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authorJohn Wilbert M. Villamor <lameguy64@gmail.com>2019-10-11 10:04:28 +0800
committerJohn Wilbert M. Villamor <lameguy64@gmail.com>2019-10-11 10:04:28 +0800
commitd80d92e13330d527ddb94420b19f9e21bf0e74eb (patch)
treee65c35da97b547f974020fe3f9e429cd9c26e865 /examples
parent7d001b2a757383665ef3151ed961d921640e00bf (diff)
downloadpsn00bsdk-d80d92e13330d527ddb94420b19f9e21bf0e74eb.tar.gz
Added FntOpen(), FntPrint() and FntFlush(), fixed termPrim() typo, fixed negative values in vsprintf(), added billboard sprites example
Diffstat (limited to 'examples')
-rw-r--r--examples/billboard/billboard.c260
-rw-r--r--examples/billboard/makefile39
-rw-r--r--examples/billboard/texture64.timbin0 -> 2112 bytes
-rw-r--r--examples/billboard/tim.s7
-rw-r--r--examples/fpscam/main.c24
-rw-r--r--examples/fpscam/makefile6
-rw-r--r--examples/n00bdemo/plasma_tbl.c2
7 files changed, 337 insertions, 1 deletions
diff --git a/examples/billboard/billboard.c b/examples/billboard/billboard.c
new file mode 100644
index 0000000..bba5dda
--- /dev/null
+++ b/examples/billboard/billboard.c
@@ -0,0 +1,260 @@
+/*
+ * LibPSn00b Example Programs
+ *
+ * GTE Billboarding Sprites Example
+ * 2019 Meido-Tek Productions / PSn00bSDK Project
+ *
+ * Displays a bunch of sprites placed on the screen using 3D coordinates
+ * that scale according to the distance from the screen. This is a quick
+ * modification of the GTE cube example.
+ *
+ * Billboard sprites are useful for 2D projectiles flying across 3D space,
+ * particle effects such as smoke as well as characters and objects
+ * represented as 2D sprites.
+ *
+ * Example by Lameguy64
+ *
+ * Changelog:
+ *
+ * Sep 24, 2019 - Initial version.
+ *
+ */
+
+#include <stdio.h>
+#include <psxgpu.h>
+#include <psxgte.h>
+#include <inline_c.h>
+
+/* OT and Packet Buffer sizes */
+#define OT_LEN 256
+#define PACKET_LEN 1024
+
+/* Screen resolution */
+#define SCREEN_XRES 320
+#define SCREEN_YRES 240
+
+/* Screen center position */
+#define CENTERX SCREEN_XRES>>1
+#define CENTERY SCREEN_YRES>>1
+
+
+/* Double buffer structure */
+typedef struct {
+ DISPENV disp; /* Display environment */
+ DRAWENV draw; /* Drawing environment */
+ int ot[OT_LEN]; /* Ordering table */
+ char p[PACKET_LEN]; /* Packet buffer */
+} DB;
+
+/* Double buffer variables */
+DB db[2];
+int db_active = 0;
+char *db_nextpri;
+
+extern int tim_image[];
+TIM_IMAGE tim;
+
+/* For easier handling of vertex indices */
+typedef struct {
+ short v0,v1,v2,v3;
+} INDEX;
+
+/* Sprite position vertices */
+SVECTOR verts[] = {
+ { -50, -50, -50, 0 },
+ { 50, -50, -50, 0 },
+ { -50, 50, -50, 0 },
+ { 50, 50, -50, 0 },
+ { 50, -50, 50, 0 },
+ { -50, -50, 50, 0 },
+ { 50, 50, 50, 0 },
+ { -50, 50, 50, 0 }
+};
+
+
+/* Function declarations */
+void init();
+void display();
+
+
+/* Main function */
+int main() {
+
+ int i,p,sz;
+
+ SVECTOR rot = { 0 }; /* Rotation vector for Rotmatrix */
+ VECTOR pos = { 0, 0, 160 }; /* Translation vector for TransMatrix */
