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/*
* LibPSn00b Example Programs
*
* Child Program Execution Example
* 2020 - 2021 Meido-Tek Productions / PSn00bSDK Project
*
* This example demonstrates how to execute a child PS-EXE from a parent
* PS-EXE using the Exec() function, and transferring execution back from
* the child PS-EXE to the parent PS-EXE. Passing arguments to the child
* PS-EXE is also demonstrated here.
*
* This is actually a modification of the balls example, modified to execute
* a child program for this example.
*
* Example by Lameguy64
*
* Changelog:
*
* May 10, 2021 - Variable types updated for psxgpu.h changes.
*
*/
#include <stdint.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <psxetc.h>
#include <psxapi.h>
#include <psxgte.h>
#include <psxgpu.h>
#include <psxpad.h>
#define MAX_BALLS 1024
#define OT_LEN 8
#define SCREEN_XRES 640
#define SCREEN_YRES 480
#define CENTER_X SCREEN_XRES/2
#define CENTER_Y SCREEN_YRES/2
/* Display and drawing environments */
DISPENV disp;
DRAWENV draw;
char pribuff[2][65536]; /* Primitive packet buffers */
uint32_t ot[2][OT_LEN]; /* Ordering tables */
char *nextpri; /* Pointer to next packet buffer offset */
int db = 0; /* Double buffer index */
/* Ball struct and array */
typedef struct {
short x,y;
short xdir,ydir;
unsigned char r,g,b,p;
} BALL_TYPE;
BALL_TYPE balls[MAX_BALLS];
/* Ball texture reference */
extern const uint32_t ball16c[];
/* TIM image parameters for loading the ball texture and drawing sprites */
TIM_IMAGE tim;
void run_child(void);
char pad_buff[2][34];
void init(void) {
int i;
/* Reset GPU (also installs event handler for VSync) */
printf("Init GPU... ");
ResetGraph( 0 );
printf("Done.\n");
printf("Set video mode... ");
/* Set display and draw environment parameters */
SetDefDispEnv( &disp, 0, 0, SCREEN_XRES, SCREEN_YRES );
SetDefDrawEnv( &draw, 0, 0, SCREEN_XRES, SCREEN_YRES );
disp.isinter = 1; /* Enable interlace (required for hires) */
/* Set clear color, area clear and dither processing */
setRGB0( &draw, 63, 0, 127 );
draw.isbg = 1;
draw.dtd = 1;
/* Apply the display and drawing environments */
PutDispEnv( &disp );
PutDrawEnv( &draw );
printf("Done.\n");
/* Upload the ball texture */
printf("Upload texture... ");
GetTimInfo( ball16c, &tim ); /* Get TIM parameters */
LoadImage( tim.prect, tim.paddr ); /* Upload texture to VRAM */
if( tim.mode & 0x8 ) {
LoadImage( tim.crect, tim.caddr ); /* Upload CLUT if present */
}
printf("Done.\n");
/* Calculate ball positions */
printf("Calculating balls... ");
for(i=0; i<MAX_BALLS; i++) {
balls[i].x = (rand()%624);
balls[i].y = (rand()%464);
balls[i].xdir = 1-(rand()%3);
balls[i].ydir = 1-(rand()%3);
if( !balls[i].xdir ) balls[i].xdir = 1;
if( !balls[i].ydir ) balls[i].ydir = 1;
balls[i].xdir *= 2;
balls[i].ydir *= 2;
balls[i].r = (rand()%256);
balls[i].g = (rand()%256);
balls[i].b = (rand()%256);
}
printf("Done.\n");
InitPAD(pad_buff[0], 34, pad_buff[1], 34);
StartPAD();
ChangeClearPAD(0);
}
int main(int argc, const char* argv[]) {
SPRT_16 *sprt;
DR_TPAGE *tpri;
