Revamp gui component

`gui` was tighly coupled to game logic, and could not be extended for
other purposes. Therefore, a generic GUI implementation, loosely
inspired by well-known GUI frameworks such as GTK, is now provided, with
the following properties:

- Does not depend on dynamic or static memory allocation, only automatic
(i.e., stack) memory allocation required.
- Portable among existing implementations.
- Simple to extend.
- Tiny memory footprint.

`gui` is now composed by GUI elements that can be chained to form a tree
structure. This is useful e.g.: to calculate X/Y coordinates for a given
GUI element given its parent(s).

This commit also refactors the older implementation, moving
game-specific logic into `player` and making use of the new component.
This commit is contained in:
Xavier Del Campo Romero 2022-06-24 16:55:18 +02:00
parent f17c76c400
commit 7c75118429
24 changed files with 1249 additions and 603 deletions

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@ -34,7 +34,6 @@ add_subdirectory("res")
set(components
building
button
camera
container
font

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@ -1,3 +0,0 @@
add_library(button "src/button.c")
target_include_directories(button PUBLIC "inc")
target_link_libraries(button PUBLIC gfx PRIVATE font)

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@ -1,36 +0,0 @@
#ifndef BUTTON_H
#define BUTTON_H
#include <gfx.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C"
{
#endif
enum
{
BUTTON_LEFT,
BUTTON_MID,
BUTTON_RIGHT,
MAX_BUTTON_SPRITES
};
struct button
{
const char *text;
short x, y, w;
};
bool button_is_pressed(const struct button *b);
int button_render(const struct button *b);
extern struct sprite button_sprites[MAX_BUTTON_SPRITES];
#ifdef __cplusplus
}
#endif
#endif /* BUTTON_H */

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@ -1,100 +0,0 @@
#include <button.h>
#include <font.h>
#include <gfx.h>
struct sprite button_sprites[MAX_BUTTON_SPRITES];
bool button_is_pressed(const struct button *const b)
{
return false;
}
static int render_left(const struct button *const b, short *const x)
{
sprite_get_or_ret(s, -1);
if (sprite_clone(&button_sprites[BUTTON_LEFT], s))
return -1;
s->x = b->x;
s->y = b->y;
sprite_sort(s);
*x = s->x + s->w;
return 0;
}
static int render_mid(const struct button *const b, short *const x)
{
const short mid_w = button_sprites[BUTTON_MID].w;
const short lw = button_sprites[BUTTON_LEFT].w;
const short rw = button_sprites[BUTTON_RIGHT].w;
const short w = b->w - lw - rw;
if (w > 0)
{
const short rem_mid = w > 0 ? w % mid_w : 0;
const short whole_mid = w / mid_w;
const short n_mid = rem_mid ? whole_mid + 1 : whole_mid;
for (struct
{
size_t i;
short x;
} a = {.i = 0, .x = lw};
a.i < n_mid;
a.i++, a.x += mid_w)
{
sprite_get_or_ret(m, -1);
if (sprite_clone(&button_sprites[BUTTON_MID], m))
return -1;
m->x = *x;
m->y = b->y;
if (rem_mid && a.i + 1 == n_mid)
m->w = rem_mid;
else
m->w = mid_w;
sprite_sort(m);
*x += m->w;
}
}
return 0;
}
static int render_right(const struct button *const b, const short *const x)
{
sprite_get_or_ret(s, -1);
if (sprite_clone(&button_sprites[BUTTON_RIGHT], s))
return -1;
s->x = *x;
s->y = b->y;
sprite_sort(s);
return 0;
}
static int render_text(const struct button *const b)
{
const short x = b->x + button_sprites[BUTTON_LEFT].w,
y = b->y + (button_sprites[BUTTON_MID].h >> 2);
return font_printf(FONT, x, y, "%s", b->text) < 0;
}
int button_render(const struct button *const b)
{
short x;
if (render_left(b, &x)
|| render_mid(b, &x)
|| render_right(b, &x)
|| render_text(b))
return -1;
return 0;
}

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@ -2,7 +2,6 @@ add_library(game "src/game.c" "src/res.c")
target_include_directories(game PUBLIC "inc" PRIVATE "privinc")
target_link_libraries(game PRIVATE
building
button
container
font
gfx

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@ -1,10 +1,11 @@
#include <game_private.h>
#include <building.h>
#include <button.h>
#include <container.h>
#include <font.h>
#include <gfx.h>
#include <gui.h>
#include <gui/bar.h>
#include <gui/button.h>
#include <gui/rounded_rect.h>
#include <resource.h>
#include <terrain.h>
#include <unit.h>
@ -89,7 +90,7 @@ static const struct container c[] =
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_sprites[GUI_BAR_LEFT]
.sprite = &gui_bar_sprites[GUI_BAR_LEFT]
}
},
@ -98,7 +99,7 @@ static const struct container c[] =
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_sprites[GUI_BAR_MID]
.sprite = &gui_bar_sprites[GUI_BAR_MID]
}
},
@ -107,7 +108,7 @@ static const struct container c[] =
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_sprites[GUI_BAR_RIGHT]
.sprite = &gui_bar_sprites[GUI_BAR_RIGHT]
}
},
@ -116,7 +117,7 @@ static const struct container c[] =
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_sprites[GUI_SELECTION_UP_LEFT]
.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_UP_LEFT]
}
},
@ -125,7 +126,7 @@ static const struct container c[] =
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_sprites[GUI_SELECTION_UP_RIGHT]
.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_UP_RIGHT]
}
},
@ -134,7 +135,7 @@ static const struct container c[] =
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_sprites[GUI_SELECTION_DOWN_LEFT]
.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_DOWN_LEFT]
}
},
@ -143,7 +144,7 @@ static const struct container c[] =
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_sprites[GUI_SELECTION_DOWN_RIGHT]
.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_DOWN_RIGHT]
}
},
@ -152,7 +153,7 @@ static const struct container c[] =
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_sprites[GUI_SELECTION_MID]
.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_MID]
}
},
@ -161,7 +162,7 @@ static const struct container c[] =
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &gui_sprites[GUI_SELECTION_MID_VERT]
.sprite = &gui_rounded_rect_sprites[GUI_ROUNDED_RECT_MID_VERT]
}
},
@ -224,7 +225,7 @@ static const struct container c[] =
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &button_sprites[BUTTON_LEFT]
.sprite = &gui_button_sprites[GUI_BUTTON_LEFT]
}
},
@ -233,7 +234,7 @@ static const struct container c[] =
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &button_sprites[BUTTON_MID]
.sprite = &gui_button_sprites[GUI_BUTTON_MID]
}
},
@ -242,7 +243,7 @@ static const struct container c[] =
.type = CONTAINER_TYPE_SPRITE,
.data =
{
.sprite = &button_sprites[BUTTON_RIGHT]
.sprite = &gui_button_sprites[GUI_BUTTON_RIGHT]
}
},
};

