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#ifndef __PSXGPU_H
#define __PSXGPU_H
#include <sys/types.h>
// Low-level display parameters for DISPENV_RAW. A leftover from prototyping
#define DISP_WIDTH_256 0
#define DISP_WIDTH_320 1
#define DISP_WIDTH_384 64
#define DISP_WIDTH_512 2
#define DISP_WIDTH_640 3
#define DISP_HEIGHT_LOW 0 // Could be 240 for NTSC, 256 for PAL
#define DISP_HEIGHT_HIGH 4 // Could be 480 for NTSC, 512 for PAL
#define DISP_INTERLACE 32
#define DISP_24BIT_COLOR 16
#define DISP_MODE_NTSC 0
#define DISP_MODE_PAL 8
#define MODE_NTSC 0
#define MODE_PAL 1
// Vector macros
#define setVector( v, _x, _y, _z ) \
(v)->vx = _x, (v)->vy = _y, (v)->vz = _z
#define setRECT( v, _x, _y, _w, _h ) \
(v)->x = _x, (v)->y = _y, (v)->w = _w, (v)->h = _h
// Primitive macros
#define setDrawTPage( p, dfe, dtd, tpage ) \
( (p)->code[0] = tpage|(dfe<<10)|(dtd<<9), \
setlen( p, 1 ), setcode( p, 0xe1 ) )
/*#define setVram2Vram( p ) ( setlen( p, 8 ), setcode( p, 0x80 ), \
(p)->nop[0] = 0, (p)->nop[1] = 0, (p)->nop[2] = 0, (p)->nop[3] = 0 )*/
/*
#define setTPagePri2( p, dth, tp, abr, x, y ) \
( (p)->code[0] = getTPage( tp, abr, x, y )|(dth<<9), \
setlen( p, 1 ), setcode( p, 0xe1 ) )*/
/*
* Set primitive attributes
*/
#define setTPage( p, tp, abr, x, y ) \
( (p)->tpage = getTPage( tp, abr, x, y ) )
#define setClut( p, x, y ) \
( (p)->clut = getClut(x, y) )
/*
* Set primitive colors
*/
#define setRGB0( p, r, g, b ) ( (p)->r0 = r, (p)->g0 = g, (p)->b0 = b )
#define setRGB1( p, r, g, b ) ( (p)->r1 = r, (p)->g1 = g, (p)->b1 = b )
#define setRGB2( p, r, g, b ) ( (p)->r2 = r, (p)->g2 = g, (p)->b2 = b )
#define setRGB3( p, r, g, b ) ( (p)->r3 = r, (p)->g3 = g, (p)->b3 = b )
/*
* Set primitive screen coordinates
*/
#define setXY0( p, _x0, _y0 ) \
(p)->x0 = _x0, (p)->y0 = _y0
#define setXY2( p, _x0, _y0, _x1, _y1 ) \
(p)->x0 = _x0, (p)->y0 = _y0, \
(p)->x1 = _x1, (p)->y1 = _y1
#define setXY3( p, _x0, _y0, _x1, _y1, _x2, _y2 ) \
(p)->x0 = _x0, (p)->y0 = _y0, \
(p)->x1 = _x1, (p)->y1 = _y1, \
(p)->x2 = _x2, (p)->y2 = _y2
#define setXY4( p, _x0, _y0, _x1, _y1, _x2, _y2, _x3, _y3 ) \
(p)->x0 = _x0, (p)->y0 = _y0, \
(p)->x1 = _x1, (p)->y1 = _y1, \
(p)->x2 = _x2, (p)->y2 = _y2, \
(p)->x3 = _x3, (p)->y3 = _y3
#define setWH( p, _w, _h ) \
(p)->w = _w, (p)->h = _h
/*
* Set texture coordinates
*/
#define setUV0( p, _u0, _v0 ) \
(p)->u0 = _u0, (p)->v0 = _v0
#define setUV3( p, _u0, _v0, _u1, _v1, _u2, _v2 ) \
(p)->u0 = _u0, (p)->v0 = _v0, \
(p)->u1 = _u1, (p)->v1 = _v1, \
(p)->u2 = _u2, (p)->v2 = _v2
#define setUV4( p, _u0, _v0, _u1, _v1, _u2, _v2, _u3, _v3 ) \
(p)->u0 = _u0, (p)->v0 = _v0, \
(p)->u1 = _u1, (p)->v1 = _v1, \
(p)->u2 = _u2, (p)->v2 = _v2, \
(p)->u3 = _u3, (p)->v3 = _v3
#define setUVWH( p, _u0, _v0, _w, _h ) \
(p)->u0 = _u0, (p)->v0 = _v0, \
(p)->u1 = _u0+(_w), (p)->v1 = _v0, \
(p)->u2 = _u0, (p)->v2 = _v0+(_h), \
(p)->u3 = _u0+(_w), (p)->v3 = _v0+(_h)
/*
* Primitive handling macros
*/
#define setlen( p, _len ) ( ((P_TAG*)(p))->len = (unsigned char)(_len) )
#define setaddr( p, _addr ) ( ((P_TAG*)(p))->addr = (unsigned int)(_addr) )
#define setcode( p, _code ) ( ((P_TAG*)(p))->code = (unsigned char)(_code) )
#define getlen( p ) ( ((P_TAG*)(p))->len )