int i,counter=0;
/* Init graphics and stuff before doing anything else */
init();
/* Main loop */
printf("Entering loop...\n");
while(1) {
PADTYPE *pad = (PADTYPE*)pad_buff[0];
if( pad->stat == 0 ) {
// For digital pad, dual-analog and dual-shock
if( ( pad->type == 0x4 ) || ( pad->type == 0x5 ) || ( pad->type == 0x7 ) ) {
if( !(pad->btn&PAD_START) ) {
DrawSync(0);
run_child();
}
}
}
/* Clear ordering table and set start address of primitive */
/* buffer for next frame */
ClearOTagR( ot[db], OT_LEN );
nextpri = pribuff[db];
/* Sort a balls snake */
sprt = (SPRT_16*)nextpri;
srand( 64 );
for( i=0; i<32; i++ ) {
setSprt16( sprt );
setXY0( sprt,
(CENTER_X-8)+(isin((counter-(i<<4))<<3)>>5),
(CENTER_Y-8)-(icos((counter-(i<<2))<<3)>>5) );
setRGB0( sprt, rand()%256, rand()%256, rand()%256 );
setUV0( sprt, 0, 0 );
setClut( sprt, tim.crect->x, tim.crect->y );
addPrim( ot[db]+(OT_LEN-1), sprt );
sprt++;
}
/* Sort the balls */
for( i=0; i<MAX_BALLS; i++ ) {
setSprt16( sprt );
setXY0( sprt, balls[i].x, balls[i].y );
setRGB0( sprt, balls[i].r, balls[i].g, balls[i].b );
setUV0( sprt, 0, 0 );
setClut( sprt, tim.crect->x, tim.crect->y );
addPrim( ot[db]+(OT_LEN-1), sprt );
sprt++;
balls[i].x += balls[i].xdir;
balls[i].y += balls[i].ydir;
if( ( balls[i].x+16 ) > 640 ) {
balls[i].xdir = -2;
} else if( balls[i].x < 0 ) {
balls[i].xdir = 2;
}
if( ( balls[i].y+16 ) > 480 ) {
balls[i].ydir = -2;
} else if( balls[i].y < 0 ) {
balls[i].ydir = 2;
}
}
nextpri = (char*)sprt;
/* Sort a TPage primitive so the sprites will draw pixels from */
/* the correct texture page in VRAM */
tpri = (DR_TPAGE*)nextpri;
setDrawTPage( tpri, 0, 0,
getTPage( 0, 0, tim.prect->x, tim.prect->y ) );
addPrim( ot[db]+(OT_LEN-1), tpri );
nextpri += sizeof(DR_TPAGE);
/* Wait for GPU and VSync */
DrawSync( 0 );
VSync( 0 );
/* Enable video output */
SetDispMask( 1 );
/* Since draw.isbg is non-zero this clears the screen */
PutDrawEnv( &draw );
/* Begin drawing the new frame */
DrawOTag( ot[db]+(OT_LEN-1) );
/* Alternate to the next buffer */
db = !db;
/* Increment counter for the snake animation */
counter++;
}
return 0;
}
// PS-EXE header structure
typedef struct {
char id[16];
struct EXEC param;
char pad[1972];
} EXE_HEAD;
// Child program address
extern char child_exe[];
void run_child(void) {
// Arguments for the child program
const char *args[] =
{
"SAMPLE=0",
"SESSION=1",
"ARGH!"
};
// So child header is readable
EXE_HEAD *exe = (EXE_HEAD*)child_exe;
// Copy child executable to its intended adddress
memcpy((void*)exe->param.t_addr, child_exe+2048, exe->param.t_size);
// Prepare for program execution and disable interrupts
DrawSync(0);
StopPAD();
StopCallback();
FlushCache();
// Execute child
printf("Executing child...\n");
Exec(&exe->param, 3, args);
// Restore interrupts for this PS-EXE
RestartCallback();
printf("Child returned\n");
// Re-init and re-enable pads
InitPAD(pad_buff[0], 34, pad_buff[1], 34);
StartPAD();
ChangeClearPAD(0);
// Set this program's display mode
SetDispMask(0);
PutDispEnv(&disp);
}
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