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@ -1,3 +1,10 @@
add_library(gui "src/gui.c")
target_include_directories(gui PUBLIC "inc")
target_link_libraries(gui PUBLIC gfx player PRIVATE font unit building)
add_library(gui
"src/bar.c"
"src/button.c"
"src/gui.c"
"src/label.c"
"src/progress_bar.c"
"src/rounded_rect.c"
)
target_include_directories(gui PUBLIC "inc" PRIVATE "privinc")
target_link_libraries(gui PUBLIC camera gfx peripheral font)

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@ -1,33 +1,30 @@
#ifndef GUI_H
#define GUI_H
#include <camera.h>
#include <gfx.h>
#include <human_player.h>
#include <peripheral.h>
#ifdef __cplusplus
extern "C"
{
#endif
enum
struct gui_common
{
GUI_BAR_LEFT,
GUI_BAR_MID,
GUI_BAR_RIGHT,
GUI_SELECTION_UP_LEFT,
GUI_SELECTION_UP_RIGHT,
GUI_SELECTION_MID_VERT,
GUI_SELECTION_DOWN_LEFT,
GUI_SELECTION_DOWN_RIGHT,
GUI_SELECTION_MID,
MAX_GUI_SPRITES
int (*update)(struct gui_common *, const union peripheral *,
const struct camera *);
int (*render)(const struct gui_common *);
short x, y;
bool centered;
struct gui_common *parent, *child, *sibling;
};
void gui_update(struct human_player *h);
int gui_render(const struct human_player *h);
extern struct sprite gui_sprites[MAX_GUI_SPRITES];
void gui_add_child(struct gui_common *parent, struct gui_common *child);
void gui_add_sibling(struct gui_common *g, struct gui_common *sibling);
int gui_update(struct gui_common *g, const union peripheral *p,
const struct camera *c);
int gui_render(const struct gui_common *g);
#ifdef __cplusplus
}

39
src/gui/inc/gui/bar.h Normal file
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@ -0,0 +1,39 @@
#ifndef GUI_BAR_H
#define GUI_BAR_H
#include <gui.h>
#include <gfx.h>
#include <util.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C"
{
#endif
struct gui_bar
{
struct gui_common common;
};
UTIL_STATIC_ASSERT(!offsetof(struct gui_bar, common),
"unexpected offset for struct gui_bar");
void gui_bar_init(struct gui_bar *b);
enum
{
GUI_BAR_LEFT,
GUI_BAR_MID,
GUI_BAR_RIGHT,
MAX_GUI_BAR_SPRITES
};
extern struct sprite gui_bar_sprites[MAX_GUI_BAR_SPRITES];
#ifdef __cplusplus
}
#endif
#endif /* GUI_BAR_H */

44
src/gui/inc/gui/button.h Normal file
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@ -0,0 +1,44 @@
#ifndef GUI_BUTTON_H
#define GUI_BUTTON_H
#include <gfx.h>
#include <gui.h>
#include <gui/label.h>
#include <util.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C"
{
#endif
struct gui_button
{
struct gui_common common;
struct gui_label label;
short w;
void *arg;
void (*on_pressed)(void *);
};
UTIL_STATIC_ASSERT(!offsetof(struct gui_button, common),
"unexpected offset for struct gui_button");
void gui_button_init(struct gui_button *b);
enum
{
GUI_BUTTON_LEFT,
GUI_BUTTON_MID,
GUI_BUTTON_RIGHT,
MAX_GUI_BUTTON_SPRITES
};
extern struct sprite gui_button_sprites[MAX_GUI_BUTTON_SPRITES];
#ifdef __cplusplus
}
#endif
#endif /* GUI_BUTTON_H */

30
src/gui/inc/gui/label.h Normal file
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@ -0,0 +1,30 @@
#ifndef GUI_LABEL_H
#define GUI_LABEL_H
#include <gui.h>
#include <font.h>
#include <util.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C"
{
#endif
struct gui_label
{
struct gui_common common;
enum font font;
const char *text;
};
UTIL_STATIC_ASSERT(!offsetof(struct gui_label, common),
"unexpected offset for struct gui_label");
void gui_label_init(struct gui_label *l);
#ifdef __cplusplus
}
#endif
#endif /* GUI_LABEL_H */

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@ -0,0 +1,37 @@
#ifndef GUI_PROGRESS_BAR_H
#define GUI_PROGRESS_BAR_H
#include <gui.h>
#include <util.h>
#include <stdbool.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C"
{
#endif
enum {GUI_PROGRESS_BAR_MAX = 255};
struct gui_progress_bar
{
struct gui_common common;
short w, h;
bool stp;
unsigned char progress;
struct
{
unsigned char r, g, b;
} fg, bg;
};
UTIL_STATIC_ASSERT(!offsetof(struct gui_progress_bar, common),
"unexpected offset for struct gui_progress_bar");
void gui_progress_bar_init(struct gui_progress_bar *pb);
#ifdef __cplusplus
}
#endif
#endif /* GUI_PROGRESS_BAR_H */

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@ -0,0 +1,43 @@
#ifndef GUI_ROUNDED_RECT_H
#define GUI_ROUNDED_RECT_H
#include <gui.h>
#include <gfx.h>
#include <util.h>
#include <stddef.h>
#ifdef __cplusplus
extern "C"
{
#endif
struct gui_rounded_rect
{
struct gui_common common;
unsigned short w, h;
};
UTIL_STATIC_ASSERT(!offsetof(struct gui_rounded_rect, common),
"unexpected offset for struct gui_rounded_rect");
void gui_rounded_rect_init(struct gui_rounded_rect *l);
enum
{
GUI_ROUNDED_RECT_UP_LEFT,
GUI_ROUNDED_RECT_UP_RIGHT,
GUI_ROUNDED_RECT_MID_VERT,
GUI_ROUNDED_RECT_DOWN_LEFT,
GUI_ROUNDED_RECT_DOWN_RIGHT,
GUI_ROUNDED_RECT_MID,
MAX_GUI_ROUNDED_RECT_SPRITES
};
extern struct sprite gui_rounded_rect_sprites[MAX_GUI_ROUNDED_RECT_SPRITES];
#ifdef __cplusplus
}
#endif
#endif /* GUI_ROUNDED_RECT_H */

