Update FindSDL_gfx.cmake as of today's upstream

Ongoing PR:
https://gitlab.kitware.com/cmake/cmake/-/merge_requests/7475
This commit is contained in:
Xavier Del Campo Romero 2022-07-23 02:52:05 +02:00
parent c37cd892a0
commit 8f3403dffa
1 changed files with 17 additions and 39 deletions

View File

@ -3,7 +3,7 @@
#[=======================================================================[.rst:
FindSDL_gfx
-------------
-----------
Locate SDL_gfx library
@ -11,36 +11,19 @@ This module defines:
::
SDL::SDL_gfx, the name of the target to use with target_*() commands
SDL_GFX_LIBRARIES, the name of the library to link against
SDL_GFX_INCLUDE_DIRS, where to find the headers
SDL_GFX_FOUND, if false, do not try to link against
SDL_GFX_VERSION_STRING - human-readable string containing the
version of SDL_gfx
For backward compatibility the following variables are also set:
::
SDLGFX_LIBRARY (same value as SDL_GFX_LIBRARIES)
SDLGFX_INCLUDE_DIR (same value as SDL_GFX_INCLUDE_DIRS)
SDLGFX_FOUND (same value as SDL_GFX_FOUND)
$SDLDIR is an environment variable that would correspond to the
./configure --prefix=$SDLDIR used in building SDL.
Created by Xavier Del Campo, heavily based on the original work by
Eric Wing, FindSDL_mixer.cmake.
#]=======================================================================]
if(NOT SDL_GFX_INCLUDE_DIR AND SDLGFX_INCLUDE_DIR)
set(SDL_GFX_INCLUDE_DIR ${SDLGFX_INCLUDE_DIR} CACHE PATH "directory cache
entry initialized from old variable name")
endif()
find_path(SDL_GFX_INCLUDE_DIR
find_path(SDL_GFX_INCLUDE_DIRS
NAMES
SDL_framerate.h
SDL_gfxBlitFunc.h
SDL_gfxPrimitives.h
@ -61,11 +44,7 @@ else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
if(NOT SDL_GFX_LIBRARY AND SDLGFX_LIBRARY)
set(SDL_GFX_LIBRARY ${SDLGFX_LIBRARY} CACHE FILEPATH "file cache entry
initialized from old variable name")
endif()
find_library(SDL_GFX_LIBRARY
find_library(SDL_GFX_LIBRARIES
NAMES SDL_gfx
HINTS
ENV SDLGFXDIR
@ -73,10 +52,10 @@ find_library(SDL_GFX_LIBRARY
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
)
if(SDL_GFX_INCLUDE_DIR AND EXISTS "${SDL_GFX_INCLUDE_DIR}/SDL_gfxPrimitives.h")
file(STRINGS "${SDL_GFX_INCLUDE_DIR}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MAJOR[ \t]+[0-9]+$")
file(STRINGS "${SDL_GFX_INCLUDE_DIR}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MINOR[ \t]+[0-9]+$")
file(STRINGS "${SDL_GFX_INCLUDE_DIR}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MICRO[ \t]+[0-9]+$")
if(SDL_GFX_INCLUDE_DIRS AND EXISTS "${SDL_GFX_INCLUDE_DIRS}/SDL_gfxPrimitives.h")
file(STRINGS "${SDL_GFX_INCLUDE_DIRS}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MAJOR[ \t]+[0-9]+$")
file(STRINGS "${SDL_GFX_INCLUDE_DIRS}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MINOR[ \t]+[0-9]+$")
file(STRINGS "${SDL_GFX_INCLUDE_DIRS}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MICRO[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_GFXPRIMITIVES_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_GFX_VERSION_MAJOR "${SDL_GFX_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_GFXPRIMITIVES_MINOR[ \t]+([0-9]+)$" "\\1" SDL_GFX_VERSION_MINOR "${SDL_GFX_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_GFXPRIMITIVES_MICRO[ \t]+([0-9]+)$" "\\1" SDL_GFX_VERSION_PATCH "${SDL_GFX_VERSION_PATCH_LINE}")
@ -89,18 +68,17 @@ if(SDL_GFX_INCLUDE_DIR AND EXISTS "${SDL_GFX_INCLUDE_DIR}/SDL_gfxPrimitives.h")
unset(SDL_GFX_VERSION_PATCH)
endif()
set(SDL_GFX_LIBRARIES ${SDL_GFX_LIBRARY})
set(SDL_GFX_INCLUDE_DIRS ${SDL_GFX_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_gfx
REQUIRED_VARS SDL_GFX_LIBRARIES SDL_GFX_INCLUDE_DIRS
VERSION_VAR SDL_GFX_VERSION_STRING)
# for backward compatibility
set(SDLGFX_LIBRARY ${SDL_GFX_LIBRARIES})
set(SDLGFX_INCLUDE_DIR ${SDL_GFX_INCLUDE_DIRS})
set(SDLGFX_FOUND ${SDL_GFX_FOUND})
mark_as_advanced(SDL_GFX_LIBRARY SDL_GFX_INCLUDE_DIR)
if(SDL_gfx_FOUND)
if(NOT TARGET SDL::SDL_gfx)
add_library(SDL::SDL_gfx INTERFACE IMPORTED)
set_target_properties(SDL::SDL_gfx PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${SDL_GFX_INCLUDE_DIRS}"
INTERFACE_LINK_LIBRARIES "${SDL_GFX_LIBRARIES}")
endif()
endif()