diff options
| author | Xavi Del Campo <xavi.dcr@tutanota.com> | 2020-01-31 10:32:23 +0100 |
|---|---|---|
| committer | Xavi Del Campo <xavi.dcr@tutanota.com> | 2020-01-31 10:32:23 +0100 |
| commit | 7c24e9a9b02b04dcaf9507acb94091ea70a2c02d (patch) | |
| tree | c28d0748652ad4b4222309e46e6cfc82c0906220 /libmodplay | |
| parent | a2b7b6bb1cc2f4a3258b7b2dbc92399d151f864d (diff) | |
| download | psxsdk-7c24e9a9b02b04dcaf9507acb94091ea70a2c02d.tar.gz | |
Imported pristine psxsdk-20190410 from official repo
Diffstat (limited to 'libmodplay')
| -rw-r--r-- | libmodplay/Makefile | 38 | ||||
| -rw-r--r-- | libmodplay/mod.c | 328 | ||||
| -rw-r--r-- | libmodplay/modplay.c | 290 | ||||
| -rw-r--r-- | libmodplay/modplay.h | 222 | ||||
| -rw-r--r-- | libmodplay/modplay_int.h | 20 | ||||
| -rw-r--r-- | libmodplay/modtbl.h | 62 |
6 files changed, 960 insertions, 0 deletions
diff --git a/libmodplay/Makefile b/libmodplay/Makefile new file mode 100644 index 0000000..af4a8e5 --- /dev/null +++ b/libmodplay/Makefile @@ -0,0 +1,38 @@ +# Makefile for libmodplay + +include ../Makefile.cfg + +CFLAGS += -I../libadpcm + +all: libmodplay.a libmodplay_nopsx.a + +modplay.o: modplay.c + $(CC) $(CFLAGS) -c modplay.c + +mod.o: mod.c + $(CC) $(CFLAGS) -c mod.c + +libmodplay.a: modplay.o mod.o + rm -f libmodplay.a + $(AR) r libmodplay.a modplay.o mod.o + $(RANLIB) libmodplay.a + +modplay_nopsx.o: modplay.c + $(HOST_CC) $(HOST_CFLAGS) -DNO_PSX_LIB -c modplay.c -o modplay_nopsx.o + +mod_nopsx.o: mod.c + $(HOST_CC) $(HOST_CFLAGS) -DNO_PSX_LIB -c mod.c -o mod_nopsx.o + +libmodplay_nopsx.a: modplay_nopsx.o mod_nopsx.o + rm -f libmodplay_nopsx.a + $(HOST_AR) r libmodplay_nopsx.a modplay_nopsx.o mod_nopsx.o + $(HOST_RANLIB) libmodplay_nopsx.a + +install: all + cp libmodplay.a $(TOOLCHAIN_PREFIX)/lib + cp modplay.h $(TOOLCHAIN_PREFIX)/include + +clean: + rm -f *.o *.a + +distclean: clean diff --git a/libmodplay/mod.c b/libmodplay/mod.c new file mode 100644 index 0000000..3b569a6 --- /dev/null +++ b/libmodplay/mod.c @@ -0,0 +1,328 @@ +// Ultimate SoundTracker / NoiseTracker / ProTracker module file support for MODPlay
+
+#include <stdio.h>
+#include <string.h>
+#include <strings.h>
+#include <stdlib.h>
+#include "modplay.h"
+#include "modplay_int.h"
+#include "modtbl.h" // Period -> frequency table for ProTracker MODs
+
+ModMusic *MODLoad_MOD(void *d)
+{
+ unsigned char *c = d;
+ ModMusic *m;
+ int x;
+ int mp=0;
+ int y;
+
+// Allocate memory for mod structure
+ m = (ModMusic*)malloc(sizeof(ModMusic));
+
+// Get title
+ memcpy(m->title, &c[0], 20);
+
+// For now let's assume there are 32 samples...