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@ -0,0 +1,17 @@
#ifndef GUI_PRIVATE_H
#define GUI_PRIVATE_H
#include <gui.h>
#ifdef __cplusplus
extern "C"
{
#endif
void gui_coords(const struct gui_common *g, short *x, short *y);
#ifdef __cplusplus
}
#endif
#endif /* GUI_PRIVATE_H */

84
src/gui/src/bar.c Normal file
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@ -0,0 +1,84 @@
#include <gui/bar.h>
#include <gui.h>
#include <gfx.h>
struct sprite gui_bar_sprites[MAX_GUI_BAR_SPRITES];
static int render_topleft(void)
{
sprite_get_or_ret(s, -1);
if (sprite_clone(&gui_bar_sprites[GUI_BAR_LEFT], s))
return -1;
sprite_sort(s);
return 0;
}
static int render_topright(void)
{
sprite_get_or_ret(s, -1);
if (sprite_clone(&gui_bar_sprites[GUI_BAR_RIGHT], s))
return -1;
s->x = screen_w - s->w;
sprite_sort(s);
return 0;
}
static int render_topmid(void)
{
const uint16_t mid_w = gui_bar_sprites[GUI_BAR_MID].w;
const uint16_t lw = gui_bar_sprites[GUI_BAR_LEFT].w;
const size_t w = screen_w - lw - lw;
const size_t rem_mid = w % mid_w;
const size_t whole_mid = w / mid_w;
const size_t n_mid = rem_mid ? whole_mid + 1 : whole_mid;
for (struct
{
size_t i;
short x;
} a = {.i = 0, .x = lw};
a.i < n_mid;
a.i++, a.x += mid_w)
{
sprite_get_or_ret(m, -1);
if (sprite_clone(&gui_bar_sprites[GUI_BAR_MID], m))
return -1;
m->x = a.x;
if (rem_mid && a.i + 1 == n_mid)
m->w = rem_mid;
else
m->w = mid_w;
sprite_sort(m);
}
return 0;
}
static int render(const struct gui_common *const g)
{
if (render_topleft()
|| render_topright()
|| render_topmid())
return -1;
return 0;
}
void gui_bar_init(struct gui_bar *const b)
{
*b = (const struct gui_bar)
{
.common =
{
.render = render
}
};
}

167
src/gui/src/button.c Normal file
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@ -0,0 +1,167 @@
#include <gui.h>
#include <gui/button.h>
#include <gui_private.h>
#include <camera.h>
#include <gfx.h>
#include <mouse.h>
#include <pad.h>
#include <peripheral.h>
struct sprite gui_button_sprites[MAX_GUI_BUTTON_SPRITES];
/* Alias for readability. */
static const struct sprite *const refs = gui_button_sprites;
static int render_left(const struct gui_button *const b,
short *const x, const short y)
{
sprite_get_or_ret(s, -1);
if (sprite_clone(&refs[GUI_BUTTON_LEFT], s))
return -1;
s->x = *x;
s->y = y;
sprite_sort(s);
*x = s->x + s->w;
return 0;
}
static int render_mid(const struct gui_button *const b,
short *const x, const short y)
{
const short mid_w = refs[GUI_BUTTON_MID].w;
const short lw = refs[GUI_BUTTON_LEFT].w;
const short rw = refs[GUI_BUTTON_RIGHT].w;
const short w = b->w - lw - rw;
if (w > 0)
{
const short rem_mid = w > 0 ? w % mid_w : 0;
const short whole_mid = w / mid_w;
const short n_mid = rem_mid ? whole_mid + 1 : whole_mid;
for (struct
{
size_t i;
short x;
} a = {.x = lw};
a.i < n_mid;
a.i++, a.x += mid_w)
{
sprite_get_or_ret(m, -1);
if (sprite_clone(&refs[GUI_BUTTON_MID], m))
return -1;
m->x = *x;
m->y = y;
if (rem_mid && a.i + 1 == n_mid)
m->w = rem_mid;
else
m->w = mid_w;
sprite_sort(m);
*x += m->w;
}
}
return 0;
}
static int render_right(const struct gui_button *const b,
const short x, const short y)
{
sprite_get_or_ret(s, -1);
if (sprite_clone(&refs[GUI_BUTTON_RIGHT], s))
return -1;
s->x = x;
s->y = y;
sprite_sort(s);
return 0;
}
static int render(const struct gui_common *const g)
{
const struct gui_button *const b = (const struct gui_button *)g;
short x, y;
gui_coords(&b->common, &x, &y);
if (render_left(b, &x, y)
|| render_mid(b, &x, y)
|| render_right(b, x, y))
return -1;
return 0;
}
static bool pressed(const struct gui_button *const b,
const union peripheral *const p,
const struct camera *const cam)
{
bool check = false;
switch (p->common.type)
{
case PERIPHERAL_TYPE_PAD:
check = pad_pressed(&p->pad.pad, PAD_KEY_A);
break;
case PERIPHERAL_TYPE_KEYBOARD_MOUSE:
check = mouse_justreleased(&p->kbm.mouse, MOUSE_BUTTON_LEFT);
break;
case PERIPHERAL_TYPE_TOUCH:
check = mouse_justpressed(&p->kbm.mouse, MOUSE_BUTTON_LEFT);
break;
}
if (check)
{
short x, y;
gui_coords(&b->common, &x, &y);
const struct util_rect d =
{
.x = x,
.y = y,
.w = b->w,
.h = refs[GUI_BUTTON_LEFT].h
};
return cursor_collision(cam, &d);
}
return false;
}
static int update(struct gui_common *const g,
const union peripheral *const p, const struct camera *const c)
{
struct gui_button *const b = (struct gui_button *)g;
if (pressed(b, p, c) && b->on_pressed)
b->on_pressed(b->arg);
return 0;
}
void gui_button_init(struct gui_button *const b)
{
*b = (const struct gui_button)
{
.common =
{
.update = update,
.render = render
}
};
gui_label_init(&b->label);
gui_add_child(&b->common, &b->label.common);
}

