diff options
Diffstat (limited to 'examples/sound')
| -rw-r--r-- | examples/sound/spustream/CMakeLists.txt | 7 | ||||
| -rw-r--r-- | examples/sound/spustream/main.c | 74 | ||||
| -rw-r--r-- | examples/sound/spustream/stream.bin | bin | 0 -> 4685824 bytes | |||
| -rw-r--r-- | examples/sound/vagsample/main.c | 73 |
4 files changed, 68 insertions, 86 deletions
diff --git a/examples/sound/spustream/CMakeLists.txt b/examples/sound/spustream/CMakeLists.txt index 9e84fa3..397796a 100644 --- a/examples/sound/spustream/CMakeLists.txt +++ b/examples/sound/spustream/CMakeLists.txt @@ -14,12 +14,11 @@ project( # TODO: add rules to actually generate a valid STREAM.BIN file file(GLOB _sources *.c) psn00bsdk_add_executable(spustream STATIC ${_sources}) -#psn00bsdk_add_cd_image(spustream_iso spustream iso.xml DEPENDS spustream) +psn00bsdk_add_cd_image(spustream_iso spustream iso.xml DEPENDS spustream) install( FILES - #${PROJECT_BINARY_DIR}/spustream.bin - #${PROJECT_BINARY_DIR}/spustream.cue - ${PROJECT_BINARY_DIR}/spustream.exe + ${PROJECT_BINARY_DIR}/spustream.bin + ${PROJECT_BINARY_DIR}/spustream.cue TYPE BIN ) diff --git a/examples/sound/spustream/main.c b/examples/sound/spustream/main.c index 6b9db93..6179179 100644 --- a/examples/sound/spustream/main.c +++ b/examples/sound/spustream/main.c @@ -51,10 +51,9 @@ * +----------+----------+----------+----------+----------+----------+---- * \________________________Chunk________________________/ * - * Such file isn't provided as PSn00bSDK doesn't yet have a tool for audio - * transcoding. A Python script is included to generate STREAM.BIN from one or - * more SPU ADPCM (.VAG) files, one for each channel (the .VAG format only - * supports mono). + * A Python script is included to generate STREAM.BIN from one or more SPU + * ADPCM (.VAG) files, one for each channel (the .VAG format only supports + * mono). * * Of course SPU streaming isn't the only way to play music, as the CD drive * can play CD-DA tracks and XA files natively with zero CPU overhead. However @@ -101,7 +100,7 @@ // size can be increased to get more idle time between CD reads, however it is // usually best to keep it to 1-2 seconds as SPU RAM is only 512 KB. #define SAMPLE_RATE 0x1000 // 44100 Hz -#define BUFFER_SIZE 26624 // (26624 / 16 * 28) / 44100 = 1.05 seconds +#define BUFFER_SIZE 0x6800 // (0x6800 / 16 * 28) / 44100 = 1.05 seconds #define NUM_CHANNELS 2 #define CHANNEL_MASK 0x03 @@ -123,8 +122,8 @@ typedef struct { } DB; typedef struct { - DB db[2]; - uint32_t db_active; + DB db[2]; + int db_active; } CONTEXT; void init_context(CONTEXT *ctx) { @@ -170,23 +169,13 @@ void display(CONTEXT *ctx) { /* Stream interrupt handlers */ -// This is a silent looping sample used to keep unused SPU channels busy, -// preventing them from accidentally triggering the SPU RAM interrupt and -// throwing off the timing (all channels are always reading sample data, even -// when "stopped"). It is 64 bytes as that is the minimum size for SPU DMA -// transfers, however only the first 16 bytes are kept. The rest is going to be -// overwritten by chunks. -// https://problemkaputt.de/psx-spx.htm#spuinterrupt -const