+ mp+=20;
+
+ memcpy(m->id, &c[0x438], 4);
+
+// If there is not a valid ID, this is the start of pattern data,
+// otherwise jump four bytes
+
+ if(strncmp(m->id, "M.K.",4) == 0 || strncmp(m->id, "FLT4", 4) == 0 ||
+ strncmp(m->id, "M!K!",4) == 0 || strncmp(m->id, "4CHN", 4) == 0 ||
+ strncmp(m->id, "6CHN", 4) == 0 || strncmp(m->id, "8CHN", 4) == 0)
+ m->sample_num = 31;
+ else
+ m->sample_num = 15;
+
+// Standard channel number is 4
+
+ if(strncmp(m->id, "6CHN", 4) == 0)
+ m->channel_num = 6;
+ else if(strncmp(m->id, "8CHN", 4) == 0)
+ m->channel_num = 8;
+ else
+ m->channel_num = 4;
+
+// Get sample information
+
+ m->sample = malloc(sizeof(ModSample) * m->sample_num);
+
+ for(x = 0; x < m->sample_num; x++)
+ {
+ // Get sample name
+ memcpy(m->sample[x].name, &c[mp], 22);
+ mp+=22;
+ // Get sample length
+ m->sample[x].length = (c[mp] << 8) | c[mp+1];
+ m->sample[x].length*= 2;
+ mp+=2;
+ // Get finetune value
+ m->sample[x].finetune = c[mp] & 0xf;
+
+ if(m->sample[x].finetune & 0x8)
+ m->sample[x].finetune|=0xf0;
+
+ mp++;
+ // Get sample volume
+ m->sample[x].volume = c[mp];
+ mp++;
+
+ // Get sample repeat offset
+ m->sample[x].repeat_off = (c[mp] << 8) | c[mp+1];
+ m->sample[x].repeat_off *= 2;
+ mp+=2;
+
+ // Get sample repeat length
+ m->sample[x].repeat_len = (c[mp] << 8) | c[mp+1];
+ m->sample[x].repeat_len *= 2;
+ mp+=2; + + // Samples are always 8-bit + m->sample[x].bits = 8;
+
+ // Data type is always 0
+ m->sample[x].data_type = 0;
+ }
+
+// Get number of song positons
+ m->song_pos_num = c[mp++];
+
+// Ignore this value...
+ mp++;
+
+// Get pattern table
+ memcpy(m->pattern_tbl, &c[mp], 128);
+ mp+=128;
+
+
+
+// Get ID (it is not assured that this value will be valid)
+ memcpy(m->id, &c[0x438], 4);
+// If there is not a valid ID, this is the start of pattern data,
+// otherwise jump four bytes
+
+ if(strncmp(m->id, "M.K.",4) == 0 || strncmp(m->id, "FLT4", 4) == 0 ||
+ strncmp(m->id, "M!K!",4) == 0 || strncmp(m->id, "4CHN", 4) == 0 ||
+ strncmp(m->id, "6CHN", 4) == 0 || strncmp(m->id, "8CHN", 4) == 0)
+ mp+=4;
+
+// Get number of patterns
+// This is actually done by scanning the pattern table for the highest value
+ y = 0;
+
+ for(x=0;x<128;x++)
+ {
+ //printf("%x, \n", m->pattern_tbl[x]);
+ if(m->pattern_tbl[x] > y)
+ y = m->pattern_tbl[x];
+ }
+
+ //printf("\n");
+
+ m->pattern_num = y+1;
+
+// Pattern row sizes are always 64
+ for(x = 0; x < m->pattern_num; x++)
+ m->pattern_row_num[x] = 64;
+
+// Allocate memory for patterns...