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@ -1,452 +1,67 @@
#include <gui.h>
#include <building.h>
#include <font.h>
#include <gfx.h>
#include <human_player.h>
#include <player.h>
#include <unit.h>
#include <limits.h>
#include <stddef.h>
struct sprite gui_sprites[MAX_GUI_SPRITES];
static int render_topleft(void)
void gui_coords(const struct gui_common *const g, short *const x,
short *const y)
{
sprite_get_or_ret(s, -1);
*x = g->x;
*y = g->y;
if (sprite_clone(&gui_sprites[GUI_BAR_LEFT], s))
return -1;
sprite_sort(s);
return 0;
for (const struct gui_common *p = g->parent; p; p = p->parent)
{
*x += p->x;
*y += p->y;
}
}
static int render_topright(void)
void gui_add_sibling(struct gui_common *const g,
struct gui_common *const s)
{
sprite_get_or_ret(s, -1);
if (sprite_clone(&gui_sprites[GUI_BAR_RIGHT], s))
return -1;
s->x = screen_w - s->w;
sprite_sort(s);
return 0;
}
static int render_topmid(void)
{
const uint16_t mid_w = gui_sprites[GUI_BAR_MID].w;
const uint16_t lw = gui_sprites[GUI_BAR_LEFT].w;
const size_t w = screen_w - lw - lw;
const size_t rem_mid = w % mid_w;
const size_t whole_mid = w / mid_w;
const size_t n_mid = rem_mid ? whole_mid + 1 : whole_mid;
for (struct
for (struct gui_common *c = g; c; c = c->sibling)
if (!c->sibling)
{
size_t i;
short x;
} a = {.i = 0, .x = lw};
a.i < n_mid;
a.i++, a.x += mid_w)
{
sprite_get_or_ret(m, -1);
if (sprite_clone(&gui_sprites[GUI_BAR_MID], m))
return -1;
m->x = a.x;
if (rem_mid && a.i + 1 == n_mid)
m->w = rem_mid;
else
m->w = mid_w;
sprite_sort(m);
}
return 0;
}
static int render_top(void)
{
if (render_topleft()
|| render_topright()
|| render_topmid())
return -1;
return 0;
}
static int render_seltop(struct sprite *const up)
{
enum {OFFSET = 48};
if (sprite_clone(&gui_sprites[GUI_SELECTION_UP_LEFT], up))
return -1;
up->y = screen_h - up->h - OFFSET;
up->x = 16;
sprite_sort(up);
sprite_get_or_ret(right, -1);
if (sprite_clone(&gui_sprites[GUI_SELECTION_UP_RIGHT], right))
return -1;
right->x = screen_w - right->w - up->x;
right->y = up->y;
sprite_sort(right);
return 0;
}
static int render_selvert(const struct sprite *const up, const short x)
{
const uint16_t vert_h = gui_sprites[GUI_SELECTION_MID_VERT].h;
const size_t h = screen_h - up->y - up->h - up->h;
const size_t rem_vert = h % vert_h;
const size_t whole_vert = h / vert_h;
const size_t n_vert = rem_vert ? whole_vert + 1 : whole_vert;
for (struct
{
size_t i;
short y;
} a = {.i = 0, .y = up->y + up->h};
a.i < n_vert;
a.i++, a.y += vert_h)
{
sprite_get_or_ret(v, -1);
if (sprite_clone(&gui_sprites[GUI_SELECTION_MID_VERT], v))
return -1;
v->y = a.y;
v->x = x;
if (rem_vert && a.i + 1 == n_vert)
v->h = rem_vert;
else
v->h = vert_h;
sprite_sort(v);
}
return 0;
}
static int render_selvertleft(const struct sprite *const up)
{
return render_selvert(up, up->x);
}
static int render_selvertright(const struct sprite *const up)
{
return render_selvert(up, screen_w - gui_sprites[GUI_SELECTION_MID_VERT].w - up->x);
}
static int render_seldown(const struct sprite *const up)
{
{
sprite_get_or_ret(left, -1);
if (sprite_clone(&gui_sprites[GUI_SELECTION_DOWN_LEFT], left))
return -1;
left->x = up->x;
left->y = screen_h - left->h;
sprite_sort(left);
}
{
sprite_get_or_ret(right, -1);
if (sprite_clone(&gui_sprites[GUI_SELECTION_DOWN_RIGHT], right))
return -1;
right->x = screen_w - right->w - up->x;
right->y = screen_h - right->h;
sprite_sort(right);
}
return 0;
}
static int render_selrect(const struct sprite *const up)
{
rect_get_or_ret(sel, -1);
semitrans_rect_init(sel);
const struct sprite *const mid = &gui_sprites[GUI_SELECTION_MID],
*const vert = &gui_sprites[GUI_SELECTION_MID_VERT];
sel->x = up->x + vert->w;
sel->y = up->y + mid->h;
sel->w = screen_w - sel->x - vert->w - up->x;
sel->h = screen_h - sel->y - mid->h;
sel->r = 72;
sel->g = 66;
sel->b = 56;
rect_sort(sel);
return 0;
}
static int render_selmid(const struct sprite *const up, const short y)
{
const uint16_t mid_w = gui_sprites[GUI_SELECTION_MID].w;
const size_t w = screen_w - up->x - up->x - up->w - up->w;
const size_t rem_mid = w % mid_w;
const size_t whole_mid = w / mid_w;
const size_t n_mid = rem_mid ? whole_mid + 1 : whole_mid;
for (struct
{
size_t i;
short x;
} a = {.i = 0, .x = up->x + up->w};
a.i < n_mid;
a.i++, a.x += mid_w)
{
sprite_get_or_ret(m, -1);
*m = gui_sprites[GUI_SELECTION_MID];
m->x = a.x;
m->y = y;
if (rem_mid && a.i + 1 == n_mid)
m->w = rem_mid;
else
m->w = mid_w;
sprite_sort(m);
}
return 0;
}
static int render_selmidtop(const struct sprite *const up)
{
return render_selmid(up, up->y);
}
static int render_selmiddown(const struct sprite *const up)
{
return render_selmid(up, screen_h - gui_sprites[GUI_SELECTION_MID].h);
}
static int render_topmenu(const struct human_player *const h)
{
const struct player *const pl = &h->pl;
if (render_top()
|| (font_printf(FONT, 16, 6, "Wood=%u",