#define getaddr( p ) ( ((P_TAG*)(p))->addr )
#define getcode( p ) ( ((P_TAG*)(p))->code )
#define nextPrim( p ) (void*)((((P_TAG*)(p))->addr)|0x80000000)
#define isendprim( p ) ((((P_TAG*)(p))->addr)==0xffffff)
#define addPrim( ot, p ) setaddr( p, getaddr( ot ) ), setaddr( ot, p )
#define addPrims( ot, p0, p1 ) setaddr( p1, getaddr( ot ) ), setaddr( ot, p0 )
#define catPrim( p0, p1 ) setaddr( p0, p1 )
#define termPrim( p ) setaddr( p, 0xffffff )
#define setSemiTrans( p, abe ) \
( (abe)?setcode( p, getcode( p )|0x2 ):setcode( p, getcode( p )&~0x2 ) )
#define setShadeTex( p, tge ) \
( (tge)?setcode( p, getcode( p )|0x1 ):setcode( p, getcode( p )&~0x1 ) )
/* ORIGINAl CODE */
#define setDrawMask( p, sb, mt ) \
setlen( p, 1 ), (p)->code[0] = sb|(mt<<1), \
setcode( p, 0xe6 )
#define getTPage( tp, abr, x, y ) \
( (((x)&0x3ff)>>6) | (((y)>>8)<<4) | (((abr)&0x3)<<5) | (((tp)&0x3)<<7) )
#define getClut( x, y ) \
( ((y)<<6)|(((x)>>4)&0x3f) )
/*
* Primitive initializers
*/
#define setPolyF3( p ) setlen( p, 4 ), setcode( p, 0x20 )
#define setPolyFT3( p ) setlen( p, 7 ), setcode( p, 0x24 )
#define setPolyG3( p ) setlen( p, 6 ), setcode( p, 0x30 )
#define setPolyGT3( p ) setlen( p, 9 ), setcode( p, 0x34 )
#define setPolyF4( p ) setlen( p, 5 ), setcode( p, 0x28 )
#define setPolyFT4( p ) setlen( p, 9 ), setcode( p, 0x2c )
#define setPolyG4( p ) setlen( p, 8 ), setcode( p, 0x38 )
#define setPolyGT4( p ) setlen( p, 12 ), setcode( p, 0x3c )
#define setSprt8( p ) setlen( p, 3 ), setcode( p, 0x74 )
#define setSprt16( p ) setlen( p, 3 ), setcode( p, 0x7c )
#define setSprt( p ) setlen( p, 4 ), setcode( p, 0x64 )
#define setTile1( p ) setlen( p, 2 ), setcode( p, 0x68 )
#define setTile8( p ) setlen( p, 2 ), setcode( p, 0x70 )
#define setTile16( p ) setlen( p, 2 ), setcode( p, 0x78 )
#define setTile( p ) setlen( p, 3 ), setcode( p, 0x60 )
#define setLineF2( p ) setlen( p, 3 ), setcode( p, 0x40 )
#define setLineG2( p ) setlen( p, 4 ), setcode( p, 0x50 )
#define setLineF3( p ) setlen( p, 5 ), setcode( p, 0x48 ), (p)->pad = 0x55555555
#define setLineG3( p ) setlen( p, 7 ), setcode( p, 0x58 ), (p)->pad = 0x55555555, \
(p)->p1 = 0, (p)->p2 = 0
#define setLineF4( p ) setlen( p, 6 ), setcode( p, 0x4c ), (p)->pad = 0x55555555
#define setLineG4( p ) setlen( p, 9 ), setcode( p, 0x5c ), (p)->pad = 0x55555555, \
(p)->p1 = 0, (p)->p2 = 0, (p)->p3 = 0
#define setFill( p ) setlen( p, 3 ), setcode( p, 0x02 )
#define setDrawOffset( p, _x, _y ) \
setlen( p, 1 ), \
(p)->code[0] = (_x&0x3FF)|((_y&0x3FF)<<11), \
((char*)(p)->code)[3] = 0xE5
#define setDrawArea( p, r ) \
setlen( p, 2 ), \
(p)->code[0] = ((r)->x&0x3FF)|(((r)->y&0x1FF)<<10), \
(p)->code[1] = (((r)->x+(r)->w-1)&0x3FF)|((((r)->y+(r)->h-1)&0x1FF)<<10), \
((char*)&(p)->code[0])[3] = 0xE3, \
((char*)&(p)->code[1])[3] = 0xE4
#define setTexWindow( p, r ) \
setlen( p, 1 ), \
(p)->code[0] = ((r)->w&0x1F)|(((r)->h&0x1F)<<5)|(((r)->x&0x1F)<<10)|(((r)->y&0x1F)<<15), \
((char*)&(p)->code[0])[3] = 0xE2
/*
* Primitive definitions
*/
typedef struct _P_TAG
{
unsigned addr:24;
unsigned len:8;
u_char r,g,b,code;
} P_TAG;
/*
* Polygon primitive definitions
*/
typedef struct _POLY_F3
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