+ m->pattern_data = malloc(m->pattern_num * ((4*m->channel_num)*64));
+
+// Get pattern data
+ memcpy(m->pattern_data,&c[mp], m->pattern_num * ((4*m->channel_num)*64));
+ mp += m->pattern_num * ((4*m->channel_num)*64);
+
+// Allocate & Get sample data
+ for(x = 0; x < m->sample_num; x++)
+ {
+ if(m->sample[x].length < 32 || (modload_flags & MODLOAD_NOSAMPLES))
+ m->sample[x].data = NULL;
+ else
+ {
+ m->sample[x].data = malloc(m->sample[x].length);
+ memcpy(m->sample[x].data, &c[mp], m->sample[x].length);
+
+ // Convert to unsigned 8-bit format
+ // Most sound cards/programs nowadays want data in this format
+ for(y = 0; y < m->sample[x].length; y++)
+ m->sample[x].data[y] ^= 0x80;
+ }
+
+ mp += m->sample[x].length;
+ }
+
+ m->song_pos = 0;
+ m->pat_pos = 0;
+ m->divisions_sec = 7;
+ m->beats_minute = 125;
+ m->ticks_division = 6;
+
+ for(x = 0; x<8;x++)
+ {
+ m->old_samples[x] = 1;
+ m->old_periods[x] = 0;
+ }
+ + m->cur_tick = 0;
+ m->fmt = MOD_FMT_MOD;
+// MOD has no instruments! + m->instrument_num = 0;
+
+ return m;
+}
+
+void MODPlay_MOD(ModMusic *m,int *t)
+{
+ int cur_pat = m->pattern_tbl[m->song_pos];
+ int cur_pat_pos = m->pat_pos;
+ unsigned char b[4];
+ int s, p, e,x,y;
+ int do_not_increase_pat = 0;
+ int v1,f;
+
+ if(*t == 0)
+ return;
+ + + m->cur_tick++; +
+ if(m->cur_tick != (50 / m->divisions_sec)) + return; +
+ for(x = 0; x < m->channel_num; x++)
+ { + memcpy(b, &m->pattern_data[(cur_pat * ((4*m->channel_num)*64)) + (cur_pat_pos * (4*m->channel_num)) + (x*4)], 4);
+
+ // Get sample
+ s = (b[2] & 0xf0)>>4;
+ s |= b[0] & 0xf0;
+
+ // Get period
+ p = b[1];
+ p|= (b[0] & 0xf)<<8;
+ p&=~(2048|1024);
+
+ // Get effect
+ e = b[3];
+ e|= (b[2] & 0xf)<<8; + + if(s != 0 && p==0) + p = m->old_periods[x]; + + if(s == 0 && p != 0) + s=m->old_samples[x]; +
+ v1 = m->sample[s-1].volume;
+
+ switch(e & 0xf00)
+ {
+ case 0xc00: // Set volume
+ v1 = e & 0xff; + break;
+ }
+
+ f = -1;
+
+ for(y = 0; y < sizeof(modplay_pitch_per_tbl) / 4; y++)
+ {
+ if(modplay_pitch_per_tbl[y<<1] == p)
+ {
+ f = modplay_pitch_per_tbl[(y<<1)+1];
+ break;
+ }
+ }
+
+ if(f==-1 && p!=0)
+ {
+ printf("Couldn't find period %d in table. Calculating it.\n", p);
+ f = SsFreqToPitch(7159090/(p*2));
+ } + + f+=m->transpose; + + if(f<0)f=0; + else if(f>0x3fff)f=0x3fff; +
+ v1 <<= 8;
+
+ if(v1 >= 0x4000)
+ v1 = 0x3fff;
+ +
+ if(s && p!=0) + {
+ if(x == 0 || x == 3 || x == 4 || x == 7)
+ MODPlay_func(m, x, s-1, f, v1, 0);
+ else
+ MODPlay_func(m, x, s-1, f, 0, v1);
+ }
+
+ switch(e & 0xf00)
+ { + case 0xb00: // Position Jump
+ m->song_pos = e & 0xff;
+ m->pat_pos = 0;
+ // printf("Jump to song pos %d\n", m->song_pos);
+
+ // this fixes some mods which jump over the mod itself
+
+ if(m->song_pos >= m->song_pos_num)
+ m->song_pos = 0;
+
+ do_not_increase_pat = 1;
+ break;
+ case 0xd00: // Pattern break
+ m->song_pos++;
+ m->pat_pos = (((e&0xf0)>>4)*10)+(e&0xf);
+ // printf("Pattern break, newpatpos=%d\n", m->pat_pos);
+
+ // this fixes some mods which jump over themselves
+
+ if(m->song_pos >= m->song_pos_num)
+ m->song_pos = 0;
+
+ do_not_increase_pat = 1;
+ break;
+ case 0xf00: // Tempo
+ /*v1 = (e & 0xf0) >> 4;
+ v2 = e & 0xf;
+ v3 = (v1*16)+v2;*/
+
+ if((e & 0xff) <= 32) + { + if((e&0xff) == 0)e++;
+ m->ticks_division = e & 0xff; + }
+ else
+ m->beats_minute = e & 0xff;
+
+ m->divisions_sec = 24 * m->beats_minute;
+ m->divisions_sec /= m->ticks_division;
+ m->divisions_sec /= 60;
+ break;
+ }
+
+ if(s) m->old_samples[x] = s;
+ if(p) m->old_periods[x] = p; +
+ m->cur_tick = 0;
+ }
+
+ if(!do_not_increase_pat)m->pat_pos++;
+
+ if(m->pat_pos == 64)
+ {
+ m->song_pos++;
+ if(m->song_pos >= m->song_pos_num)
+ {
+ *t-=1;
+
+ MODRewind(m);
+ }
+
+ m->pat_pos = 0;
+ }
+}
diff --git a/libmodplay/modplay.c b/libmodplay/modplay.c new file mode 100644 index 0000000..9f5f33d --- /dev/null +++ b/libmodplay/modplay.c @@ -0,0 +1,290 @@ +// MODplay for the PS1
+// Music Module Player
+// Supports ProTracker (.mod) module format
+
+// Requires libADPCM!