h->gui_res[RESOURCE_TYPE_WOOD]) < 0)
|| (font_printf(FONT, 108, 6, "Gold=%u",
h->gui_res[RESOURCE_TYPE_GOLD]) < 0)
|| (font_printf(FONT, 212, 6, "Pop.=%u/%zu",
pl->pop, sizeof pl->units / sizeof *pl->units) < 0))
return -1;
return 0;
}
static int draw_hp(const struct instance *const i, const short x, const short y,
const instance_hp max_hp)
{
enum {OFFSET = 4, WIDTH = 64, HEIGHT = 4};
const short ry = y - OFFSET - HEIGHT;
if (ry < 0)
return 0;
const short gw = (WIDTH * i->hp) / max_hp;
{
rect_get_or_ret(gr, -1);
semitrans_rect_init(gr);
gr->x = x;
gr->y = ry;
gr->w = gw;
gr->h = HEIGHT;
gr->g = UCHAR_MAX >> 1;
rect_sort(gr);
}
{
rect_get_or_ret(rr, -1);
semitrans_rect_init(rr);
rr->x = x + gw;
rr->y = ry;
rr->w = WIDTH - gw;
rr->h = HEIGHT;
rr->r = UCHAR_MAX >> 1;
rect_sort(rr);
}
return 0;
}
static int draw_miners(const struct resource *const r)
{
const struct resource_gold *const g = &r->res.gold;
if (!g->n_miners)
return 0;
for (size_t i = 0, n = 0; i < sizeof g->miners / sizeof *g->miners; i++)
{
if (g->miners[i])
{
enum {OFFSET = 112, SZ = 16, GAP = 4};
rect_get_or_ret(r, -1);
semitrans_rect_init(r);
r->x = OFFSET + n * (SZ + GAP);
r->y = screen_h - 40;
r->r = r->g = r->b = 127;
r->w = r->h = SZ;
rect_sort(r);
if (++n >= g->n_miners)
break;
c->sibling = s;
break;
}
}
return 0;
}
static int draw_carry(const enum font f, const short x, const short y,
const struct unit *const u)
void gui_add_child(struct gui_common *const p,
struct gui_common *const c)
{
if (unit_can_harvest(u))
{
const struct unit_harvester *const uh = &u->us.harvester;
if (p->child)
gui_add_sibling(p->child, c);
else
p->child = c;
if (uh->carry)
return font_printf(f, x, y, "%d", uh->carry) < 0;
}
return 0;
c->parent = p;
}
static int render_selsingle(const struct sprite *const up,
const struct human_player *const h)
int gui_update(struct gui_common *const g, const union peripheral *const p,
const struct camera *const c)
{
enum {X_OFF = 8, Y_OFF = 8, HP_Y = 32};
const short x = up->x + X_OFF, y = up->y + Y_OFF;
for (size_t i = 0; i < sizeof h->sel / sizeof *h->sel; i++)
{
const struct sel_instance *const sel = &h->sel[i];
if (sel)
{
switch (sel->type)
{
case INSTANCE_TYPE_BUILDING:
{
const struct building *const b = sel->d.b;
const struct instance *const in = &b->instance;
const instance_hp hp = in->hp, max_hp = building_maxhp(b);
if ((font_printf(FONT, x, y, "%s", building_str(b)) < 0)
|| (font_printf(FONT, x, y + HP_Y, "%u/%u", hp, max_hp) < 0)
|| draw_hp(in, x, y + HP_Y - 4, max_hp))
return -1;
return 0;
}
break;
case INSTANCE_TYPE_UNIT:
{
const struct unit *const u = sel->d.u;
const struct instance *const in = &u->instance;
const instance_hp hp = in->hp, max_hp = unit_maxhp(u);
enum {CARRY_X = 96, CARRY_Y = 8};
if ((font_printf(FONT, x, y, "%s", unit_str(u)) < 0)
|| (font_printf(FONT, x, y + HP_Y, "%u/%u", hp, max_hp) < 0)
|| draw_carry(FONT, x + CARRY_X, y, u)
|| draw_hp(in, x, y + HP_Y - 4, max_hp))
return -1;
return 0;
}
break;
case INSTANCE_TYPE_RESOURCE:
{
const struct resource *const r = sel->d.r;
const struct instance *const in = &r->instance;
const instance_hp hp = in->hp, max_hp = resource_maxhp(r);
if ((font_printf(FONT, x, y, "%s", resource_str(r)) < 0)
|| (font_printf(FONT, x, y + HP_Y, "%u/%u", hp, max_hp) < 0)
|| draw_hp(in, x, y + HP_Y - 4, max_hp)
|| (r->type == RESOURCE_TYPE_GOLD && draw_miners(r)))
return -1;
return 0;
}
break;
}
return 0;
}
}
/* Unreachable. */
return -1;
}
static int render_selinfo(const struct sprite *const up,
const struct human_player *const h)
{
enum {X_OFF = 8, Y_OFF = 8};
if (h->n_sel == 1)
return render_selsingle(up, h);
else if (font_printf(FONT, up->x + X_OFF, up->y + Y_OFF,
"%u units selected", h->n_sel) < 0)
if (g->update && g->update(g, p, c))
return -1;
return 0;
}
static int render_sel(const struct human_player *const h)
{
sprite_get_or_ret(up, -1);
if (render_seltop(up)
|| render_selrect(up)
|| render_selmidtop(up)
|| render_selmiddown(up)
|| render_selvertleft(up)
|| render_selvertright(up)
|| render_seldown(up)
|| render_selinfo(up, h))
if (g->child && gui_update(g->child, p, c))
return -1;
for (struct gui_common *s = g->sibling; s; s = s->sibling)
if (gui_update(s, p, c))
return -1;
return 0;
}
void gui_update(struct human_player *const h)
int gui_render(const struct gui_common *const g)
{
struct player *const pl = &h->pl;
for (size_t i = 0; i < sizeof pl->resources / sizeof *pl->resources; i++)
{
if (h->gui_res[i] > pl->resources[i])
h->gui_res[i]--;
else if (h->gui_res[i] < pl->resources[i])
h->gui_res[i]++;
}
}
int gui_render(const struct human_player *const h)
{
if ((h->top_gui && render_topmenu(h))
|| (h->n_sel && render_sel(h)))
if (g->render && g->render(g))
return -1;
if (g->child && gui_render(g->child))
return -1;
for (struct gui_common *s = g->sibling; s; s = s->sibling)
if (gui_render(s))
return -1;
return 0;
}