uint8_t SPU_DUMMY_BLOCK[] = { - 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, - 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 -}; - // The first 4 KB of SPU RAM are reserved for capture buffers, so we have to -// place stream buffers after those. Sony's SPU library additionally places a -// dummy sample at 0x1000; we are going to do the same with the block above. +// place stream buffers after those. A dummy sample is additionally placed by +// default by the SPU library at 0x1000; it is going to be used here to keep +// unused SPU channels busy, preventing them from accidentally triggering the +// SPU RAM interrupt and throwing off the timing (all channels are always +// reading sample data, even when "stopped"). +// https://problemkaputt.de/psx-spx.htm#spuinterrupt #define DUMMY_BLOCK_ADDR 0x1000 #define BUFFER_START_ADDR 0x1010 #define CHUNK_SIZE (BUFFER_SIZE * NUM_CHANNELS) @@ -207,7 +196,7 @@ static volatile StreamContext str_ctx; // read from the CD and uploaded to SPU RAM. Due to DMA limitations it can't be // allocated on the stack (especially not in the interrupt callbacks' stack, // whose size is very limited). -static uint8_t sector_buffer[2048]; +static uint32_t sector_buffer[512]; void spu_irq_handler(void) { // Acknowledge the interrupt to ensure it can be triggered again. The only @@ -231,7 +220,7 @@ void spu_irq_handler(void) { str_ctx.spu_addr = BUFFER_START_ADDR + CHUNK_SIZE * str_ctx.db_active; SPU_IRQ_ADDR = SPU_RAM_ADDR(str_ctx.spu_addr); - for (uint32_t i = 0; i < NUM_CHANNELS; i++) + for (int i = 0; i < NUM_CHANNELS; i++) SPU_CH_LOOP_ADDR(i) = SPU_RAM_ADDR(str_ctx.spu_addr + BUFFER_SIZE * i); // Start loading the next chunk. cd_event_handler() will be called @@ -241,7 +230,7 @@ void spu_irq_handler(void) { CdControlF(CdlReadN, &pos); } -void cd_event_handler(int32_t event, uint8_t *payload) { +void cd_event_handler(int event, uint8_t *payload) { // Ignore all events other than a sector being ready. // TODO: read errors should be handled properly if (event != CdlDataReady) @@ -255,12 +244,12 @@ void cd_event_handler(int32_t event, uint8_t *payload) { // other buffer, as we're overriding loop addresses) at the end. // NOTE: this isn't actually necessary here as the stream converter script // already sets these flags in the file. - /*for (uint32_t i = 0; i < NUM_CHANNELS; i++) { + /*for (int i = 0; i < NUM_CHANNELS; i++) { if ( str_ctx.spu_pos >= (BUFFER_SIZE * i - 2048) && str_ctx.spu_pos < (BUFFER_SIZE * i) ) - sector[(BUFFER_SIZE * i - str_ctx.spu_pos) - 15] = 0x03; + sector_buffer[(BUFFER_SIZE * i - str_ctx.spu_pos) - 15] = 0x03; }*/ // Copy the sector to SPU RAM, appending it to the buffer that is not @@ -268,7 +257,7 @@ void cd_event_handler(int32_t event, uint8_t *payload) { // just treat the chunk as a single blob of data and copy it as-is; we only // have to trim the padding at the end (if any) to avoid overwriting other // data in SPU RAM. - uint32_t length = CHUNK_SIZE - str_ctx.spu_pos; + size_t length = CHUNK_SIZE - str_ctx.spu_pos; if (length > 2048) length = 2048; @@ -278,7 +267,6 @@ void cd_event_handler(int32_t event, uint8_t *payload) { // If the