README.md: add copyright notice

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Xavier Del Campo Romero 2022-06-24 17:20:05 +02:00
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@ -14,14 +14,14 @@ in the likes of several other entries from the mid 90's.
The following platforms are either supported or support is expected in
the future:
- Sony PlayStation 1, using a forked version of
- Sony® PlayStation® 1, using a forked version of
[PSXSDK](https://git.disroot.org/xavi92/psxsdk).
- Microsoft Win9x, using a `i386-mingw32` cross-toolchain and SDL-1.2.
- Microsoft® Win9x, using a `i386-mingw32` cross-toolchain and SDL-1.2.
A `i386-mingw32` cross-toolchain must be already available on the
system.
- POSIX-compliant operating systems such as GNU/Linux or *BSD, using
- POSIX-compliant operating systems such as GNU/Linux® or *BSD, using
SDL-1.2 (if available).
- Possibly, modern Microsoft Windows versions, too (currently
- Possibly, modern Microsoft® Windows® versions, too (currently
untested).
## Design goals
@ -58,9 +58,9 @@ make -j$(nproc --all)
can be used to set up the cross-toolchain. Files labeled as
`cmake/*-toolchain.cmake` can be used as values.
#### Sony PlayStation 1
#### Sony® PlayStation® 1
For example, the Sony PlayStation 1 version can be built using:
For example, the Sony® PlayStation® 1 version can be built using:
```sh
mkdir build
@ -75,7 +75,7 @@ This will generate a `.bin`/`.cue` file pair in `build` that can be
played on an emulator or burnt into a CD-r in order to play the game
on real hardware.
#### Microsoft Win9x
#### Microsoft® Win9x
```sh
mkdir build
@ -100,3 +100,8 @@ Derivative works have been also created from these files for this
project, that are located inside the `res` directory. A `LICENSE`
file is also provided to describe the relationship between the
original and derived works.
## Copyright notice
Microsoft®, Linux®, Sony® and PlayStation® are registered trademarks of
their respective owners.