diff options
| author | John "Lameguy" Wilbert Villamor <lameguy64@gmail.com> | 2021-10-15 09:22:45 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-15 09:22:45 +0800 |
| commit | dd0f088aaa4c6bf013643be2d1d8621dbffdb000 (patch) | |
| tree | d848d6ce007d8bb9357c8b99d6a0a39ec41d244e /examples/system | |
| parent | 9e08d1047fa8deeb3ccb3ce9bb11d69e25a52d56 (diff) | |
| parent | eb719a424e6a16fb64209139a32c9f8a7235a929 (diff) | |
| download | psn00bsdk-dd0f088aaa4c6bf013643be2d1d8621dbffdb000.tar.gz | |
Merge pull request #38 from spicyjpeg/cmake
Full CMake support (in place of makefiles)
Diffstat (limited to 'examples/system')
| -rw-r--r-- | examples/system/childexec/CMakeLists.txt | 41 | ||||
| -rw-r--r-- | examples/system/childexec/child_exe.s.template (renamed from examples/system/childexec/child_exe.s) | 2 | ||||
| -rw-r--r-- | examples/system/childexec/makefile | 93 | ||||
| -rw-r--r-- | examples/system/console/CMakeLists.txt | 22 | ||||
| -rw-r--r-- | examples/system/console/makefile | 65 | ||||
| -rw-r--r-- | examples/system/dynlink/CMakeLists.txt | 32 | ||||
| -rw-r--r-- | examples/system/dynlink/iso.xml | 16 | ||||
| -rw-r--r-- | examples/system/dynlink/makefile | 95 | ||||
| -rw-r--r-- | examples/system/timer/CMakeLists.txt | 22 | ||||
| -rw-r--r-- | examples/system/timer/makefile | 65 | ||||
| -rw-r--r-- | examples/system/tty/CMakeLists.txt | 22 | ||||
| -rw-r--r-- | examples/system/tty/makefile | 65 |
12 files changed, 148 insertions, 392 deletions
diff --git a/examples/system/childexec/CMakeLists.txt b/examples/system/childexec/CMakeLists.txt new file mode 100644 index 0000000..c9983c4 --- /dev/null +++ b/examples/system/childexec/CMakeLists.txt @@ -0,0 +1,41 @@ +# PSn00bSDK example CMake script +# (C) 2021 spicyjpeg - MPL licensed + +cmake_minimum_required(VERSION 3.21) + +if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{PSN00BSDK_LIBS}) + set(CMAKE_TOOLCHAIN_FILE $ENV{PSN00BSDK_LIBS}/cmake/sdk.cmake) +endif() + +project( + childexec + LANGUAGES C ASM + VERSION 1.0.0 + DESCRIPTION "PSn00bSDK child process example" + HOMEPAGE_URL "http://lameguy64.net/?page=psn00bsdk" +) + +configure_file(child_exe.s.template child_exe.s) + +file(GLOB _sources *.c) +file(GLOB _child_sources child/*.c) +psn00bsdk_add_executable( + parent STATIC + ${_sources} + ${PROJECT_BINARY_DIR}/child_exe.s +) +psn00bsdk_add_executable(child STATIC ${_child_sources}) +#psn00bsdk_add_cd_image(childexec_iso childexec iso.xml DEPENDS parent) + +# Relocate the child executable to a non-default address to prevent it from +# overlapping with the main one at 0x80010000. +# NOTE: child executables are not position-independent and can't be relocated +# at runtime. If you need your code to be relocatable (e.g. to load it into a +# dynamically-allocated buffer), consider using a DLL instead. +target_link_options(child PRIVATE -Ttext=0x80030000) + +# Make sure the child executable is built before the parent (so it can be +# embedded via child_exe.s). +add_dependencies(parent child) + +install(FILES ${PROJECT_BINARY_DIR}/parent.exe DESTINATION .) diff --git a/examples/system/childexec/child_exe.s b/examples/system/childexec/child_exe.s.template index 66bd0e2..f76bb3d 100644 --- a/examples/system/childexec/child_exe.s +++ b/examples/system/childexec/child_exe.s.template @@ -3,4 +3,4 @@ .global child_exe # Insert spoopypasta .type child_exe, @object child_exe: - .incbin "build/child/child.exe"
