Implement FindSDL_gfx.cmake

Surprisingly, as of today (July 2022) CMake ships with FindSDL*.cmake
files for several SDL libraries such as SDL_mixer or SDL_image, but not
for SDL_gfx, so one was created, based on FindSDL_mixer.cmake.

Reference:
8a3004d5c2/Modules/FindSDL_mixer.cmake
This commit is contained in:
Xavier Del Campo Romero 2022-07-15 00:48:27 +02:00
parent 96dbdea21e
commit 360ea710e0
1 changed files with 106 additions and 0 deletions

106
cmake/FindSDL_gfx.cmake Normal file
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# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
# file Copyright.txt or https://cmake.org/licensing for details.
#[=======================================================================[.rst:
FindSDL_gfx
-------------
Locate SDL_gfx library
This module defines:
::
SDL_GFX_LIBRARIES, the name of the library to link against
SDL_GFX_INCLUDE_DIRS, where to find the headers
SDL_GFX_FOUND, if false, do not try to link against
SDL_GFX_VERSION_STRING - human-readable string containing the
version of SDL_gfx
For backward compatibility the following variables are also set:
::
SDLGFX_LIBRARY (same value as SDL_GFX_LIBRARIES)
SDLGFX_INCLUDE_DIR (same value as SDL_GFX_INCLUDE_DIRS)
SDLGFX_FOUND (same value as SDL_GFX_FOUND)
$SDLDIR is an environment variable that would correspond to the
./configure --prefix=$SDLDIR used in building SDL.
Created by Xavier Del Campo, heavily based on the original work by
Eric Wing, FindSDL_mixer.cmake.
#]=======================================================================]
if(NOT SDL_GFX_INCLUDE_DIR AND SDLGFX_INCLUDE_DIR)
set(SDL_GFX_INCLUDE_DIR ${SDLGFX_INCLUDE_DIR} CACHE PATH "directory cache
entry initialized from old variable name")
endif()
find_path(SDL_GFX_INCLUDE_DIR
SDL_framerate.h
SDL_gfxBlitFunc.h
SDL_gfxPrimitives.h
SDL_gfxPrimitives_font.h
SDL_imageFilter.h
SDL_rotozoom.h
HINTS
ENV SDLGFXDIR
ENV SDLDIR
PATH_SUFFIXES SDL
# path suffixes to search inside ENV{SDLDIR}
include/SDL include/SDL12 include/SDL11 include
)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(VC_LIB_PATH_SUFFIX lib/x64)
else()
set(VC_LIB_PATH_SUFFIX lib/x86)
endif()
if(NOT SDL_GFX_LIBRARY AND SDLGFX_LIBRARY)
set(SDL_GFX_LIBRARY ${SDLGFX_LIBRARY} CACHE FILEPATH "file cache entry
initialized from old variable name")
endif()
find_library(SDL_GFX_LIBRARY
NAMES SDL_gfx
HINTS
ENV SDLGFXDIR
ENV SDLDIR
PATH_SUFFIXES lib ${VC_LIB_PATH_SUFFIX}
)
if(SDL_GFX_INCLUDE_DIR AND EXISTS "${SDL_GFX_INCLUDE_DIR}/SDL_gfxPrimitives.h")
file(STRINGS "${SDL_GFX_INCLUDE_DIR}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MAJOR[ \t]+[0-9]+$")
file(STRINGS "${SDL_GFX_INCLUDE_DIR}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MINOR[ \t]+[0-9]+$")
file(STRINGS "${SDL_GFX_INCLUDE_DIR}/SDL_gfxPrimitives.h" SDL_GFX_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL_GFXPRIMITIVES_MICRO[ \t]+[0-9]+$")
string(REGEX REPLACE "^#define[ \t]+SDL_GFXPRIMITIVES_MAJOR[ \t]+([0-9]+)$" "\\1" SDL_GFX_VERSION_MAJOR "${SDL_GFX_VERSION_MAJOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_GFXPRIMITIVES_MINOR[ \t]+([0-9]+)$" "\\1" SDL_GFX_VERSION_MINOR "${SDL_GFX_VERSION_MINOR_LINE}")
string(REGEX REPLACE "^#define[ \t]+SDL_GFXPRIMITIVES_MICRO[ \t]+([0-9]+)$" "\\1" SDL_GFX_VERSION_PATCH "${SDL_GFX_VERSION_PATCH_LINE}")
set(SDL_GFX_VERSION_STRING ${SDL_GFX_VERSION_MAJOR}.${SDL_GFX_VERSION_MINOR}.${SDL_GFX_VERSION_PATCH})
unset(SDL_GFX_VERSION_MAJOR_LINE)
unset(SDL_GFX_VERSION_MINOR_LINE)
unset(SDL_GFX_VERSION_PATCH_LINE)
unset(SDL_GFX_VERSION_MAJOR)
unset(SDL_GFX_VERSION_MINOR)
unset(SDL_GFX_VERSION_PATCH)
endif()
set(SDL_GFX_LIBRARIES ${SDL_GFX_LIBRARY})
set(SDL_GFX_INCLUDE_DIRS ${SDL_GFX_INCLUDE_DIR})
include(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL_gfx
REQUIRED_VARS SDL_GFX_LIBRARIES SDL_GFX_INCLUDE_DIRS
VERSION_VAR SDL_GFX_VERSION_STRING)
# for backward compatibility
set(SDLGFX_LIBRARY ${SDL_GFX_LIBRARIES})
set(SDLGFX_INCLUDE_DIR ${SDL_GFX_INCLUDE_DIRS})
set(SDLGFX_FOUND ${SDL_GFX_FOUND})
mark_as_advanced(SDL_GFX_LIBRARY SDL_GFX_INCLUDE_DIR)