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| author | spicyjpeg <88942473+spicyjpeg@users.noreply.github.com> | 2021-11-29 00:17:28 +0100 |
|---|---|---|
| committer | spicyjpeg <88942473+spicyjpeg@users.noreply.github.com> | 2021-11-29 00:22:33 +0100 |
| commit | 31fba94b8e8c15c1d127925f01a38efc68933fd1 (patch) | |
| tree | 90c718366499458ade032a879b7e02f58fcd7820 /examples | |
| parent | 7186b911cc461dbdad9307afd8901be118e20893 (diff) | |
| download | psn00bsdk-31fba94b8e8c15c1d127925f01a38efc68933fd1.tar.gz | |
Add io/system573 example, rewrite dev notes, fix CI
Diffstat (limited to 'examples')
| -rw-r--r-- | examples/io/system573/CMakeLists.txt | 27 | ||||
| -rw-r--r-- | examples/io/system573/iso.xml | 34 | ||||
| -rw-r--r-- | examples/io/system573/main.c | 371 |
3 files changed, 432 insertions, 0 deletions
diff --git a/examples/io/system573/CMakeLists.txt b/examples/io/system573/CMakeLists.txt new file mode 100644 index 0000000..34c9153 --- /dev/null +++ b/examples/io/system573/CMakeLists.txt @@ -0,0 +1,27 @@ +# PSn00bSDK example CMake script +# (C) 2021 spicyjpeg - MPL licensed + +cmake_minimum_required(VERSION 3.21) + +if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{PSN00BSDK_LIBS}) + set(CMAKE_TOOLCHAIN_FILE $ENV{PSN00BSDK_LIBS}/cmake/sdk.cmake) +endif() + +project( + system573 + LANGUAGES C ASM + VERSION 1.0.0 + DESCRIPTION "PSn00bSDK Konami System 573 example" + HOMEPAGE_URL "http://lameguy64.net/?page=psn00bsdk" +) + +file(GLOB _sources *.c *.s) +psn00bsdk_add_executable(system573 STATIC ${_sources}) +psn00bsdk_add_cd_image(system573_iso system573 iso.xml DEPENDS system573) + +install( + FILES + ${PROJECT_BINARY_DIR}/system573.bin + ${PROJECT_BINARY_DIR}/system573.cue + TYPE BIN +) diff --git a/examples/io/system573/iso.xml b/examples/io/system573/iso.xml new file mode 100644 index 0000000..09b4d85 --- /dev/null +++ b/examples/io/system573/iso.xml @@ -0,0 +1,34 @@ +<?xml version="1.0" encoding="utf-8"?> +<iso_project + image_name="${CD_IMAGE_NAME}.bin" + cue_sheet="${CD_IMAGE_NAME}.cue" +> + <track type="data"> + <identifiers + system ="PLAYSTATION" + volume ="SYSTEM573" + volume_set ="SYSTEM573" + publisher ="MEIDOTEK" + data_preparer ="PSN00BSDK ${PSN00BSDK_VERSION}" + application ="PLAYSTATION" + copyright ="README.TXT;1" + /> + + <directory_tree> + <!-- + The System 573 BIOS does not parse SYSTEM.CNF, it always looks + for an executable named PSX.EXE. Note that this behavior can be + abused to make multi-system CDs with different executables for + PS1 and 573 (i.e. have both PSX.EXE and SYSTEM.CNF pointing to + a different executable). + --> + <!--<file name="SYSTEM.CNF" type="data" source="${PROJECT_SOURCE_DIR}/system.cnf" />--> + <file name="PSX.EXE" type="data" source="system573.exe" /> + <file name="PSX.MAP" type="data" source="system573.map" /> + + <dummy sectors="1024"/> + </directory_tree> + </track> + + <!