+ MATRIX mtx,lmtx; /* Rotation matrices for geometry and lighting */
+
+ POLY_FT4 *quad; /* Flat shaded quad primitive pointer */
+ SVECTOR spos;
+
+ /* Init graphics and GTE */
+ init();
+
+
+ /* Main loop */
+ while( 1 ) {
+
+ /* Set rotation and translation to the matrix */
+ RotMatrix( &rot, &mtx );
+ TransMatrix( &mtx, &pos );
+
+ /* Set rotation and translation matrix */
+ gte_SetRotMatrix( &mtx );
+ gte_SetTransMatrix( &mtx );
+
+ /* Make the sprites revolve around */
+ rot.vy += 16;
+ rot.vz += 16;
+
+ /* Draw the sprites */
+ quad = (POLY_FT4*)db_nextpri;
+
+ for( i=0; i<8; i++ ) {
+
+ // Load the 3D coordinate of the sprite to GTE
+ gte_ldv0(&verts[i]);
+
+ // Rotation, Translation and Perspective Single
+ gte_rtps();
+
+ // Store depth
+ gte_stsz(&p);
+
+ // Don't sort sprite if depth is zero
+ // (or divide by zero will happen later)
+ if( p > 0 ) {
+
+ // Store result to position vector
+ gte_stsxy2(&spos);
+
+ // Calculate sprite size, the divide operation might be a
+ // performance killer but it's likely faster than performing
+ // a lookat operation between sprite and camera, which some
+ // billboard sprite implementations use.
+ sz = (16*CENTERX)/p;
+
+ // Prepare quad primitive
+ setPolyFT4(quad);
+
+ // Set quad coordinates
+ setXY4(quad,
+ spos.vx-sz, spos.vy-sz,
+ spos.vx+sz, spos.vy-sz,
+ spos.vx-sz, spos.vy+sz,
+ spos.vx+sz, spos.vy+sz);
+
+ // Set color
+ setRGB0(quad, 128, 128, 128);
+
+ // Set tpage
+ quad->tpage = getTPage(tim.mode&0x8, 0, tim.prect->x, tim.prect->y);
+
+ // Set CLUT
+ setClut(quad, tim.crect->x, tim.crect->y);
+
+ // Set texture coordinates
+ setUVWH(quad, 0, 0, 64, 64);
+
+ /* Sort primitive to the ordering table */
+ addPrim(db[db_active].ot+(p>>2), quad);
+
+ /* Advance to make another primitive */
+ quad++;
+
+ }
+ }
+
+ /* Update nextpri variable */
+ /* (IMPORTANT if you plan to sort more primitives after this) */
+ db_nextpri = (char*)quad;
+
+ /* Swap buffers and draw the primitives */
+ display();
+
+ }
+
+ return 0;
+
+}
+
+void init() {
+
+ /* Reset the GPU, also installs a VSync event handler */
+ ResetGraph( 0 );
+
+ /* Set display and draw environment areas */
+ /* (display and draw areas must be separate, otherwise hello flicker) */
+ SetDefDispEnv( &db[0].disp, 0, 0, SCREEN_XRES, SCREEN_YRES );
+ SetDefDrawEnv( &db[0].draw, SCREEN_XRES, 0, SCREEN_XRES, SCREEN_YRES );
+
+ /* Enable draw area clear and dither processing */
+ setRGB0( &db[0].draw, 63, 0, 127 );
+ db[0].draw.isbg = 1;
+ db[0].draw.dtd = 1;
+
+
+ /* Define the second set of display/draw environments */
+ SetDefDispEnv( &db[1].disp, SCREEN_XRES, 0, SCREEN_XRES, SCREEN_YRES );
+ SetDefDrawEnv( &db[1].draw, 0, 0, SCREEN_XRES, SCREEN_YRES );
+
+ setRGB0( &db[1].draw, 63, 0, 127 );
+ db[1].draw.isbg = 1;
+ db[1].draw.dtd = 1;
+
+
+ /* Apply the drawing environment of the first double buffer */
+ PutDrawEnv( &db[0].draw );
+
+
+ /* Clear both ordering tables to make sure they are clean at the start */
+ ClearOTagR( db[0].ot, OT_LEN );
+ ClearOTagR( db[1].ot, OT_LEN );