+
+// If NO_PSX_LIB is defined, no parts using PSXSDK functions are compiled
+// This is useful if you want to use the library to handle module files in tools
+
+#ifndef NO_PSX_LIB
+#include <psx.h>
+#endif
+
+#include <stdio.h>
+#include <string.h>
+#include <strings.h>
+#include <stdlib.h>
+
+#ifndef NO_PSX_LIB
+#include <adpcm.h>
+#endif
+
+#include "modplay.h"
+#include "modplay_int.h"
+
+// Configuration defines
+
+// Size of ADPCM buffer used by MODUploadSamples when
+// converting 8-bit unsigned PCM samples to PS1 ADPCM format
+// By default it is set to 0x4000, 16 kilobytes
+
+#define ADPCM_BUFFER_SIZE 0x4000
+
+
+
+int modplay_base_voice = 0;
+int modplay_max_vol = 0x3fff;
+int modplay_chan_vols[8];
+int modplay_int_cnt = 0;
+int modplay_samples_off[32];
+int modplay_chan_mask = 0; +int modplay_is_mono = 0;
+unsigned char modplay_adpcm_buffer[ADPCM_BUFFER_SIZE];
+
+unsigned int modload_flags = 0;
+
+ModMusic *MODLoad(void *d)
+{
+ return MODLoadEx(d, 0);
+}
+
+ModMusic *MODLoadEx(void *d, unsigned int flags)
+{
+ modload_flags = flags;
+
+ // If the module file was in no other format, assume the module file is
+ // in ProTracker format. There's no real way to detect a ProTracker module
+ // file 100% correctly so this will do.
+
+ return MODLoad_MOD(d);
+}
+
+void MODUnload(ModMusic *m)
+{
+ int x;
+ + MODStop(m); + + switch(m->fmt) + { + case MOD_FMT_MOD: + free(m->pattern_data);
+
+ for(x = 0; x < m->sample_num; x++)
+ {
+ if(m->sample[x].data != NULL)
+ free(m->sample[x].data);
+ }
+
+ free(m->sample);
+
+ free(m);
+ break; + }
+
+}
+
+#ifdef NO_PSX_LIB
+void MODPlay_func(ModMusic *m, int c, int s, int p, int vl, int vr)
+{
+ // Just a stub
+}
+#else
+void MODPlay_func(ModMusic *m, int c, int s, int p, int vl, int vr)
+{
+ int v = c + modplay_base_voice;
+// static int mask = 0;
+
+// if(s != -1)
+// {
+ // SsKeyOff(v);
+ if(p != -1)
+ SsVoicePitch(v, p);
+// }
+
+ if(modplay_max_vol != 0x3fff)
+ {
+ vl = (modplay_max_vol * vl) / 0x4000;
+ vr = (modplay_max_vol * vr) / 0x4000;
+ vl&=0x3fff;
+ vr&=0x3fff;
+ }
+ + if(modplay_is_mono) + { + if(vl>vr) + vr=vl; + else + vl=vr; + } +
+ SsVoiceVol(v, vl, vr);
+
+ if(s != -1)
+ {
+ if(modplay_samples_off[s] != -1)
+ {
+ SsVoiceStartAddr(v, modplay_samples_off[s]);
+ modplay_chan_mask|=(1<<v);
+ }
+ }
+}
+#endif
+
+void MODPlay(ModMusic *m, int *t)
+{
+ modplay_chan_mask = 0;
+
+ switch(m->fmt)
+ {
