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/*
 * PSn00bSDK GPU library (common functions)
 * (C) 2022-2023 spicyjpeg - MPL licensed
 */

#include <stdint.h>
#include <assert.h>
#include <psxetc.h>
#include <psxapi.h>
#include <psxgpu.h>
#include <hwregs_c.h>

#define QUEUE_LENGTH		16
#define DMA_CHUNK_LENGTH	16
#define VSYNC_TIMEOUT		0x100000

static void _default_vsync_halt(void);

/* Private types */

typedef struct {
	void     (*func)(uint32_t, uint32_t, uint32_t);
	uint32_t arg1, arg2, arg3;
} QueueEntry;

/* Internal globals */

GPU_VideoMode _gpu_video_mode;

static void (*_vsync_halt_func)(void)   = &_default_vsync_halt;
static void (*_vsync_callback)(void)    = (void *) 0;
static void (*_drawsync_callback)(void) = (void *) 0;

static volatile QueueEntry _draw_queue[QUEUE_LENGTH];
static volatile uint8_t    _queue_head, _queue_tail, _queue_length;
static volatile uint32_t   _vblank_counter, _last_vblank;
static volatile uint16_t   _last_hblank;

/* Private interrupt handlers */

static void _vblank_handler(void) {
	_vblank_counter++;

	if (_vsync_callback)
		_vsync_callback();
}

static void _gpu_dma_handler(void) {
	if (GPU_GP1 & (1 << 24))
		GPU_GP1 = 0x02000000; // Reset IRQ

	if (--_queue_length) {
		int head    = _queue_head;
		_queue_head = (head + 1) % QUEUE_LENGTH;

		volatile QueueEntry *entry = &_draw_queue[head];
		entry->func(entry->arg1, entry->arg2, entry->arg3);
	} else {
		GPU_GP1 = 0x04000000; // Disable DMA request

		if (_drawsync_callback)
			_drawsync_callback();
	}
}

/* GPU reset and system initialization */

void ResetGraph(int mode) {
	// Perform some basic system initialization when ResetGraph() is called for
	// the first time.
	if (!ResetCallback()) {
		EnterCriticalSection();
		InterruptCallback(IRQ_VBLANK, &_vblank_handler);
		InterruptCallback(IRQ_GPU, &_gpu_dma_handler);
		DMACallback(DMA_GPU, &_gpu_dma_handler);

		_gpu_video_mode = (GPU_GP1 >> 20) & 1;
		ExitCriticalSection();

		_sdk_log("setup done, default mode is %s\n", _gpu_video_mode ? "PAL" : "NTSC");
	}

	_queue_head   = 0;
	_queue_tail   = 0;
	_queue_length = 0;

	if (mode == 1) {
		GPU_GP1 = 0x01000000; // Reset command buffer
		GPU_GP1 = 0x02000000; // Reset IRQ
		GPU_GP1 = 0x04000000; // Disable DMA request
		return;
	}

	SetDMAPriority(DMA_GPU, 3);
	SetDMAPriority(DMA_OTC, 3);
	DMA_CHCR(DMA_GPU) = 0x00000201; // Stop DMA
	DMA_CHCR(DMA_OTC) = 0x00000200; // Stop DMA

	if (mode) {
		GPU_GP1 = 0x01000000; // Reset command buffer
		GPU_GP1 = 0x02000000; // Reset IRQ
		GPU_GP1 = 0x04000000; // Disable DMA request
	} else {
		GPU_GP1 = 0x00000000; // Reset GPU
	}

	_vblank_counter = 0;
	_last_vblank    = 0;
	_last_hblank    = 0;

	TIMER_CTRL(0) = 0x0500;
	TIMER_CTRL(1) = 0x0500;
}

/* VSync() API */

// TODO: add support for no$psx's "halt" register
static void _default_vsync_halt(void) {
	int counter = _vblank_counter;
	for (int i = VSYNC_TIMEOUT; i; i--) {
		if (counter != _vblank_counter)
			return;
	}

	_sdk_log("VSync() timeout\n");
	ChangeClearPAD(0);
	ChangeClearRCnt(3, 0);
}

int VSync(int mode) {
	uint16_t delta = (TIMER_VALUE(1) - _last_hblank) & 0xffff;
	if (mode == 1)
		return delta;
	if (mode < 0)
		return _vblank_counter;
	if (!mode)
		mode = 1; // VSync(0) = wait for one vblank

	// Wait for at least one vertical blank event since the last call to
	// VSync() to occur.
	for (uint32_t target = _last_vblank + mode; _vblank_counter < target;) {
		uint32_t status = GPU_GP1;
		_vsync_halt_func();

		// If interlaced mode is enabled, wait until the GPU starts displaying
		// the next field.
		if (status & (1 << 22)) {
			while (!((GPU_GP1 ^ status) & (1 << 31)))
				__asm__ volatile("");
		}
	}

	_last_vblank = _vblank_counter;
	_last_hblank = TIMER_VALUE(1);

	return delta;
}

void *VSyncHaltFunction(void (*func)(void)) {
	//FastEnterCriticalSection();

	void *old_callback  = _vsync_halt_func;
	_vsync_halt_func    = func;