+
+ /* Set primitive pointer address */
+ db_nextpri = db[0].p;
+
+ /* Initialize the GTE */
+ InitGeom();
+
+ /* Set GTE offset (recommended method of centering) */
+ gte_SetGeomOffset( CENTERX, CENTERY );
+
+ /* Set screen depth (basically FOV control, W/2 works best) */
+ gte_SetGeomScreen( CENTERX );
+
+ GetTimInfo(tim_image, &tim);
+
+ LoadImage(tim.prect, tim.paddr);
+ DrawSync(0);
+
+ LoadImage(tim.crect, tim.caddr);
+ DrawSync(0);
+
+}
+
+void display() {
+
+ /* Wait for GPU to finish drawing and vertical retrace */
+ DrawSync( 0 );
+ VSync( 0 );
+
+ /* Swap buffers */
+ db_active ^= 1;
+ db_nextpri = db[db_active].p;
+
+ /* Clear the OT of the next frame */
+ ClearOTagR( db[db_active].ot, OT_LEN );
+
+ /* Apply display/drawing environments */
+ PutDrawEnv( &db[db_active].draw );
+ PutDispEnv( &db[db_active].disp );
+
+ /* Enable display */
+ SetDispMask( 1 );
+
+ /* Start drawing the OT of the last buffer */
+ DrawOTag( db[1-db_active].ot+(OT_LEN-1) );
+
+} \ No newline at end of file
diff --git a/examples/billboard/makefile b/examples/billboard/makefile
new file mode 100644
index 0000000..4c22b0c
--- /dev/null
+++ b/examples/billboard/makefile
@@ -0,0 +1,39 @@
+include ../sdk-common.mk
+
+TARGET = billboard.elf
+
+CFILES = $(notdir $(wildcard *.c))
+CPPFILES = $(notdir $(wildcard *.cpp))
+AFILES = $(notdir $(wildcard *.s))
+
+OFILES = $(addprefix build/,$(CFILES:.c=.o) $(CPPFILES:.cpp=.o) $(AFILES:.s=.o))
+
+INCLUDE +=
+LIBDIRS +=
+
+LIBS = -lpsxetc -lpsxgpu -lpsxgte -lpsxspu -lpsxapi -lc
+
+CFLAGS = -g -O2 -fno-builtin -fdata-sections -ffunction-sections
+CPPFLAGS = $(CFLAGS) -fno-exceptions
+AFLAGS = -g -msoft-float
+LDFLAGS = -g -Ttext=0x80010000 -gc-sections -T $(GCC_BASE)/mipsel-unknown-elf/lib/ldscripts/elf32elmip.x
+
+CC = $(PREFIX)gcc
+CXX = $(PREFIX)g++
+AS = $(PREFIX)as
+LD = $(PREFIX)ld
+
+all: $(OFILES)
+ $(LD) $(LDFLAGS) $(LIBDIRS) $(OFILES) $(LIBS) -o $(TARGET)
+ elf2x -q $(TARGET)
+
+build/%.o: %.c
+ @mkdir -p $(dir $@)
+ $(CC) $(CFLAGS) $(INCLUDE) -c $< -o $@
+
+build/%.o: %.s
+ @mkdir -p $(dir $@)
+ $(CC) $(AFLAGS) $(INCLUDE) -c $< -o $@
+
+clean:
+ rm -rf build $(TARGET) $(TARGET:.elf=.exe)
diff --git a/examples/billboard/texture64.tim b/examples/billboard/texture64.tim
new file mode 100644
index 0000000..d3aff3a
--- /dev/null
+++ b/examples/billboard/texture64.tim
Binary files differ
diff --git a/examples/billboard/tim.s b/examples/billboard/tim.s
new file mode 100644
index 0000000..1fa8d69
--- /dev/null
+++ b/examples/billboard/tim.s
@@ -0,0 +1,7 @@
+.section .data
+
+.global tim_image
+.type tim_image, @object
+tim_image:
+ .incbin "texture64.tim"
+ \ No newline at end of file
diff --git a/examples/fpscam/main.c b/examples/fpscam/main.c
index 32c8de4..9dedf06 100644
--- a/examples/fpscam/main.c
+++ b/examples/fpscam/main.c
@@ -21,6 +21,7 @@
* R1 - Slide up
* R2 - Slide down
* L1 - Look at cube
+ * Select - Exit program (only works with CD loaders)
*
*
* Example by Lameguy64
@@ -29,6 +30,8 @@
*
* July 18, 2019 - Initial version.