+ case MOD_FMT_MOD:
+ MODPlay_MOD(m, t);
+ break;
+ }
+
+ //printf("modplay_chan_mask = %d\n", modplay_chan_mask);
+#ifndef NO_PSX_LIB
+ SsKeyOnMask(modplay_chan_mask);
+#endif
+}
+
+void MODStop(ModMusic *m)
+{
+#ifndef NO_PSX_LIB
+ int mask = 0;
+ int x;
+
+ for(x = 0; x<m->channel_num; x++)
+ mask|=1<<(modplay_base_voice+x);
+
+ SsKeyOffMask(mask);
+#endif
+}
+
+#ifndef NO_PSX_LIB
+int MODUploadSamples(ModMusic *m, int base_addr)
+{
+ int x, b;
+
+ if(base_addr == -1)
+ base_addr = SPU_DATA_BASE_ADDR;
+
+ modplay_samples_off[0] = base_addr;
+
+ for(x = 0; x < m->sample_num; x++)
+ {
+ b = SsAdpcmPack(m->sample[x].data, modplay_adpcm_buffer,
+ m->sample[x].length, FMT_U8, sizeof(modplay_adpcm_buffer), 0);
+ SsUpload(modplay_adpcm_buffer, b, modplay_samples_off[x]);
+
+ if(x!=30)
+ modplay_samples_off[x+1] = modplay_samples_off[x]+b;
+ }
+
+ return modplay_samples_off[x];
+}
+
+int MOD4PSX_Upload(void *d, int base_addr)
+{
+ unsigned char *c = d;
+ int x;
+ int o;
+ int sz;
+ int n;
+ int smpOff;
+
+// Check magic string
+
+ if(strncmp((char*)c, "_mod4psx", 8) != 0)
+ return -1;
+
+ o = 12;
+ n = *((int*)(c+8));
+
+ if(base_addr == -1)
+ smpOff = SPU_DATA_BASE_ADDR;
+ else
+ smpOff = base_addr;
+
+ //smpOff = modplay_samples_off[0];
+
+ printf("Number of samples: %d\n", n);
+
+ for(x = 0; x < n; x++)
+ {
+// Get size
+ sz = *((int*)(c+o));
+ printf("Size: %d\n", sz);
+// Ignore eight reserved bytes (for future expension)
+ o+=12;
+
+ if(sz > 0)
+ {
+ modplay_samples_off[x] = smpOff;
+
+ SsUpload(c+o, sz, modplay_samples_off[x]);
+
+ smpOff+=sz;
+ }
+ else
+ modplay_samples_off[x] = -1;
+
+ o += sz;
+ }
+
+ return modplay_samples_off[x];
+}
+
+#endif
+
+void MODSetBaseVoice(int base_voice)
+{
+ modplay_base_voice = base_voice;
+}
+
+void MODSetMaxVolume(unsigned short max_volume)
+{
+ // Default is 0x3fff.
+ // Valid values 0 (MUTE) - 0x3FFF (MAX)
+
+ modplay_max_vol = max_volume & 0x3fff;
+}
+ +void MODRewind(ModMusic *m) +{ + MODStop(m); + m->song_pos = 0; + m->pat_pos = 0; + + if(m->fmt == MOD_FMT_MOD) + { + m->divisions_sec = 7; + m->beats_minute = 125; + m->ticks_division = 6; + } +} + +void MODSetTranspose(ModMusic *m, short transpose) +{ + m->transpose = transpose; +} + +void MODSetMono(int value) +{ + /* Sets mono audio mode + left volume = right volume */ + + modplay_is_mono = value; +} +
+#ifdef NO_PSX_LIB
+
+// Some code might use this, so use a stub.