buffer has been filled completely, stop reading and re-enable the // SPU IRQ. - // TODO TODO: preload first sector if (str_ctx.spu_pos >= CHUNK_SIZE) { CdControlF(CdlPause, 0); SPU_CTRL |= 0x0040; @@ -287,17 +275,17 @@ void cd_event_handler(int32_t event, uint8_t *payload) { /* Stream helpers */ -void init_spu_channels(void) { - // Upload the dummy block to the SPU and play it on all channels, locking - // them up and stopping them from messing with the SPU interrupt. - // TODO: is this really necessary? (needs testing on real hardware) - SpuSetTransferStartAddr(DUMMY_BLOCK_ADDR); - SpuWrite(SPU_DUMMY_BLOCK, 64); - +// This isn't actually required for this example, however it is necessary if +// you want to allocate the stream buffers into a region of SPU RAM that was +// previously used (to make sure the IRQ isn't going to be triggered by any +// inactive channels). +void reset_spu_channels(void) { SPU_KEY_OFF = 0x00ffffff; - for (uint32_t i = 0; i < 24; i++) + for (int i = 0; i < 24; i++) { SPU_CH_ADDR(i) = SPU_RAM_ADDR(DUMMY_BLOCK_ADDR); + SPU_CH_FREQ(i) = 0x1000; + } SPU_KEY_ON = 0x00ffffff; } @@ -324,16 +312,16 @@ void init_stream(CdlFILE *file) { spu_irq_handler(); while (str_ctx.spu_pos < CHUNK_SIZE) - __asm__("nop"); + __asm__ volatile(""); } void start_stream(void) { SPU_KEY_OFF = CHANNEL_MASK; - for (uint32_t i = 0; i < NUM_CHANNELS; i++) { + for (int i = 0; i < NUM_CHANNELS; i++) { SPU_CH_ADDR(i) = SPU_RAM_ADDR(BUFFER_START_ADDR + BUFFER_SIZE * i); SPU_CH_FREQ(i) = SAMPLE_RATE; - SPU_CH_ADSR(i) = 0x1fee80ff; // or 0x9fc080ff, 0xdff18087 + SPU_CH_ADSR(i) = 0x1fee80ff; } // Unmute the channels and route them for stereo output. You'll want to @@ -361,7 +349,7 @@ int main(int argc, const char* argv[]) { SHOW_STATUS("INITIALIZING\n"); SpuInit(); CdInit(); - init_spu_channels(); + reset_spu_channels(); SHOW_STATUS("LOCATING STREAM FILE\n"); @@ -429,7 +417,7 @@ int main(int argc, const char* argv[]) { // Only set the sample rate registers if necessary. if (pad->btn != 0xffff) { - for (uint32_t i = 0; i < NUM_CHANNELS; i++) + for (int i = 0; i < NUM_CHANNELS; i++) SPU_CH_FREQ(i) = sample_rate; } diff --git a/examples/sound/spustream/stream.bin b/examples/sound/spustream/stream.bin Binary files differnew file mode 100644 index 0000000..e53b726 --- /dev/null +++ b/examples/sound/spustream/stream.bin diff --git a/examples/sound/vagsample/main.c b/examples/sound/vagsample/main.c index 2b04c34..c79e68e 100644 --- a/examples/sound/vagsample/main.c +++ b/examples/sound/vagsample/main.c @@ -32,13 +32,14 @@ */ #include <stdio.h> -#include <sys/types.h> +#include <stdint.h> #include <psxetc.h> #include <psxgte.h> #include <psxgpu.h> #include <psxpad.h> #include <psxapi.h> #include <psxspu.h> +#include <hwregs_c.h> extern const unsigned char proyt[]; extern const int proyt_size; @@ -103,8 +104,8 @@ void init(void) SpuSetTransferStartAddr(addr_temp); // Upload first sound clip and wait for transfer to finish - SpuWrite(((unsigned char*)proyt)+48, proyt_size-48); - SpuWait(); + SpuWrite((const uint32_t *) &proyt[48], proyt_size-48); + SpuIsTransferCompleted(SPU_TRANSFER_WAIT); // Obtain the address of the