25
src/gui/src/label.c Normal file
View File

@ -0,0 +1,25 @@
#include <gui/label.h>
#include <gui.h>
#include <gui_private.h>
#include <font.h>
static int render(const struct gui_common *const g)
{
const struct gui_label *const l = (const struct gui_label *)g;
short x, y;
gui_coords(g, &x, &y);
return l->text ? font_puts(l->font, x, y, l->text) : -1;
}
void gui_label_init(struct gui_label *const l)
{
*l = (const struct gui_label)
{
.common =
{
.render = render
}
};
}

View File

@ -0,0 +1,93 @@
#include <gui/progress_bar.h>
#include <gui.h>
#include <gui_private.h>
#include <gfx.h>
static short progress_width(const struct gui_progress_bar *const pb)
{
return pb->progress ? ((short)pb->progress * pb->w)
/ (short)GUI_PROGRESS_BAR_MAX : 0;
}
static void set_fg_params(const struct gui_progress_bar *const pb,
struct rect *const r, const short x, const short y)
{
r->x = x;
r->y = y;
r->w = progress_width(pb);
r->h = pb->h;
r->r = pb->fg.r;
r->g = pb->fg.g;
r->b = pb->fg.b;
}
static void set_bg_params(const struct gui_progress_bar *const pb,
struct rect *const r, const short x, const short y)
{
const short w = progress_width(pb);
r->x = x + w;
r->y = y;
r->w = pb->w - w;
r->h = pb->h;
r->r = pb->bg.r;
r->g = pb->bg.g;
r->b = pb->bg.b;
}
static int render_common(const struct gui_progress_bar *const pb,
const short x, const short y, void (*init)(struct rect *))
{
{
rect_get_or_ret(fg, -1);
init(fg);
set_fg_params(pb, fg, x, y);
rect_sort(fg);
}
{
rect_get_or_ret(bg, -1);
init(bg);
set_bg_params(pb, bg, x, y);
rect_sort(bg);
}
return 0;
}
static int render_op(const struct gui_progress_bar *const pb,
const short x, const short y)
{
return render_common(pb, x, y, rect_init);
}
static int render_stp(const struct gui_progress_bar *const pb,
const short x, const short y)
{
return render_common(pb, x, y, semitrans_rect_init);
}
static int render(const struct gui_common *const g)
{
const struct gui_progress_bar *const pb =
(const struct gui_progress_bar *)g;
short x, y;
gui_coords(&pb->common, &x, &y);
if (pb->stp)
return render_stp(pb, x, y);
return render_op(pb, x, y);
}
void gui_progress_bar_init(struct gui_progress_bar *const pb)
{
*pb = (const struct gui_progress_bar)
{
.common =
{
.render = render
}
};
}

224
src/gui/src/rounded_rect.c Normal file
View File

@ -0,0 +1,224 @@
#include <gui/rounded_rect.h>
#include <gui.h>
#include <gui_private.h>
#include <gfx.h>
struct sprite gui_rounded_rect_sprites[MAX_GUI_ROUNDED_RECT_SPRITES];
/* Alias for readability. */
static const struct sprite *const refs = gui_rounded_rect_sprites;
static int render_top(const struct gui_rounded_rect *const r,
const short x, const short y)
{
{
sprite_get_or_ret(left, -1);
if (sprite_clone(&refs[GUI_ROUNDED_RECT_UP_LEFT], left))
return -1;
left->x = x;
left->y = y;
sprite_sort(left);
}
{
sprite_get_or_ret(right, -1);
const struct sprite *const ref =
&refs[GUI_ROUNDED_RECT_UP_RIGHT];
if (sprite_clone(ref, right))
return -1;
right->x = x + r->w - ref->w;
right->y = y;
sprite_sort(right);
}
return 0;
}
static int render_vert(const struct gui_rounded_rect *const r,
const short x, const short y)
{
const struct sprite *const vert = &refs[GUI_ROUNDED_RECT_MID_VERT];
const short top_h = refs[GUI_ROUNDED_RECT_UP_LEFT].h,
h = r->h - (top_h * 2),
rem_vert = h % vert->h,
whole_vert = h / vert->h,
n_vert = rem_vert ? whole_vert + 1 : whole_vert;
for (struct
{
size_t i;
short y;
} a = {.y = y + top_h}; a.i < n_vert; a.i++, a.y += vert->h)
{
sprite_get_or_ret(v, -1);
if (sprite_clone(vert, v))
return -1;
v->y = a.y;
v->x = x;
if (rem_vert && a.i + 1 == n_vert)
v->h = rem_vert;
else
v->h = vert->h;
sprite_sort(v);
}
return 0;
}
static int render_vertleft(const struct gui_rounded_rect *const r,
const short x, const short y)
{
return render_vert(r, x, y);
}
static int render_vertright(const struct gui_rounded_rect *const r,
const short x, const short y)
{
const struct sprite *const ref = &refs[GUI_ROUNDED_RECT_MID_VERT];
return render_vert(r, x + r->w - ref->w, y);
}
static int render_down(const struct gui_rounded_rect *const r,
const short x, const short y)
{
{
const struct sprite *const ref = &refs[GUI_ROUNDED_RECT_DOWN_LEFT];
sprite_get_or_ret(left, -1);
if (sprite_clone(ref, left))
return -1;
left->x = x;
left->y = y + r->h - ref->h;
sprite_sort(left);
}
{
const struct sprite *const ref = &refs[GUI_ROUNDED_RECT_DOWN_RIGHT];
sprite_get_or_ret(right, -1);
if (sprite_clone(ref, right))
return -1;
right->x = x + r->w - ref->w;
right->y = y + r->h - ref->h;
sprite_sort(right);
}
return 0;
}
static int render_rect(const struct gui_rounded_rect *const r,
const short x, const short y)
{
rect_get_or_ret(sel, -1);
semitrans_rect_init(sel);
const struct sprite *const mid = &refs[GUI_ROUNDED_RECT_MID],
*const vert = &refs[GUI_ROUNDED_RECT_MID_VERT];
sel->x = x + vert->w;
sel->y = y + mid->h;
sel->w = r->w - (vert->w * 2);
sel->h = r->h - (mid->h * 2);
sel->r = 72;
sel->g = 66;
sel->b = 56;
rect_sort(sel);
return 0;
}
static int render_mid(const struct gui_rounded_rect *const r,
const short x, const short y)
{
const short mid_w = refs[GUI_ROUNDED_RECT_MID].w,
top_w = refs[GUI_ROUNDED_RECT_UP_LEFT].w,
w = r->w - (top_w * 2),
rem_mid = w % mid_w,
whole_mid = w / mid_w,
n_mid = rem_mid ? whole_mid + 1 : whole_mid;
for (struct
{
size_t i;
short x;
} a = {.x = x + top_w}; a.i < n_mid; a.i++, a.x += mid_w)
{
sprite_get_or_ret(m, -1);
if (sprite_clone(&refs[GUI_ROUNDED_RECT_MID], m))
return -1;
m->x = a.x;
m->y = y;
if (rem_mid && a.i + 1 == n_mid)
m->w = rem_mid;
else
m->w = mid_w;
sprite_sort(m);
}
return 0;
}
static int render_midtop(const struct gui_rounded_rect *const r,
const short x, const short y)
{
return render_mid(r, x, y);
}
static int render_middown(const struct gui_rounded_rect *const r,
const short x, const short y)
{
return render_mid(r, x, y + r->h - refs[GUI_ROUNDED_RECT_MID].h);
}
static int render(const struct gui_common *const g)
{
const struct gui_rounded_rect *const r = (const struct gui_rounded_rect *)g;
short x, y;
gui_coords(&r->common, &x, &y);
static int (*const steps[])(const struct gui_rounded_rect *const r,
const short x, const short y) =
{
render_top,
render_rect,
render_midtop,
render_middown,
render_vertleft,
render_vertright,
render_down
};
for (size_t i = 0; i < sizeof steps / sizeof *steps; i++)
if (steps[i](r, x, y))
return -1;
return 0;
}
void gui_rounded_rect_init(struct gui_rounded_rect *const r)
{
*r = (const struct gui_rounded_rect)
{
.common =
{
.render = render
}
};
}