+
+unsigned short SsFreqToPitch(int hz)
+{
+ return 0;
+}
+
+#endif
diff --git a/libmodplay/modplay.h b/libmodplay/modplay.h new file mode 100644 index 0000000..0370bc6 --- /dev/null +++ b/libmodplay/modplay.h @@ -0,0 +1,222 @@ +#ifndef _MODPLAY_H
+#define _MODPLAY_H
+
+#ifndef NO_PSX_LIB
+ #include <psx.h>
+#endif
+
+/** Format identification IDs. */
+
+enum modplay_formats
+{
+ MOD_FMT_MOD, /** Ultimate SoundTracker / NoiseTracker / ProTracker */
+};
+
+typedef struct
+{
+ char name[32];
+ unsigned int length; // Length in bytes
+ char finetune;
+ unsigned char volume;
+ unsigned int repeat_off;
+ unsigned int repeat_len; + unsigned char bits;
+ unsigned char data_type;
+ unsigned char *data;
+}ModSample;
+
+/** Instrument. */
+
+typedef struct
+{
+ char name[64];
+ int sample_num;
+ unsigned char sample_ids[8];
+}ModInstrument;
+
+/** Music */
+
+typedef struct
+{
+ /** Music title. */
+ char title[32];
+ /** Number of samples in the music */
+ int sample_num;
+ /** Number of channels used by the music */
+ int channel_num;
+ /** Number of instruments used by the music */
+ int instrument_num;
+ /** Pointer to an array of ModSample structures. */
+ ModSample *sample;
+ /** Pointer to an array of ModInstrument structures. */
+ ModInstrument *instrument;
+ /** Number of song positions. */
+ unsigned char song_pos_num;
+ /** Pattern table. */
+ unsigned char pattern_tbl[256];
+ /** Number of rows for each pattern. */
+ unsigned char pattern_row_num[256];
+ /** ID, such as "M!K!","M.K.","FLT4", etc. */
+ char id[4];
+ /** Number of patterns. */ + int pattern_num;
+ /** Pointer to pattern data */
+ unsigned char *pattern_data;
+ /** Format of music. */
+ int fmt;
+
+ /** [Runtime] Current song position */
+ unsigned char song_pos;
+ /** [Runtime] Position inside the pattern currently being played */
+ unsigned char pat_pos;
+ /** [Runtime] Divisions per second */
+ int divisions_sec;
+ /** [Runtime] Beats per minute */
+ unsigned char beats_minute;
+ /** [Runtime] Ticks per division */ + unsigned char ticks_division;
+ /** [Runtime] Current tick count */ + unsigned char cur_tick;
+ /** [Runtime] Old periods for each channel. */
+ unsigned short old_periods[8];
+ /** [Runtime] Old sample numbers for each channel. */
+ unsigned char old_samples[8];
+ /** [Runtime] In PlayStation pitch, this is added to the original sample pitch
+ and can be used to change the pitch of the music for special effects */ + short transpose;
+}ModMusic;
+
+/** Flags for MODLoad */
+enum modload_flags
+{
+ /** Do not load the samples in memory */
+ MODLOAD_NOSAMPLES = 1,
+};
+
+/**
+ * Allocate a ModMusic structure and copy data to it from
+ * data in memory containing a music module file
+ *
+ * Almost all data from the music module file is copied into another location
+ * in memory for the ModMusic structure.
+ *
+ * This means your free memory should be roughly the double of
+ * the size of the MOD you're loading.
+ *
+ * You can avoid loading the samples in the module file's native format,
+ * thus saving useful memory, by passing the MODLOAD_NOSAMPLES
+ * flag. This is especially the case when you use MOD4PSX_Upload().
+ *
+ * @param d Pointer to a buffer containing a music module file
+ * @param flags Flag bitmask.
+ * @return Pointer to newly allocated ModMusic structure.
+ */
+
+ModMusic *MODLoadEx(void *d, unsigned int flags);
+
+/**
+ * Just like MODLoadEx() but with the flags parameters set to zero, i.e.
+ * default behaviour.
+ *
+ * @param d Pointer to a buffer containing a music module file
+ * @return Pointer to newly allocated ModMusic structure.
+ */
+
+ModMusic *MODLoad(void *d);
+
+/**
+ * Play a tick of a music.
+ *
+ * This has to be called 60 / 50 times per second.
+ *
+ * MODPlay decreases the value referenced by t every time
+ * the music finishes.
+ *
+ * Set the variable pointed by t when you want to set the number of times again!
+ *
+ * @param m Pointer to ModMusic structure
+ * @param t Pointer to an int which contains how many times the music module has to be played.
+ * i.e. if *t == 1, play once, if *t == 2, play twice, ..., if *t == -1, loop endlessly
+ *
+ */
+
+void MODPlay(ModMusic *m,int *t); + +/**
+ * Stop a music.
+ * @param m Pointer to ModMusic structure for the music.
+ */ +void MODStop(ModMusic *m); + +/**
+ * Rewind music, that is, make it restart from the beginning.
+ * @param m Pointer to ModMusic structure for the music.