	//FastExitCriticalSection();
	return old_callback;
}

void *VSyncCallback(void (*func)(void)) {
	FastEnterCriticalSection();

	void *old_callback  = _vsync_callback;
	_vsync_callback     = func;

	FastExitCriticalSection();
	return old_callback;
}

/* Command queue API */

// This function is normally only used internally, but it is exposed for
// advanced use cases.
int EnqueueDrawOp(
	void		(*func)(uint32_t, uint32_t, uint32_t),
	uint32_t	arg1,
	uint32_t	arg2,
	uint32_t	arg3
) {
	// If GPU DMA is currently busy, append the command to the queue instead of
	// executing it immediately. Note that interrupts must be disabled *prior*
	// to checking if DMA is busy; disabling them afterwards would create a
	// race condition where the DMA transfer could end while interrupts are
	// being disabled. Interrupts are disabled through the IRQ_MASK register
	// rather than via syscalls for performance reasons.
	FastEnterCriticalSection();
	int length = _queue_length;

	if (!length) {
		_queue_length = 1;
		FastExitCriticalSection();

		func(arg1, arg2, arg3);
		return 0;
	}
	if (length >= QUEUE_LENGTH) {
		FastExitCriticalSection();

		_sdk_log("draw queue overflow, dropping commands\n");
		return -1;
	}

	int tail      = _queue_tail;
	_queue_tail   = (tail + 1) % QUEUE_LENGTH;
	_queue_length = length + 1;

	volatile QueueEntry *entry = &_draw_queue[tail];
	entry->func = func;
	entry->arg1 = arg1;
	entry->arg2 = arg2;
	entry->arg3 = arg3;

	FastExitCriticalSection();
	return length;
}

int DrawSync(int mode) {
	if (mode)
		return _queue_length;

	// Wait for the queue to become empty.
	for (int i = VSYNC_TIMEOUT; i; i--) {
		if (!_queue_length)
			break;
	}

	if (!_queue_length) {
		// Wait for any DMA transfer to finish if DMA is enabled.
		if (GPU_GP1 & (3 << 29)) {
			while (!(GPU_GP1 & (1 << 28)) || (DMA_CHCR(DMA_GPU) & (1 << 24)))
				__asm__ volatile("");
		}

		while (!(GPU_GP1 & (1 << 26)))
			__asm__ volatile("");
	} else {
		_sdk_log("DrawSync() timeout\n");
	}

	return _queue_length;
}

void *DrawSyncCallback(void (*func)(void)) {
	FastEnterCriticalSection();

	void *old_callback = _drawsync_callback;
	_drawsync_callback = func;

	FastExitCriticalSection();
	return old_callback;
}

/* OT and primitive drawing API */

void ClearOTagR(uint32_t *ot, size_t length) {
	DMA_MADR(DMA_OTC) = (uint32_t) &ot[length - 1];
	DMA_BCR(DMA_OTC)  = length & 0xffff;
	DMA_CHCR(DMA_OTC) = 0x11000002;

	while (DMA_CHCR(DMA_OTC) & (1 << 24))
		__asm__ volatile("");
}

void ClearOTag(uint32_t *ot, size_t length) {
	// DMA6 only supports writing to RAM in reverse order (last to first), so
	// the OT has to be cleared in software here. This function is thus much
	// slower than ClearOTagR().
	// https://problemkaputt.de/psx-spx.htm#dmachannels
	for (int i = 0; i < (length - 1); i++)
		ot[i] = (uint32_t) &ot[i + 1] & 0x00ffffff;
		//setaddr(&ot[i], &ot[i + 1]);

	ot[length - 1] = 0x00ffffff;
	//termPrim(&ot[length - 1]);
}

void AddPrim(uint32_t *ot, const void *pri) {
	addPrim(ot, pri);
}

void DrawPrim(const uint32_t *pri) {	
	size_t length = getlen(pri);

	DrawSync(0);
	GPU_GP1 = 0x04000002; // Enable DMA request, route to GP0

	// NOTE: if length >= DMA_CHUNK_LENGTH then it also has to be a multiple of
	// DMA_CHUNK_LENGTH, otherwise the DMA channel will get stuck waiting for
	// more data indefinitely.
	DMA_MADR(DMA_GPU) = (uint32_t) &pri[1];
	if (length < DMA_CHUNK_LENGTH)
		DMA_BCR(DMA_GPU) = 0x00010000 | length;
	else
		DMA_BCR(DMA_GPU) = DMA_CHUNK_LENGTH |
			((length / DMA_CHUNK_LENGTH) << 16);

	DMA_CHCR(DMA_GPU) = 0x01000201;
}

int DrawOTag(const uint32_t *ot) {
	return EnqueueDrawOp((void *) &DrawOTag2, (uint32_t) ot, 0, 0);
}

void DrawOTag2(const uint32_t *ot) {
	GPU_GP1 = 0x04000002; // Enable DMA request, route to GP0

	while (DMA_CHCR(DMA_GPU) & (1 << 24))
		__asm__ volatile("");

	DMA_MADR(DMA_GPU) = (uint32_t) ot;
	DMA_BCR(DMA_GPU)  = 0;
	DMA_CHCR(DMA_GPU) = 0x01000401;
}