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authorXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-26 18:05:08 +0200
committerXavier Del Campo Romero <xavi.dcr@tutanota.com>2022-06-26 20:00:27 +0200
commit70bc98f96c3e4ae7a45ff095c5f539711aaf7fb1 (patch)
tree4c55f7784e6e5926b66d48e371d30a480121cdbc
parentad1d6b1f66f2c9113ca54979c61141a2ae94be48 (diff)
terrain: fix wrong rendering
The older implementation would leave empty areas on the right side of the screen.
-rw-r--r--src/terrain/src/terrain.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/terrain/src/terrain.c b/src/terrain/src/terrain.c
index 8f1924c..5ee4daa 100644
--- a/src/terrain/src/terrain.c
+++ b/src/terrain/src/terrain.c
@@ -88,10 +88,10 @@ int terrain_render(const struct terrain_map *const map,
int nx = map->nx, ny = map->ny;
- if (abs(remx) >= TERRAIN_SZ / 2)
+ if (abs(remx))
nx++;
- if (abs(remy) >= TERRAIN_SZ / 2)
+ if (abs(remy))
ny++;
struct m