gui component
`gui` was tighly coupled to game logic, and could not be extended for other purposes. Therefore, a generic GUI implementation, loosely inspired by well-known GUI frameworks such as GTK, is now provided, with the following properties: - Does not depend on dynamic or static memory allocation, only automatic (i.e., stack) memory allocation required. - Portable among existing implementations. - Simple to extend. - Tiny memory footprint. `gui` is now composed by GUI elements that can be chained to form a tree structure. This is useful e.g.: to calculate X/Y coordinates for a given GUI element given its parent(s). This commit also refactors the older implementation, moving game-specific logic into `player` and making use of the new component.
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt1
1 files changed, 0 insertions, 1 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 1c09380..825f2db 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -34,7 +34,6 @@ add_subdirectory("res")
set(components
building
- button
camera
container
font