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/*
* LibPSn00b Example Programs
*
* VAG Playback Example
* 2019-2021 Meido-Tek Productions / PSn00bSDK Project
*
* This example program demonstrates the basic use of the SPU; uploading sound
* clips to SPU RAM and playing it back on one of 24 SPU voices (and possibly
* leave you with ears ringing from the cacophony).
*
* The PS1 SPU only supports playing back of specially encoded ADPCM samples
* natively and can play them at sample rates of up to 44.1KHz, so sound files
* will have to be converted to 'VAG' format before it can be used on the PS1.
* While it is possible to play plain PCM samples on the SPU, this requires
* some special trickery that involves abusing the echo buffer and is not
* supported by the (half-baked) SPU library of PSn00bSDK.
*
* Additionally, the SPU can only play ADPCM samples from its own local memory
* called the SPU RAM, so sound samples will have to be uploaded to SPU RAM
* before it can be played by the SPU.
*
* The included sound clips are by HighTreason610 (0proyt) and
* Lameguy64 (threedeeffeggzz) respectively.
*
* Example by Lameguy64
*
*
* Changelog:
*
* October 6, 2021 - Initial version
*
*/
#include <stdio.h>
#include <sys/types.h>
#include <psxetc.h>
#include <psxgte.h>
#include <psxgpu.h>
#include <psxpad.h>
#include <psxapi.h>
#include <psxspu.h>
#include "0proyt.h"
#include "threedeeffeggzz.h"
// Define display/draw environments for double buffering
DISPENV disp[2];
DRAWENV draw[2];
int db;
unsigned char pad_buff[2][34];
// SPU addresses of the uploaded sound clips
int proyt_addr;
int tdfx_addr;
// Init function
void init(void)
{
int addr_temp;
// This not only resets the GPU but it also installs the library's
// ISR subsystem to the kernel
ResetGraph(0);
// Define display environments, first on top and second on bottom
SetDefDispEnv(&disp[0], 0, 0, 320, 240);
SetDefDispEnv(&disp[1], 0, 240, 320, 240);
// Define drawing environments, first on bottom and second on top
SetDefDrawEnv(&draw[0], 0, 240, 320, 240);
SetDefDrawEnv(&draw[1], 0, 0, 320, 240);
// Set and enable clear color
setRGB0(&draw[0], 0, 96, 0);
setRGB0(&draw[1], 0, 96, 0);
draw[0].isbg = 1;
draw[1].isbg = 1;
// Clear double buffer counter
db = 0;
// Apply the GPU environments
PutDispEnv(&disp[db]);
PutDrawEnv(&draw[db]);
// Load test font
FntLoad(960, 0);
// Open up a test font text stream of 100 characters
FntOpen(0, 8, 320, 224, 0, 100);
// Initialize the SPU
SpuInit();
// Set SPU transfer mode to DMA (only mode currently supported)
SpuSetTransferMode(SPU_TRANSFER_BY_DMA);
// Set SPU transfer address (start address for sample upload)
addr_temp = 0x1000;
SpuSetTransferStartAddr(addr_temp);
// Upload first sound clip and wait for transfer to finish
SpuWrite(((unsigned char*)proyt)+48, proyt_size-48);
SpuWait();
// Obtain the address of the sound and advance address for the next one
// Samples are addressed in 8-byte units, so it'll have to be divided by 8
proyt_addr = addr_temp/8;
addr_temp += proyt_size-48;
printf("proyt.vag\t= %02x\n", proyt_addr);
// Upload second sound clip
SpuSetTransferStartAddr(addr_temp);
SpuWrite(((unsigned char*)tdfx)+48, tdfx_size-48);
SpuWait();
// Obtain the address of the second sound clip
tdfx_addr = addr_temp/8;
addr_temp += tdfx_size-48;
printf("3dfx.vag\t= %02x\n", tdfx_addr);
// Begin pad polling
InitPAD( pad_buff[0], 34, pad_buff[1], 34 );
StartPAD();
} /* init */
// Display function
void display(void)
{
// Flip buffer index
db = !db;
// Wait for all drawing to complete
DrawSync(0);
// Wait for vertical sync to cap the logic to 60fps (or 50 in PAL mode)
// and prevent screen tearing
VSync(0);
// Switch pages
PutDispEnv(&disp[db]);
PutDrawEnv(&draw[db]);
// Enable display output, ResetGraph() disables it by default
SetDispMask(1);
} /* main */
// Main function, program entrypoint
int main(int argc, const char *argv[])
{
int counter,nextchan;
int cross_pressed;
int circle_pressed;
PADTYPE *pad;
SpuVoiceRaw voice;
// Init stuff
init();
// Set common values for the SpuVoiceRaw stuct
// Technically one struct can be used to play all sounds as the
// parameters are copied to the SPU registers
voice.vol.left = 0x3FFE; // Left voice volume, 3FFEh = max
voice.vol.right = 0x3FFE; // Right voice volume, 3FFEh = max
voice.adsr_param = 0xdff18087; // ADSR parameters
// Main loop
counter = 0;
nextchan = 0;
cross_pressed = 0;
circle_pressed = 0;
while(1)
{
pad = (PADTYPE*)&pad_buff[0][0];
if( pad->stat == 0 )
{
// For digital pad, dual-analog and dual-shock
if( ( pad->type == 0x4 ) || ( pad->type == 0x5 ) || ( pad->type == 0x7 ) )
{
// Plays the first sound
if( !(pad->btn&PAD_CROSS) )
{
if( !cross_pressed )
{
// Voice frequency
// (400h = 11.25KHz, 1000h = 44.1KHz)
voice.freq = 0x800;
// Voice start playback address
// (transfer address / 8)
voice.addr = proyt_addr;
// Voice loop address
// (transfer address / 8)
voice.loop_addr = proyt_addr;
// Set voice to key-off to allow restart
SpuSetKey(0, 1<<nextchan);
// Set voice parameters
SpuSetVoiceRaw(nextchan, &voice);
// Set voice to key-on
SpuSetKey(1, 1<<nextchan);
// Advance to next voice
nextchan++;
if( nextchan > 23 )
nextchan = 0;
cross_pressed = 1;
}
}
else
{
cross_pressed = 0;
}
// Plays the second sound
if( !(pad->btn&PAD_CIRCLE) )
{
if( !circle_pressed )
{
// Voice frequency
// (400h = 11.25KHz, 1000h = 44.1KHz)
voice.freq = 0x1000;
// Voice start playback address
// (transfer address / 8)
voice.addr = tdfx_addr;
// Voice loop address
// (transfer address / 8)
voice.loop_addr = tdfx_addr;
// Set voice to key-off to allow restart
SpuSetKey(0, 1<<nextchan);
// Set voice parameters
SpuSetVoiceRaw(nextchan, &voice);
// Set voice to key-on
SpuSetKey(1, 1<<nextchan);
// Advance to next voice
nextchan++;
if( nextchan > 23 )
nextchan = 0;
circle_pressed = 1;
}
}
else
{
circle_pressed = 0;
}
}
}
else
{
cross_pressed = 0;
circle_pressed = 0;
}
// Print the obligatory hello world and counter to show that the
// program isn't locking up to the last created text stream
FntPrint(-1, "VAG SAMPLE - PRESS X OR O TO PLAY\n");
FntPrint(-1, "COUNTER=%d\n", counter);
// Draw the last created text stream
FntFlush(-1);
// Update display
display();
// Increment the counter
counter++;
}
return 0;
} /* main */
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