diff options
| author | John "Lameguy" Wilbert Villamor <lameguy64@gmail.com> | 2022-11-03 10:14:22 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-03 10:14:22 +0800 |
| commit | 4139331d233b7a962e747c5564fa68a285f81cc8 (patch) | |
| tree | d4d3374afd5e36e8580cc424ab2c63ee9e7d357c /libpsn00b/include/psxgte.h | |
| parent | e08a3d9366f8ca14a76b3dd569dac1fb9f569748 (diff) | |
| parent | 37d963f724113e45d15aa9b8ee86baa9c4362b8f (diff) | |
| download | psn00bsdk-4139331d233b7a962e747c5564fa68a285f81cc8.tar.gz | |
Merge pull request #60 from spicyjpeg/bugfix
Bugfixes, new serial port API and sound examples
Diffstat (limited to 'libpsn00b/include/psxgte.h')
| -rw-r--r-- | libpsn00b/include/psxgte.h | 205 |
1 files changed, 191 insertions, 14 deletions
diff --git a/libpsn00b/include/psxgte.h b/libpsn00b/include/psxgte.h index ddc988d..3c1d5a4 100644 --- a/libpsn00b/include/psxgte.h +++ b/libpsn00b/include/psxgte.h @@ -3,6 +3,17 @@ * (C) 2019-2022 Lameguy64 - MPL licensed */ +/** + * @file psxgte.h + * @brief GTE library header + * + * @details The Geometry Transformation Engine, often referred to as the GTE, + * is most responsible for providing 3D capabilities to the PS1. This is + * effectively an all-integer math co-processor connected directly to the CPU, + * as it is accessed using COP2 and related MIPS instructions to access + * registers and issue commands to the GTE. + */ + #ifndef __PSXGTE_H #define __PSXGTE_H @@ -35,50 +46,216 @@ typedef struct _DVECTOR { /* Public API */ +#define csin(a) isin(a) +#define ccos(a) icos(a) +#define rsin(a) isin(a) +#define rcos(a) icos(a) + #ifdef __cplusplus extern "C" { #endif -void InitGeom(void); - -// Integer SIN/COS functions (4096 = 360 degrees) -// Does not use tables! +/** + * @brief Gets sine of angle (fixed-point, high precision version) + * + * @details Returns the sine of angle a. + * + * @param a Angle in fixed-point format (131072 = 360 degrees) + * @return Sine value in 20.12 fixed-point format (4096 = 1.0). + */ int isin(int a); + +/** + * @brief Gets cosine of angle (fixed-point, high precision version) + * + * @details Returns the cosine of angle a. + * + * @param a Angle in fixed-point format (131072 = 360 degrees) + * @return Cosine value in 20.12 fixed-point format (4096 = 1.0). + */ int icos(int a); -// Higher precision integer sin/cos functions (131072 = 360 degrees) -// Does not use tables! +/** + * @brief Gets sine of angle (fixed-point) + * + * @details Returns the sine of angle a. + * + * @param a Angle in fixed-point format (131072 = 360 degrees) + * @return Sine value in 20.12 fixed-point format (4096 = 1.0). + */ int hisin(int a); + +/** + * @brief Gets cosine of angle (fixed-point) + * + * @details Returns the cosine of angle a. + * + * @param a Angle in fixed-point format (131072 = 360 degrees) + * @return Cosine value in 20.12 fixed-point format (4096 = 1.0). + */ int hicos(int a); +/** + * @brief Initializes the GTE + * + * @details Resets, enables and initializes the GTE. Must be called prior to + * using any GTE function or macro. + */ +void InitGeom(void); + +/** + * @brief Gets square root (fixed-point) + * + * @details Returns the square root of value v. + * + * @param v Value in 20.12 fixed-point format (4096 = 1.0) + * @return Square root in 20.12 fixed-point format (4096 = 1.0). + */ +int SquareRoot12(int v); + +/** + * @brief Gets square root (integer) + * + * @details Returns the square root of value v. + * + * @param v Value in integer format + * @return Square root in integer format. + */ +int SquareRoot0(int v); + +/** + * @brief Pushes the current GTE matrix to the matrix stack + * + * @details Pushes the current GTE rotation matrix and translation vector to + * the internal matrix stack. Only one matrix stack level is currently + * supported. + */ void PushMatrix(void); + +/** + * @brief Pops the last