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/*
* PSn00bSDK MDEC static image example
* (C) 2022 spicyjpeg - MPL licensed
*
* This is a modified version of the graphics/rgb24 example showing how to feed
* run-length encoded data into the MDEC and retrieve a decoded 24bpp image. To
* keep the example simple no additional compression is applied (usually MDEC
* data would be Huffman encoded to save more space, with the initial
* decompression being done in software). A Python script is included to encode
* an image into the format expected by the MDEC; quality and file size can be
* tweaked by changing the quantization scales with the -y and -c arguments.
*
* Using the MDEC to decode static images can be useful for e.g. menu
* backgrounds or loading screens, where smaller file sizes are desirable even
* if quality is sacrificed.
*/
#include <stdint.h>
#include <stddef.h>
#include <psxgpu.h>
#include <psxpress.h>
#include <hwregs_c.h>
extern const uint32_t mdec_image[];
extern const size_t mdec_image_size;
#define SCREEN_XRES 640
#define SCREEN_YRES 480
//#define BLOCK_SIZE 8 // Monochrome (8x8), 15bpp display
//#define BLOCK_SIZE 12 // Monochrome (8x8), 24bpp display
//#define BLOCK_SIZE 16 // Color (16x16), 15bpp display
#define BLOCK_SIZE 24 // Color (16x16), 24bpp display
int main(int argc, const char* argv[]) {
DISPENV disp;
ResetGraph(0);
DecDCTReset(0);
// Set up the GPU for 640x480 interlaced 24bpp output.
SetDefDispEnv(&disp, 0, 0, SCREEN_XRES, SCREEN_YRES);
disp.isrgb24 = 1;
disp.isinter = 1;
PutDispEnv(&disp);
SetDispMask(1);
// Start feeding image data to the MDEC. This doesn't immediately start the
// decoding, instead the MDEC will wait until a destination buffer is also
// set up.
MDEC0 = 0x30000000 | (mdec_image_size / 4); // 0x38000000 for 15bpp
DecDCTinRaw(mdec_image, mdec_image_size / 4);
// Fetch decoded data from the MDEC in vertical 8x480 or 16x480 "slices".
// This is necessary as the MDEC doesn't buffer an entire frame but only
// returns a series of square macroblocks, which can't be placed into VRAM
// with a single LoadImage() call.
//for (uint32_t x = 0; x < SCREEN_XRES; x += BLOCK_SIZE) { // 15bpp
for (uint32_t x = 0; x < (SCREEN_XRES * 3 / 2); x += BLOCK_SIZE) { // 24bpp
RECT rect;
uint32_t slice[BLOCK_SIZE * SCREEN_YRES / 2];
rect.x = x;
rect.y = 0;
rect.w = BLOCK_SIZE;
rect.h = SCREEN_YRES;
// Configure the MDEC to output to the slice buffer and let it finish
// decoding a slice, then upload it to the framebuffer.
DecDCTout(slice, BLOCK_SIZE * SCREEN_YRES / 2);
DecDCToutSync(0);
LoadImage(&rect, slice);
DrawSync(0);
}
for (;;)
__asm__ volatile("");
return 0;
}
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