--<track type="audio" source="track2.wav" />--> +</iso_project> diff --git a/examples/io/system573/main.c b/examples/io/system573/main.c new file mode 100644 index 0000000..67a98da --- /dev/null +++ b/examples/io/system573/main.c @@ -0,0 +1,371 @@ +/* + * PSn00bSDK Konami System 573 example + * (C) 2021 spicyjpeg - MPL licensed + * + * This is a minimal example demonstrating how to target the Konami System 573 + * using PSn00bSDK. The System 573 is a PS1-based arcade motherboard that + * powered various Konami arcade games throughout the late 1990s, most notably + * Dance Dance Revolution and other Bemani rhythm games. It came in several + * configurations, with slightly different I/O connectors depending on the game + * and two optional add-on modules (known as the "analog I/O" and "digital I/O" + * boards respectively) providing light control outputs and, in the case of the + * digital I/O board, MP3 audio playback. + * + * Unlike other arcade systems based on PS1 hardware, the 573 is mostly + * identical to a regular PS1, with almost all custom extensions mapped into + * the expansion port region at 0x1f000000. The major differences are: + * + * - RAM is 4 MB instead of 2, and VRAM is 2 MB instead of 1. It is recommended + * *not* to use the additional memory to preserve PS1 compatibility. + * + * - The CD drive is replaced by a standard IDE/ATAPI drive (which most of the + * time is going to be an aftermarket DVD drive, as the original drives the + * system shipped with were prone to failure and couldn't read CD-Rs). This + * also means the 573 has no support at all for XA audio playback, as XA is + * not part of the CD-ROM specification implemented by IDE drives. CD audio + * is supported by most IDE drives, but 573 units with the digital I/O board + * installed have the 4-pin audio cable plugged into that instead of the + * drive. The IDE bus is connected to IRQ10 and DMA5 (expansion port) instead + * of IRQ2 and DMA3, which go unused. + * + * - The BIOS seems to have most file I/O APIs removed and exposes no functions + * whatsoever for accessing the IDE drive or the filesystem on the disc. The + * launcher/shell is completely different from Sony's shell and is capable of + * loading an executable from the CD drive, a PCMCIA memory-mapped flash card + * or the internal 16 MB flash memory. + * + * - The SPI controller bus seems to be left unconnected. Inputs are routed to + * a JAMMA PCB edge connector and handled through two custom/relabeled chips, + * which expose the inputs as memory-mapped registers. There is also a JVS + * port (i.e. RS-485 serial bus wired to a USB-A connector, commonly used for + * daisy-chaining peripherals in arcade cabinets) managed by a + * microcontroller. + * + * - There is a "security cartridge" slot, which breaks out the serial port as + * well as several GPIO pins. All security cartridge communication and DRM is + * handled by games rather than by the BIOS, so a security cartridge is *not* + * required to boot homebrew. Each game came with a different cartridge type; + * many of them expose the serial port or provide additional game-specific + * I/O connectors. + * + * Currently the only publicly available documentation for the custom registers + * is the System 573 MAME driver. Also keep in mind that the psxcd library does + * not yet support IDE drives, so the 573's drive can only be accessed by + * writing a custom ATAPI driver and ISO9660 parser (which is out of the scope + * of this example). + * + * https://github.com/mamedev/mame/blob/master/src/mame/drivers/ksys573.cpp + * https://github.com/mamedev/mame/blob/master/src/mame/machine/k573dio.cpp + */ + +#include <stdint.