matrix pushed into the matrix stack back to the GTE + * + * @details Pops the last inserted matrix in the internal matrix stack back to + * the GTE. Only one matrix stack level is currently supported. + */ void PopMatrix(void); +/** + * @brief Defines the rotation matrix of a MATRIX + * + * @details Defines the rotation matrix of m from rotation coordinates of r. + * The matrix is computed as follows: + * + * [ 1 0 0 ] [ cy 0 sy] [ cz -sz 0 ] + * [ 0 cx -sx] * [ 0 1 0 ] * [ sz cz 0 ] + * [ 0 sx cx] [-sy 0 cy] [ 0 0 1 ] + * + * where: + * + * sx = sin(r.x) sy = sin(r.y) sz = sin(r.z) + * cx = cos(r.x) cy = cos(r.y) cz = cos(r.z) + * + * @param r Rotation vector (input) + * @param m Matrix (output) + * @return Pointer to m. + * + * @see TransMatrix(), CompMatrixLV() + */ MATRIX *RotMatrix(SVECTOR *r, MATRIX *m); + +/** + * @brief Defines the rotation matrix of a MATRIX (high precision version) + * + * @details Defines the rotation matrix of m from rotation coordinates of r. + * This function is a variant of RotMatrix() that uses hisin()/hicos() instead + * of isin()/icos(). + * + * See RotMatrix() for more details. + * + * @param r Rotation vector (input) + * @param m Matrix (output) + * @return Pointer to m. + * + * @see RotMatrix() + */ MATRIX *HiRotMatrix(VECTOR *r, MATRIX *m); +/** + * @brief Defines the translation vector of a MATRIX + * + * @details Simply sets the translation vector of MATRIX m. To perform + * accumulative translation operations, see CompMatrixLV(). + * + * @param m Translation vector (input) + * @param r Matrix (output) + * @return Pointer to m. + * + * @see RotMatrix(), CompMatrixLV() + */ MATRIX *TransMatrix(MATRIX *m, VECTOR *r); + MATRIX *ScaleMatrix(MATRIX *m, VECTOR *s); MATRIX *ScaleMatrixL(MATRIX *m, VECTOR *s); MATRIX *MulMatrix(MATRIX *m0, MATRIX *m1); MATRIX *MulMatrix0(MATRIX *m0, MATRIX *m1, MATRIX *m2); +/** + * @brief Composite coordinate matrix transform + * + * @details Performs vector multiply by matrix with vector addition from v0 to + * the translation vector of v1. Then, multiples the rotation matrix of v0 by + * the rotation matrix of v1. The result of both operations is then stored in + * v2. Replaces the current GTE rotation matrix and translation vector with v0. + * + * Often used to adjust the matrix (includes rotation and translation) of an + * object relative to a world matrix, so the object would render relative to + * the world matrix. + * + * @param v0 Input matrix A + * @param v1 Input matrix B + * @param v2 Output matrix + * @return Pointer to v2. + */ MATRIX *CompMatrixLV(MATRIX *v0, MATRIX *v1, MATRIX *v2); + +/** + * @brief Multiplies a vector by a matrix + * + * @details Multiplies vector v0 with matrix m, result is stored to v1. + * Replaces the current GTE rotation matrix and translation vector with m. + * + * Often used to calculate a translation vector in relation to the rotation + * matrix for first person or vector camera perspectives. + * + * @param m Input matrix + * @param v0 Input vector + * @param v1 Output vector + * @return Pointer to v1. + */ VECTOR *ApplyMatrixLV(MATRIX *m, VECTOR *v0, VECTOR *v1); +/** + * @brief Normalizes a VECTOR into SVECTOR format + * + * Normalizes a 32-bit vector into a 16-bit vector in 4.12 fixed-point format + * (4096 = 1.0, 2048 = 0.5). + * + * @param v0 Input (raw) 32-bit vector + * @param v1 Output (normalized) 16-bit vector + */ void VectorNormalS(VECTOR *v0, SVECTOR *v1); +/** + * @brief Calculates the square of a VECTOR + * + * @details Calculates the square of vector v0 and stores the result to v1. + * + * @param v0 Input vector + * @param v1 Output vector + */ void Square0(VECTOR *v0, VECTOR *v1); -int SquareRoot12(int v); -int SquareRoot0(int v); - -#define csin(a) isin(a) -#define ccos(a) icos(a) -#define rsin(a) isin(a) -#define rcos(a) icos(a) - #ifdef __cplusplus } #endif |