View File

@ -1,5 +1,9 @@
add_library(player "src/player.c" "src/human_player.c")
target_include_directories(player PUBLIC "inc")
add_library(player
"src/player.c"
"src/human_player.c"
"src/human_player_gui.c"
)
target_include_directories(player PUBLIC "inc" PRIVATE "privinc")
target_link_libraries(player
PUBLIC
building

View File

@ -0,0 +1,18 @@
#ifndef HUMAN_PLAYER_PRIVATE_H
#define HUMAN_PLAYER_PRIVATE_H
#include <human_player.h>
#ifdef __cplusplus
extern "C"
{
#endif
void human_player_gui_update(struct human_player *h);
int human_player_gui_render(const struct human_player *h);
#ifdef __cplusplus
}
#endif
#endif /* HUMAN_PLAYER_PRIVATE_H */

View File

@ -1,4 +1,5 @@
#include <human_player.h>
#include <human_player_private.h>
#include <player.h>
#include <building.h>
#include <camera.h>
@ -595,7 +596,7 @@ void human_player_update(struct human_player *const h,
if (p->alive)
{
gui_update(h);
human_player_gui_update(h);
update_selected(h);
update_target(h);
peripheral_update(&h->periph);
@ -687,7 +688,7 @@ int human_player_render(const struct human_player *const h,
|| render_own_units(h)
|| render_own_buildings(h)
|| render_resources(h, o->res, o->n_res)
|| gui_render(h))
|| human_player_gui_render(h))
return -1;
switch (h->periph.common.type)