short x1,y1;
short x2,y2;
} POLY_F3;
typedef struct _POLY_F4
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
short x1,y1;
short x2,y2;
short x3,y3;
} POLY_F4;
typedef struct _POLY_FT3
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
u_char u0,v0;
u_short clut;
short x1,y1;
u_char u1,v1;
u_short tpage;
short x2,y2;
u_char u2,v2;
u_short pad;
} POLY_FT3;
typedef struct _POLY_FT4
{
u_long tag;
u_char r0,g0,b0,code;
u_short x0,y0;
u_char u0,v0;
u_short clut;
short x1,y1;
u_char u1,v1;
u_short tpage;
short x2,y2;
u_char u2,v2;
u_short pad0;
short x3,y3;
u_char u3,v3;
u_short pad1;
} POLY_FT4;
typedef struct _POLY_G3
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
u_char r1,g1,b1,pad0;
short x1,y1;
u_char r2,g2,b2,pad1;
short x2,y2;
} POLY_G3;
typedef struct _POLY_G4
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
u_char r1,g1,b1,pad0;
short x1,y1;
u_char r2,g2,b2,pad1;
short x2,y2;
u_char r3,g3,b3,pad2;
short x3,y3;
} POLY_G4;
typedef struct _POLY_GT3
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
u_char u0,v0;
u_short clut;
u_char r1,g1,b1,pad0;
short x1,y1;
u_char u1,v1;
u_short tpage;
u_char r2,g2,b2,pad1;
short x2,y2;
u_char u2,v2;
u_short pad2;
} POLY_GT3;
typedef struct _POLY_GT4
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
u_char u0,v0;
u_short clut;
u_char r1,g1,b1,pad0;
short x1,y1;
u_char u1,v1;
u_short tpage;
u_char r2,g2,b2,pad1;
short x2,y2;
u_char u2,v2;
u_short pad2;
u_char r3,g3,b3,pad3;
short x3,y3;
u_char u3,v3;
u_short pad4;
} POLY_GT4;
/*
* Line primitive definitions
*/
typedef struct _LINE_F2
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
short x1,y1;
} LINE_F2;
typedef struct _LINE_G2
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
u_char r1,g1,b1,p1;
short x1,y1;
} LINE_G2;
typedef struct _LINE_F3
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
short x1,y1;
short x2,y2;
u_long pad; /* actually a terminator for line loops */
} LINE_F3;
typedef struct _LINE_G3
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
u_char r1,g1,b1,p1;
short x1,y1;
u_char r2,g2,b2,p2;
short x2,y2;
u_long pad; /* actually a terminator for line loops */
} LINE_G3;
typedef struct _LINE_F4
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
short x1,y1;
short x2,y2;
short x3,y3;
u_long pad;
} LINE_F4;
typedef struct _LINE_G4
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
u_char r1,g1,b1,p1;
short x1,y1;
u_char r2,g2,b2,p2;
short x2,y2;
u_char r3,g3,b3,p3;
short x3,y3;
u_long pad;
} LINE_G4;
/*
* Tile and sprite primitive definitions
*/
typedef struct _TILE
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
short w,h;
} TILE;
typedef struct _TILE_1
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
} TILE_1;
typedef struct _TILE_8
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
} TILE_8;
typedef struct _TILE_16
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
} TILE_16;
/*
* Sprite primitive definitions
*/
typedef struct _SPRT
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
u_char u0,v0;
u_short clut;
u_short w,h;
} SPRT;
typedef struct _SPRT_8
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
u_char u0,v0;
u_short clut;
} SPRT_8;