sound and advance address for the next one // Samples are addressed in 8-byte units, so it'll have to be divided by 8 @@ -115,8 +116,8 @@ void init(void) // Upload second sound clip SpuSetTransferStartAddr(addr_temp); - SpuWrite(((unsigned char*)tdfx)+48, tdfx_size-48); - SpuWait(); + SpuWrite((const uint32_t *) &tdfx[48], tdfx_size-48); + SpuIsTransferCompleted(SPU_TRANSFER_WAIT); // Obtain the address of the second sound clip tdfx_addr = addr_temp/8; @@ -127,7 +128,7 @@ void init(void) // Begin pad polling InitPAD( pad_buff[0], 34, pad_buff[1], 34 ); StartPAD(); - + ChangeClearPAD(0); } /* init */ // Display function @@ -158,27 +159,17 @@ int main(int argc, const char *argv[]) int counter,nextchan; int cross_pressed; int circle_pressed; - PADTYPE *pad; - SpuVoiceRaw voice; // Init stuff init(); - - // Set common values for the SpuVoiceRaw stuct - // Technically one struct can be used to play all sounds as the - // parameters are copied to the SPU registers - - voice.vol.left = 0x3FFE; // Left voice volume, 3FFEh = max - voice.vol.right = 0x3FFE; // Right voice volume, 3FFEh = max - voice.adsr_param = 0xdff18087; // ADSR parameters - + // Main loop counter = 0; nextchan = 0; cross_pressed = 0; circle_pressed = 0; - + while(1) { pad = (PADTYPE*)&pad_buff[0][0]; @@ -194,22 +185,24 @@ int main(int argc, const char *argv[]) if( !cross_pressed ) { // Voice frequency - // (400h = 11.25KHz, 1000h = 44.1KHz) - voice.freq = 0x800; + // (800h = 22.05KHz) + SPU_CH_FREQ(nextchan) = 0x800; // Voice start playback address // (transfer address / 8) - voice.addr = proyt_addr; + SPU_CH_ADDR(nextchan) = proyt_addr; // Voice loop address // (transfer address / 8) - voice.loop_addr = proyt_addr; - + SPU_CH_LOOP_ADDR(nextchan) = proyt_addr; + // Voice volume and envelope + SPU_CH_VOL_L(nextchan) = 0x3fff; + SPU_CH_VOL_R(nextchan) = 0x3fff; + SPU_CH_ADSR(nextchan) = 0x1fee80ff; + // Set voice to key-off to allow restart - SpuSetKey(0, 1<<nextchan); - // Set voice parameters - SpuSetVoiceRaw(nextchan, &voice); + SPU_KEY_OFF = 1 << nextchan; // Set voice to key-on - SpuSetKey(1, 1<<nextchan); - + SPU_KEY_ON = 1 << nextchan; + // Advance to next voice nextchan++; if( nextchan > 23 ) @@ -229,27 +222,29 @@ int main(int argc, const char *argv[]) if( !circle_pressed ) { // Voice frequency - // (400h = 11.25KHz, 1000h = 44.1KHz) - voice.freq = 0x1000; + // (1000h = 44.1KHz) + SPU_CH_FREQ(nextchan) = 0x1000; // Voice start playback address // (transfer address / 8) - voice.addr = tdfx_addr; + SPU_CH_ADDR(nextchan) = tdfx_addr; // Voice loop address // (transfer address / 8) - voice.loop_addr = tdfx_addr; - + SPU_CH_LOOP_ADDR(nextchan) = tdfx_addr; + // Voice volume and envelope + SPU_CH_VOL_L(nextchan) = 0x3fff; + SPU_CH_VOL_R(nextchan) = 0x3fff; + SPU_CH_ADSR(nextchan) = 0x1fee80ff; + // Set voice to key-off to allow restart - SpuSetKey(0, 1<<nextchan); - // Set voice parameters - SpuSetVoiceRaw(nextchan, &voice); + SPU_KEY_OFF = 1 << nextchan; // Set voice to key-on - SpuSetKey(1, 1<<nextchan); - + SPU_KEY_ON = 1 << nextchan; + // Advance to next voice nextchan++; if( nextchan > 23 ) nextchan = 0; - + circle_pressed = 1; } } |
