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// SPDX-FileCopyrightText: 2019 Jeremy Lainé <jeremy.laine@m4x.org>
//
// SPDX-License-Identifier: LGPL-2.1-or-later
#ifndef QXMPPCALL_H
#define QXMPPCALL_H
#include "QXmppCallStream.h"
#include "QXmppClientExtension.h"
#include "QXmppLogger.h"
#include <QMetaType>
#include <QObject>
class QHostAddress;
class QXmppCallPrivate;
class QXmppCallManager;
class QXmppCallManagerPrivate;
class QXMPP_EXPORT QXmppCall : public QXmppLoggable
{
Q_OBJECT
/// The call's direction
Q_PROPERTY(Direction direction READ direction CONSTANT)
/// The remote party's JID
Q_PROPERTY(QString jid READ jid CONSTANT)
/// The call's state
Q_PROPERTY(State state READ state NOTIFY stateChanged)
public:
/// This enum is used to describe the direction of a call.
enum Direction {
IncomingDirection, ///< The call is incoming.
OutgoingDirection ///< The call is outgoing.
};
Q_ENUM(Direction)
/// This enum is used to describe the state of a call.
enum State {
ConnectingState = 0, ///< The call is being connected.
ActiveState = 1, ///< The call is active.
DisconnectingState = 2, ///< The call is being disconnected.
FinishedState = 3 ///< The call is finished.
};
Q_ENUM(State)
~QXmppCall();
QXmppCall::Direction direction() const;
QString jid() const;
QString sid() const;
QXmppCall::State state() const;
GstElement *pipeline() const;
QXmppCallStream *audioStream() const;
QXmppCallStream *videoStream() const;
/// \brief This signal is emitted when a call is connected.
///
/// Once this signal is emitted, you can connect a QAudioOutput and
/// QAudioInput to the call. You can determine the appropriate clockrate
/// and the number of channels by calling payloadType().
Q_SIGNAL void connected();
/// \brief This signal is emitted when a call is finished.
///
/// Note: Do not delete the call in the slot connected to this signal,
/// instead use deleteLater().
Q_SIGNAL void finished();
/// \brief This signal is emitted when the remote party is ringing.
Q_SIGNAL void ringing();
/// \brief This signal is emitted when the call state changes.
Q_SIGNAL void stateChanged(QXmppCall::State state);
/// \brief This signal is emitted when a stream is created.
Q_SIGNAL void streamCreated(QXmppCallStream *stream);
Q_SLOT void accept();
Q_SLOT void hangup();
Q_SLOT void addVideo();
private:
Q_SLOT void localCandidatesChanged();
Q_SLOT void terminated();
QXmppCall(const QString &jid, QXmppCall::Direction direction, QXmppCallManager *parent);
QXmppCallPrivate *d;
friend class QXmppCallManager;
friend class QXmppCallManagerPrivate;
friend class QXmppCallPrivate;
};
Q_DECLARE_METATYPE(QXmppCall::State)
#endif
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