+ */ +void MODRewind(ModMusic *m);
+
+/**
+ * Upload the samples of the module music to Sound RAM
+ * @param m Pointer to ModMusic structure for the music.
+ * @param base_addr Sound RAM address to start from when uploading to Sound RAM
+ * If -1 it is interpreted to be the same as the start of the section for sound data in Sound RAM
+ * (SPU_DATA_BASE_ADDR). base_addr must be a multiply of 8.
+ * @return The sound address after all the uploaded samples
+ */
+
+int MODUploadSamples(ModMusic *m, int base_addr);
+
+/**
+ * Sets the SPU voice to use as the first channel when playing music.
+ *
+ * The voice for the second channel will then be this (value+1), and so on...
+ *
+ * Usually the base voice is 0; a MOD file can have up to eight channels, so take care of that.
+ *
+ * @param base_voice Desired base voice (0-23)
+ */
+
+void MODSetBaseVoice(int base_voice);
+ +/**
+ * Sets transpose for music
+ *
+ * Changing the transpose value for a music shifts the frequency
+ * its samples are played at, but the music's tempo is unchanged.
+ * @param m Pointer to ModMusic structure
+ * @param transpose Transpose value
+ */
+ +void MODSetTranspose(ModMusic *m, short transpose); + +/**
+ * Upload preconverted ADPCM samples, as generated by the mod4psx tool.
+ *
+ * @param d Pointer to buffer containing the ADPCM samples archive
+ * @param base_addr Base address at which the samples will start to be uploaded.
+ * @return The sound address after all the uploaded samples
+ */ + +int MOD4PSX_Upload(void *d, int base_addr); + +/**
+ * Free memory allocated for music module
+ * @param m Pointer to ModMusic structure
+ */ + +void MODUnload(ModMusic *m); + +/**
+ * Set maximum volume for MODPlay
+ * @param max_volume Maximum volume desired (0-0x3FFF)
+ */ + +void MODSetMaxVolume(unsigned short max_volume); + +/**
+ * Set mono mode
+ * @param value If 0 set stereo mode, if 1 set mono mode
+ */
+ +void MODSetMono(int value);
+
+#endif
diff --git a/libmodplay/modplay_int.h b/libmodplay/modplay_int.h new file mode 100644 index 0000000..9a8a124 --- /dev/null +++ b/libmodplay/modplay_int.h @@ -0,0 +1,20 @@ +/** + * MODPlay: internal prototypes + */ + +#ifndef _MODPLAY_INT_H +#define _MODPLAY_INT_H + +void MODPlay_func(ModMusic *m, int c, int s, int p, int vl, int vr); +extern int modplay_int_cnt; +extern unsigned int modload_flags; +extern const unsigned short modplay_pitch_per_tbl[120]; + +ModMusic *MODLoad_MOD(void *d); +void MODPlay_MOD(ModMusic *m, int *t); + +#ifdef NO_PSX_LIB +unsigned short SsFreqToPitch(int hz); +#endif + +#endif
\ No newline at end of file diff --git a/libmodplay/modtbl.h b/libmodplay/modtbl.h new file mode 100644 index 0000000..96bd407 --- /dev/null +++ b/libmodplay/modtbl.h @@ -0,0 +1,62 @@ +const unsigned short modplay_pitch_per_tbl[120] = { +1712, 194, +1616, 205, +1525, 217, +1440, 230, +1357, 244, +1281, 259, +1209, 274, +1141, 291, +1077, 308, +1017, 326, +961, 345, +907, 366, +856, 388, +808, 411, +762, 436, +720, 461, +678, 490, +640, 519, +604, 550, +570, 583, +538, 617, +508, 654, +480, 692, +453, 733, +428, 776, +404, 822, +381, 872, +360, 923, +339, 980, +320, 1038, +302, 1100, +285, 1166, +269, 1235, +254, 1308, +240, 1385, +226, 1471, +214, 1553, +202, 1645, +190, 1749, +180, 1847, +170, 1955, +160, 2077, +151, 2201, +143, 2324, +135, 2462, +127, 2617, +120, 2770, +113, 2942, +107, 3107, +101, 3291, +95, 3499, +90, 3694, +85, 3911, +80, 4155, +76, 4374, +71, 4682, +67, 4962, +64, 5194, +60, 5541, +57, 5832, +}; |