typedef struct _SPRT_16
{
u_long tag;
u_char r0,g0,b0,code;
short x0,y0;
u_char u0,v0;
u_short clut;
} SPRT_16;
/*
* VRAM fill and transfer primitive definitions
*/
typedef struct _DR_ENV
{
u_long tag;
u_long code[15];
} DR_ENV;
typedef struct _DR_AREA
{
u_long tag;
u_long code[2];
} DR_AREA;
typedef struct _DR_OFFSET
{
u_long tag;
u_long code[1];
} DR_OFFSET;
typedef struct _DR_TWIN
{
u_long tag;
u_long code[2];
} DR_TWIN;
typedef struct _DR_TPAGE
{
u_long tag;
u_long code[1];
} DR_TPAGE;
typedef struct _DR_MASK /* ORIGINAL */
{
u_long tag;
u_long code[1];
} DR_MASK;
typedef struct _FILL /* ORIGINAL */
{
u_long tag;
u_char r0,g0,b0,code;
u_short x0,y0; // Note: coordinates must be in 16 pixel steps
u_short w,h;
} FILL;
typedef struct _VRAM2VRAM /* ORIGINAL */
{
u_long tag;
u_char p0,p1,p2,code;
u_short x0,y0;
u_short x1,y1;
u_short w,h;
u_long nop[4];
} VRAM2VRAM;
/*
* General structs
*/
typedef struct _RECT
{
short x,y;
short w,h;
} RECT;
typedef struct _DISPENV_RAW /* obsolete */
{
unsigned int vid_mode; // Video mode
short vid_xpos,vid_ypos; // Video position (not framebuffer)
short fb_x,fb_y; // Framebuffer display position
} DISPENV_RAW;
typedef struct _DISPENV
{
RECT disp;
RECT screen;
char isinter;
char isrgb24;
char reverse;
char pad;
} DISPENV;
typedef struct _DRAWENV
{
RECT clip; // Drawing area
short ofs[2]; // GPU draw offset (relative to draw area)
RECT tw; // Texture window (doesn't do anything atm)
u_short tpage; // Initial tpage value
u_char dtd; // Dither processing flag (simply OR'ed to tpage)
u_char dfe; // Drawing to display area blocked/allowed (simply OR'ed to tpage)
u_char isbg; // Clear draw area if non-zero
u_char r0,g0,b0; // Draw area clear color (if isbg iz nonzero)
DR_ENV dr_env; // Draw mode packet area (used by PutDrawEnv)
} DRAWENV;
typedef struct _TIM_IMAGE
{
u_long mode;
RECT *crect;
u_long *caddr;
RECT *prect;
u_long *paddr;
} TIM_IMAGE;
#ifdef __cplusplus
extern "C" {
#endif
// Function definitions (asm)
void ResetGraph(int mode);
int GetVideoMode(void);
void SetVideoMode(int mode);
int GetODE(void);
void PutDispEnvRaw(DISPENV_RAW *disp); /* obsolete */
void PutDispEnv(DISPENV *disp);
void PutDrawEnv(DRAWENV *draw);
void SetDispMask(int mask);
int VSync(int m);
int DrawSync(int m);
void WaitGPUcmd(void);
void WaitGPUdma(void);
// Callback hook functions
void *VSyncCallback(void (*func)(void));
void *DrawSyncCallback(void (*func)(void));
void LoadImage(RECT *rect, u_long *data);
void StoreImage(RECT *rect, u_long *data);
void ClearOTagR(u_long* ot, int n);
void DrawOTag(u_long* ot);
void DrawPrim(void *pri);
void AddPrim(u_long* ot, void* pri);
// Function definitions (C)
int GetTimInfo(u_long *tim, TIM_IMAGE *timimg); /* ORIGINAL */
DISPENV *SetDefDispEnv(DISPENV *disp, int x, int y, int w, int h);
DRAWENV *SetDefDrawEnv(DRAWENV *draw, int x, int y, int w, int h);
// Debug font functions
void FntLoad(int x, int y);
char *FntSort(u_long *ot, char *pri, int x, int y, const char *text);
int FntOpen(int x, int y, int w, int h, int isbg, int n);
int FntPrint(int id, const char *fmt, ...);
char *FntFlush(int id);
#ifdef __cplusplus
}
#endif
#endif
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