*
+ * Sep 24, 2019 - Added camera position display and _boot() exit.
+ *
*/
#include <stdio.h>
@@ -36,6 +39,7 @@
#include <psxgte.h>
#include <psxpad.h>
#include <psxapi.h>
+#include <psxetc.h>
#include <inline_c.h>
#include "clip.h"
@@ -290,6 +294,10 @@ int main() {
}
+ if( !(pad->btn&PAD_SELECT) ) {
+ _boot();
+ }
+
}
// For dual-analog and dual-shock (analog input)
@@ -324,6 +332,15 @@ int main() {
}
+ // Print out some info
+ FntPrint(-1, "BUTTONS=%04x\n", pad->btn);
+ FntPrint(-1, "X=%d Y=%d Z=%d\n",
+ cam_pos.vx>>12,
+ cam_pos.vy>>12,
+ cam_pos.vz>>12);
+ FntPrint(-1, "RX=%d RY=%d\n",
+ cam_rot.vx>>12,
+ cam_rot.vy>>12);
// First-person camera mode
if( cam_mode == 0 ) {
@@ -439,6 +456,9 @@ int main() {
rot.vy += 8;
+ // Flush text to drawing area
+ FntFlush(-1);
+
// Swap buffers and draw the primitives
display();
@@ -625,6 +645,10 @@ void init() {
// Don't make pad driver acknowledge V-Blank IRQ (recommended)
ChangeClearPAD(0);
+ // Load font and open a text stream
+ FntLoad(960, 0);
+ FntOpen(0, 8, 320, 216, 0, 100);
+
}
void display() {
diff --git a/examples/fpscam/makefile b/examples/fpscam/makefile
index 7175c98..67fe7c2 100644
--- a/examples/fpscam/makefile
+++ b/examples/fpscam/makefile
@@ -11,7 +11,13 @@ OFILES = $(addprefix build/,$(CFILES:.c=.o) $(CPPFILES:.cpp=.o) $(AFILES:.s=.o)
INCLUDE +=
LIBDIRS +=
+<<<<<<< .mine
+LIBS = -lpsxetc -lpsxgpu -lpsxgte -lpsxspu -lpsxapi -lc
+||||||| .r23
LIBS = -lc -lpsxetc -lpsxgpu -lpsxgte -lpsxspu -lpsxapi -lgcc
+=======
+LIBS = -lc -lpsxetc -lpsxgpu -lpsxgte -lpsxspu -lpsxapi -lc
+>>>>>>> .r27
CFLAGS = -g -O2 -fno-builtin -fdata-sections -ffunction-sections
CPPFLAGS = $(CFLAGS) -fno-exceptions
diff --git a/examples/n00bdemo/plasma_tbl.c b/examples/n00bdemo/plasma_tbl.c
index 2cbd9b6..af6654a 100644
--- a/examples/n00bdemo/plasma_tbl.c
+++ b/examples/n00bdemo/plasma_tbl.c
@@ -1,4 +1,4 @@
-// These are from Meido-Menu which was a very simple demo I made back in 2013
+// These are from Meido-Demo which was a very simple demo I made back in 2013
// Man, time sure does fly. - Lameguy64
unsigned int plasma_colors[256] = {