View File

@ -0,0 +1,341 @@
#include <building.h>
#include <gfx.h>
#include <human_player.h>
#include <player.h>
#include <unit.h>
#include <gui.h>
#include <gui/bar.h>
#include <gui/label.h>
#include <gui/progress_bar.h>
#include <gui/rounded_rect.h>
#include <inttypes.h>
#include <limits.h>
#include <stddef.h>
#include <stdio.h>
#include <stdint.h>
enum {X_OFF = 8, Y_OFF = 8, HP_Y = 32};
static int draw_hp(const struct instance *const i, const instance_hp max_hp,
struct gui_common *const r)
{
enum {WIDTH = 64, HEIGHT = 4};
struct gui_progress_bar pb;
gui_progress_bar_init(&pb);
pb.common.x = X_OFF;
pb.common.y = HP_Y - 8;
pb.progress = ((unsigned)GUI_PROGRESS_BAR_MAX * i->hp) / max_hp;
pb.fg.g = UCHAR_MAX >> 1;
pb.bg.r = UCHAR_MAX >> 1;
pb.w = WIDTH;
pb.h = HEIGHT;
pb.stp = true;
gui_add_child(r, &pb.common);
return gui_render(r);
}
#if 0
static int draw_miners(const struct resource *const r)
{
const struct resource_gold *const g = &r->res.gold;
if (!g->n_miners)
return 0;
for (size_t i = 0, n = 0; i < sizeof g->miners / sizeof *g->miners; i++)
{
if (g->miners[i])
{
enum {OFFSET = 112, SZ = 16, GAP = 4};
rect_get_or_ret(r, -1);
semitrans_rect_init(r);
r->x = OFFSET + n * (SZ + GAP);
r->y = screen_h - 40;
r->r = r->g = r->b = 127;
r->w = r->h = SZ;
rect_sort(r);
if (++n >= g->n_miners)
break;
}
}
return 0;
}
#endif
void human_player_gui_update(struct human_player *const h)
{
struct player *const pl = &h->pl;
for (size_t i = 0; i < sizeof pl->resources / sizeof *pl->resources; i++)
{
if (h->gui_res[i] > pl->resources[i])
h->gui_res[i]--;
else if (h->gui_res[i] < pl->resources[i])
h->gui_res[i]++;
}
}
static int render_sel_single_building(const struct human_player *const h,
const struct sel_instance *const sel, struct gui_common *const r)
{
const struct building *const b = sel->d.b;
const struct instance *const in = &b->instance;
const instance_hp hp = in->hp, max_hp = building_maxhp(b);
struct gui_label bl;
gui_label_init(&bl);
bl.common.x = X_OFF;
bl.common.y = Y_OFF;
bl.text = building_str(b);
gui_add_child(r, &bl.common);
char hp_str[sizeof "65535/65535"];
const int rs = snprintf(hp_str, sizeof hp_str, "%u/%u", hp, max_hp);
if (rs < 0 || rs >= sizeof hp_str)
return -1;
struct gui_label hpl;
gui_label_init(&hpl);
hpl.common.x = X_OFF;
hpl.common.y = HP_Y;
hpl.text = hp_str;
gui_add_child(r, &hpl.common);
return draw_hp(in, max_hp, r);
}
static int render_sel_single_unit(const struct human_player *const h,
const struct sel_instance *const sel, struct gui_common *const r)
{
const struct unit *const u = sel->d.u;
const struct instance *const in = &u->instance;
const instance_hp hp = in->hp, max_hp = unit_maxhp(u);
enum {CARRY_X = 96, CARRY_Y = 8};
struct gui_label ul;
gui_label_init(&ul);
ul.common.x = X_OFF;
ul.common.y = Y_OFF;
ul.text = unit_str(u);
gui_add_child(r, &ul.common);
char hp_str[sizeof "65535/65535"];
const int rs = snprintf(hp_str, sizeof hp_str, "%u/%u", hp, max_hp);
if (rs < 0 || rs >= sizeof hp_str)
return -1;
struct gui_label hpl;
gui_label_init(&hpl);
hpl.common.x = X_OFF;
hpl.common.y = HP_Y;
hpl.text = hp_str;
gui_add_child(r, &hpl.common);
if (unit_can_harvest(u))
{
const struct unit_harvester *const uh = &u->us.harvester;
if (uh->carry)
{
char c_str[sizeof "255"];
const int rs = snprintf(c_str, sizeof c_str, "%hhu", uh->carry);
struct gui_label cl;
gui_label_init(&cl);
cl.common.x = CARRY_X;
cl.common.y = CARRY_Y;
cl.text = c_str;
gui_add_child(r, &cl.common);
if (rs < 0 || rs >= sizeof c_str)
return -1;
return gui_render(r);
}
}
return draw_hp(in, max_hp, r);
}
static int render_sel_single_resource(const struct human_player *const h,
const struct sel_instance *const sel, struct gui_common *const r)
{
const struct resource *const res = sel->d.r;
const struct instance *const in = &res->instance;
const instance_hp hp = in->hp, max_hp = resource_maxhp(res);
struct gui_label rl;
gui_label_init(&rl);
rl.common.x = X_OFF;
rl.common.y = Y_OFF;
rl.text = resource_str(res);
gui_add_child(r, &rl.common);
char hp_str[sizeof "65535/65535"];
const int rs = snprintf(hp_str, sizeof hp_str, "%u/%u", hp, max_hp);
if (rs < 0 || rs >= sizeof hp_str)
return -1;
struct gui_label hpl;
gui_label_init(&hpl);
hpl.common.x = X_OFF;
hpl.common.y = HP_Y;
hpl.text = hp_str;
gui_add_child(r, &hpl.common);
return draw_hp(in, max_hp, r);
}
static int render_sel_single(const struct human_player *const h,
struct gui_common *const r)
{
for (size_t i = 0; i < sizeof h->sel / sizeof *h->sel; i++)
{
const struct sel_instance *const sel = &h->sel[i];
if (sel)
{
switch (sel->type)
{
case INSTANCE_TYPE_BUILDING:
return render_sel_single_building(h, sel, r);
case INSTANCE_TYPE_UNIT:
return render_sel_single_unit(h, sel, r);
case INSTANCE_TYPE_RESOURCE:
return render_sel_single_resource(h, sel, r);
}
}
}
/* Unreachable. */
return -1;
}
static int render_sel_multiple(const struct human_player *const h,
struct gui_common *const r)
{
struct gui_label l;
char str[sizeof "4294967295 units selected"];
const int rs = snprintf(str, sizeof str, "%zu units selected", h->n_sel);
if (rs < 0 || rs >= sizeof str)
return -1;
gui_label_init(&l);
l.common.x = X_OFF;
l.common.y = Y_OFF;
l.text = str;
gui_add_child(r, &l.common);
return gui_render(r);
}
static int render_sel(const struct human_player *const h)
{
enum {OFFSET = 60};
struct gui_rounded_rect r;
gui_rounded_rect_init(&r);
r.common.x = 16;
r.common.y = screen_h - OFFSET;
r.w = screen_w - (r.common.x * 2);
r.h = OFFSET;
if (h->n_sel == 1)
return render_sel_single(h, &r.common);
return render_sel_multiple(h, &r.common);
}
static int render_top(const struct human_player *const h)
{
const struct player *const pl = &h->pl;
struct gui_bar b;
gui_bar_init(&b);
char wood_str[sizeof "Wood=429496729"];
{
const int rs = snprintf(wood_str, sizeof wood_str,
"Wood=%" PRIu32, h->gui_res[RESOURCE_TYPE_WOOD]);
if (rs < 0 || rs >= sizeof wood_str)
return -1;
}
struct gui_label wl;
gui_label_init(&wl);
wl.common.x = 16;
wl.common.y = 6;
wl.text = wood_str;
gui_add_child(&b.common, &wl.common);
char gold_str[sizeof "Gold=429496729"];
{
const int rs = snprintf(gold_str, sizeof gold_str,
"Gold=%" PRIu32, h->gui_res[RESOURCE_TYPE_GOLD]);
if (rs < 0 || rs >= sizeof wood_str)
return -1;
}
struct gui_label gl;
gui_label_init(&gl);
gl.common.x = 108;
gl.common.y = 6;
gl.text = gold_str;
gui_add_child(&b.common, &gl.common);
char pop_str[sizeof "Pop.=255/255"];
{
const int rs = snprintf(pop_str, sizeof pop_str,
"Pop.=%hhu/%zu", pl->pop, sizeof pl->units / sizeof *pl->units);
if (rs < 0 || rs >= sizeof wood_str)
return -1;
}
struct gui_label popl;
gui_label_init(&popl);
popl.common.x = 212;
popl.common.y = 6;
popl.text = pop_str;
gui_add_child(&b.common, &popl.common);
if (gui_render(&b.common))
return -1;
return 0;
}
int human_player_gui_render(const struct human_player *const h)
{
if (h->top_gui && render_top(h))
return -1;
if (h->n_sel && render_sel(h))
return -1;
return 0;
}