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <psxetc.h> +#include <psxapi.h> +#include <psxgpu.h> +#include <psxpad.h> + +/* Register definitions */ + +#define EXP1_ADDR *((volatile uint32_t *) 0x1f801000) +#define EXP1_CTRL *((volatile uint32_t *) 0x1f801008) + +#define K573_IN0 *((volatile uint16_t *) 0x1f400000) +#define K573_IN1_L *((volatile uint16_t *) 0x1f400004) +#define K573_IN1_H *((volatile uint16_t *) 0x1f400006) +#define K573_IN2 *((volatile uint16_t *) 0x1f400008) +#define K573_IN3_L *((volatile uint16_t *) 0x1f40000c) +#define K573_IN3_H *((volatile uint16_t *) 0x1f40000e) +#define K573_BANK *((volatile uint16_t *) 0x1f500000) +#define K573_WATCHDOG *((volatile uint16_t *) 0x1f5c0000) + +#define K573_IDE_CS0 ((volatile uint16_t *) 0x1f480000) +#define K573_IDE_CS1 ((volatile uint16_t *) 0x1f4c0000) +#define K573_RTC ((volatile uint16_t *) 0x1f620000) +#define K573_IO_BOARD ((volatile uint16_t *) 0x1f640000) + +typedef enum { + ANALOG_IO_LIGHTS0 = 0x20, + ANALOG_IO_LIGHTS1 = 0x22, + ANALOG_IO_LIGHTS2 = 0x24, + ANALOG_IO_LIGHTS3 = 0x26, + + // The digital I/O board has a lot more registers than these, but there + // seems to be no DIGITAL_IO_LIGHTS6 register. WTF + DIGITAL_IO_LIGHTS1 = 0x70, + DIGITAL_IO_LIGHTS0 = 0x71, + DIGITAL_IO_LIGHTS3 = 0x72, + DIGITAL_IO_LIGHTS7 = 0x73, + DIGITAL_IO_LIGHTS4 = 0x7d, + DIGITAL_IO_LIGHTS5 = 0x7e, + DIGITAL_IO_LIGHTS2 = 0x7f +} IO_BOARD_REG; + +// The 573's real-time clock chip is an M48T58, which behaves like a standard +// 8 KB battery-backed SRAM with a bunch of special registers. Official games +// store highscores and settings in RTC RAM. +typedef enum { + RTC_CTRL = 0x1ff8, + RTC_SECONDS = 0x1ff9, + RTC_MINUTES = 0x1ffa, + RTC_HOURS = 0x1ffb, + RTC_DAY_OF_WEEK = 0x1ffc, + RTC_DAY_OF_MONTH = 0x1ffd, + RTC_MONTH = 0x1ffe, + RTC_YEAR = 0x1fff +} RTC_REG; + +#define btoi(x) ((((x) >> 4) & 0xf) * 10 + ((x) & 0xf)) + +/* Display/GPU context utilities */ + +#define SCREEN_XRES 320 +#define SCREEN_YRES 240 + +#define BGCOLOR_R 48 +#define BGCOLOR_G 24 +#define BGCOLOR_B 0 + +typedef struct { + DISPENV disp; + DRAWENV draw; +} DB; + +typedef struct { + DB db[2]; + uint32_t db_active; +} CONTEXT; + +void init_context(CONTEXT *ctx) { + DB *db; + + ResetGraph(0); + ctx->db_active = 0; + + db = &(ctx->db[0]); + SetDefDispEnv(&(db->disp), 0, 0, SCREEN_XRES, SCREEN_YRES); + SetDefDrawEnv(&(db->draw), SCREEN_XRES, 0, SCREEN_XRES, SCREEN_YRES); + setRGB0(&(db->draw), BGCOLOR_R, BGCOLOR_G, BGCOLOR_B); + db->draw.isbg = 1; + db->draw.dtd = 1; + + db = &(ctx->db[1]); + SetDefDispEnv(&(db->disp), SCREEN_XRES, 0, SCREEN_XRES, SCREEN_YRES); + SetDefDrawEnv(&(db->draw), 0, 0, SCREEN_XRES, SCREEN_YRES); + setRGB0(&(db->draw), BGCOLOR_R, BGCOLOR_G, BGCOLOR_B); + db->draw.isbg = 1; + db->draw.dtd = 1; + + PutDrawEnv(&(db->draw)); + //PutDispEnv(&(db->disp)); + + // Create a text stream at the top of the screen. + FntLoad(960, 0); + FntOpen(8, 16, 304, 208, 2, 512); +} + +void display(CONTEXT *ctx) { + DB *db; + + DrawSync(0); + VSync(0); + ctx->db_active ^= 1; + + db = &(ctx->db[ctx->db_active]); + PutDrawEnv(&(db->draw)); + PutDispEnv(&(db->disp)); + SetDispMask(1); +} + +/* Input polling utilities */ + +typedef struct { + uint8_t p1_joy, p1_btn; + uint8_t p2_joy, p2_btn; + uint8_t coin, dip_sw; +} JAMMA_INPUTS; + +void get_jamma_inputs(JAMMA_INPUTS *output) { + uint16_t in1l = K573_IN1_L; + uint16_t in1h = K573_IN1_H; + uint16_t in2 = K573_IN2; + uint16_t in3l = K573_IN3_L; + uint16_t in3h = K573_IN3_H; + uint8_t p1_btn, p2_btn, coin; + + // Rearrange the bits read from the input register into something that's + // easier to parse and display. Refer to MAME for information on what each + // bit in the IN* registers does. + p1_btn = ((in2 >> 15) & 0x0001); // Bit 0 = start button + p1_btn |= ((in2 >> 8) & 0x0007) << 1; // Bit 1-3 = buttons 1-3 + p1_btn |= ((in3l >> 8) & 0x0003) << 4; // Bit 4-5 = buttons 4-5 + p1_btn |= ((in3l >> 11) & 0x0001) << 6; // Bit 6 = button 6 + p2_btn = ((in2 >> 7) & 0x0001); // Bit 0 = start button + p2_btn |= ((in2 >> 4) & 0x0007) << 1; // Bit 1-3 = buttons 1-3 + p2_btn |= ((in3h >> 8) & 0x0003) << 4; // Bit 4-5 = buttons 4-5 + p2_btn |= ((in3h >> 11) & 0x0001) << 6; // Bit 6 = button 6 + coin = ((in1h >> 8) & 0x0003); // Bit 0-1 = coin switches + coin |= ((in1h >> 12) & 0x0001) << 2; // Bit 2 = service button + coin |= ((in3l >> 10) & 0x0001) << 3; // Bit 3 = test button + coin |= ((in1h >> 10) & 0x0003) << 4; // Bit 4-5 = PCMCIA cards + + output->p1_joy = (in2 >> 8) & 0x000f; + output->p1_btn = p1_btn; + output->p2_joy = in2 & 0x000f; + output->p2_btn = p2_btn; + output->coin = coin; + output->dip_sw = in1l & 0x000f; +} + +/* I/O board (light control) utilities */ + +// This function controls light outputs on analog I/O boards. +void set_lights_analog(uint32_t lights) { + uint32_t bits; + + bits = (lights & 0x01010101) << 7; // Lamp 0 -> bit 7 + bits |= (lights & 0x02020202) << 5; // Lamp 1 -> bit 6 + bits |= (lights & 0x04040404) >> 1; // Lamp 2 -> bit 1 + bits |= (lights & 0x08080808) >> 3; // Lamp 3 -> bit 0 + bits |= (lights & 0x10101010) << 1; // Lamp 4 -> bit 5 + bits |= (lights & 0x20202020) >> 1; // Lamp 5 -> bit 4 + bits |= (lights & 0x40404040) >> 3; // Lamp 6 -> bit 3 + bits |= (lights & 0x80808080) >> 5; // Lamp 7 -> bit 2 + + K573_IO_BOARD[ANALOG_IO_LIGHTS0] = (bits) & 0xff; + K573_IO_BOARD[ANALOG_IO_LIGHTS1] = (bits >> 8) & 0xff; + K573_IO_BOARD[ANALOG_IO_LIGHTS2] = (bits >> 16) & 0xff; + K573_IO_BOARD[ANALOG_IO_LIGHTS3] = (bits >> 24) & 0xff; +} + +// This function controls light outputs on digital I/O boards (i.e. the ones +// that include MP3 playback hardware in addition to the light control). +// TODO: test this on real hardware -- it might not work if lights are handled +// by the board's FPGA, which requires a binary blob... +void set_lights_digital(uint32_t lights) { + uint32_t bits; + + bits = (lights & 0x11111111); // Lamp 0 -> bit 0 + bits |= (lights & 0x22222222) << 1; // Lamp 1 -> bit 2 + bits |= (lights & 0x44444444) << 1; // Lamp 2 -> bit 3 + bits |= (lights & 0x88888888) >> 2; // Lamp 3 -> bit 1 + + K573_IO_BOARD[DIGITAL_IO_LIGHTS0] = ((bits) & 0xf) << 12; + K573_IO_BOARD[DIGITAL_IO_LIGHTS1] = ((bits >> 4) & 0xf) << 12; + K573_IO_BOARD[DIGITAL_IO_LIGHTS2] = ((bits >> 8) & 0xf) << 12; + K573_IO_BOARD[DIGITAL_IO_LIGHTS3] = ((bits >> 12) & 0xf) << 12; + K573_IO_BOARD[DIGITAL_IO_LIGHTS4] = ((bits >> 16) & 0xf) << 12; + K573_IO_BOARD[DIGITAL_IO_LIGHTS5] = ((bits >> 20) & 0xf) << 12; + //K573_IO_BOARD[DIGITAL_IO_LIGHTS6] = ((bits >> 24) & 0xf) << 12; + K573_IO_BOARD[DIGITAL_IO_LIGHTS7] = ((bits >> 28) & 0xf) << 12; +} + +/* Main */ + +static CONTEXT ctx; + +#define SHOW_STATUS(...) { FntPrint(-1, __VA_ARGS__); FntFlush(-1); display(&ctx); } +#define SHOW_ERROR(...) { SHOW_STATUS(__VA_ARGS__); while (1) __asm__("nop"); } + +int main(int argc, const char* argv[]) { + // Reinitialize the heap and relocate the stack to allow the 573's full 4 + // MB of RAM to be used. This isn't strictly required; executables designed + // for 2 MB of RAM will also run fine on the 573 (obviously). + // FIXME: this seems to be broken currently + //__asm__ volatile("li $sp, 0x803fffe0"); + //_mem_init(0x400000, 0x20000); + + EXP1_ADDR = 0x1f000000; + EXP1_CTRL = 0x24173f47; // 573 BIOS uses this value + K573_WATCHDOG = 0; + + init_context(&ctx); + + // Determine whether we are running on a 573 by fetching the version string + // from the BIOS. + const char *const version = (const char *const) GetSystemInfo(0x02); + //if (strncmp(version, "Konami OS", 9)) + //SHOW_ERROR("ERROR: NOT RUNNING ON A SYSTEM 573!\n\n[%s]\n", version); + + uint32_t counter = 0; + uint8_t last_joystick = 0xff; + uint8_t last_buttons = 0xff; + uint32_t current_light = 0; + uint32_t is_digital = 0; + + while (1) { + FntPrint(-1, "COUNTER=%d\n", counter++); + + JAMMA_INPUTS inputs; + get_jamma_inputs(&inputs); + + FntPrint(-1, "\nJAMMA INPUTS:\n"); + FntPrint(-1, " P1 JOYSTICK =%04@\n", inputs.p1_joy); + FntPrint(-1, " P1 BUTTONS =%07@\n", inputs.p1_btn); + FntPrint(-1, " P2 JOYSTICK =%04@\n", inputs.p2_joy); + FntPrint(-1, " P2 BUTTONS =%07@\n", inputs.p2_btn); + FntPrint(-1, " COIN/SERVICE=%04@\n", inputs.coin); + FntPrint(-1, " DIP SWITCHES=%04@\n", inputs.dip_sw); + + FntPrint(-1, "\nCABINET LIGHTS:\n"); + FntPrint(-1, " BOARD=%s I/O\n", is_digital ? "DIGITAL" : "ANALOG"); + FntPrint(-1, " LIGHT=%d\n\n", current_light); + FntPrint(-1, " [START] CHANGE BOARD TYPE\n"); + FntPrint(-1, " [LEFT/RIGHT] SELECT LIGHT TO TEST\n"); + + // Request the current date/time from the RTC and display it. + K573_RTC[RTC_CTRL] |= 0x40; + FntPrint(-1, "\nRTC:\n"); + FntPrint( + -1, + " %02d-%02d-%02d %02d:%02d:%02d\n", + btoi(K573_RTC[RTC_YEAR]), + btoi(K573_RTC[RTC_MONTH]), + btoi(K573_RTC[RTC_DAY_OF_MONTH] & 0x3f), + btoi(K573_RTC[RTC_HOURS]), + btoi(K573_RTC[RTC_MINUTES]), + btoi(K573_RTC[RTC_SECONDS] & 0x7f) + ); + + FntPrint(-1, "\nSYSTEM:\n"); + FntPrint(-1, " KERNEL=%s\n", version); + FntPrint(-1, " PCMCIA=%02@\n", inputs.coin >> 4); + + FntFlush(-1); + display(&ctx); + + // Reset the watchdog. This must be done at least once per frame to + // prevent the 573 from rebooting. + K573_WATCHDOG = 0; + + if (is_digital) + set_lights_digital(1 << current_light); + else + set_lights_analog(1 << current_light); + + // Handle inputs. + if ((last_joystick & 0x01) && !(inputs.p1_joy & 0x01)) // Left + current_light--; + if ((last_joystick & 0x02) && !(inputs.p1_joy & 0x02)) // Right + current_light++; + if ((last_buttons & 0x02) && !(inputs.p1_btn & 0x02)) // Button 1 + current_light--; + if ((last_buttons & 0x04) && !(inputs.p1_btn & 0x04)) // Button 2 + current_light++; + if ((last_buttons & 0x01) && !(inputs.p1_btn & 0x01)) { // Start + is_digital = !is_digital; + if (is_digital) + set_lights_analog(0); + else + set_lights_digital(0); + } + + current_light %= 32; + last_joystick = inputs.p1_joy; + last_buttons = inputs.p1_btn; + } + + return 0; +} |