\ No newline at end of file + .incbin "${PROJECT_BINARY_DIR}/child.exe" diff --git a/examples/system/childexec/makefile b/examples/system/childexec/makefile deleted file mode 100644 index e801739..0000000 --- a/examples/system/childexec/makefile +++ /dev/null @@ -1,93 +0,0 @@ -# PSn00bSDK makefile template -# Part of the PSn00bSDK Project -# 2019 - 2021 Lameguy64 / Meido-Tek Productions - -## Settings - -PSN00BSDK_LIBS ?= ../../../libpsn00b - -# Edit this to point to psn00bsdk-setup.mk, or copy that over to your project's -# root folder (it only depends on environment variables). -include ../../../psn00bsdk-setup.mk - -# Project target name -#TARGET = childexec - -## Files - -# Searches for C, C++ and S (assembler) files in local directory -CFILES_PARENT = $(notdir $(wildcard *.c)) -CPPFILES_PARENT = $(notdir $(wildcard *.cpp)) -AFILES_PARENT = $(notdir $(wildcard *.s)) - -CFILES_CHILD = $(notdir $(wildcard child/*.c)) -CPPFILES_CHILD = $(notdir $(wildcard child/*.cpp)) -AFILES_CHILD = $(notdir $(wildcard child/*.s)) - -# Create names for object files -OFILES_PARENT = $(addprefix build/,$(CFILES_PARENT:.c=.o)) \ - $(addprefix build/,$(CPPFILES_PARENT:.cpp=.o)) \ - $(addprefix build/,$(AFILES_PARENT:.s=.o)) -OFILES_CHILD = $(addprefix build/child/,$(CFILES_CHILD:.c=.o)) \ - $(addprefix build/child/,$(CPPFILES_CHILD:.cpp=.o)) \ - $(addprefix build/child/,$(AFILES_CHILD:.s=.o)) - -# Project specific includes and libraries -# (use -I for include dirs, -L for library dirs, -l for static libraries) -INCLUDE += -LIBDIRS += -LIBS += - -# Relocate the child executable to 0x30000 -LDFLAGS_CHILD = -Ttext=0x80030000 - -## Build rules - -#all: iso -all: build/child/child build/parent - -iso: build/child/child build/parent resources - $(MKPSXISO) -y -q iso.xml - -resources: - # Add commands to build/convert your assets here - #$(LZPACK) data.xml - -build/child/child: $(OFILES_CHILD) - @mkdir -p $(dir $@) - $(LD) $(LDFLAGS_EXE) $(LDFLAGS_CHILD) $(LIBDIRS) $^ $(LIBS) -o $@ - $(NM) -f posix -l -n $@ >$@.map - $(ELF2X) -q $@ $@.exe - -build/parent: $(OFILES_PARENT) - @mkdir -p $(dir $@) - $(LD) $(LDFLAGS_EXE) $(LIBDIRS) $^ $(LIBS) -o $@ - $(NM) -f posix -l -n $@ >$@.map - $(ELF2X) -q $@ $@.exe - -build/child/%.o: child/%.c - @mkdir -p $(dir $@) - $(CC) $(CFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -build/child/%.o: child/%.cpp - @mkdir -p $(dir $@) - $(CXX) $(CPPFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -build/child/%.o: child/%.s - @mkdir -p $(dir $@) - $(CC) $(AFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -build/%.o: %.c - @mkdir -p $(dir $@) - $(CC) $(CFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -build/%.o: %.cpp - @mkdir -p $(dir $@) - $(CXX) $(CPPFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -build/%.o: %.s - @mkdir -p $(dir $@) - $(CC) $(AFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -clean: - rm -rf build diff --git a/examples/system/console/CMakeLists.txt b/examples/system/console/CMakeLists.txt new file mode 100644 index 0000000..acae08f --- /dev/null +++ b/examples/system/console/CMakeLists.txt @@ -0,0 +1,22 @@ +# PSn00bSDK example CMake script +# (C) 2021 spicyjpeg - MPL licensed + +cmake_minimum_required(VERSION 3.21) + +if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{PSN00BSDK_LIBS}) + set(CMAKE_TOOLCHAIN_FILE $ENV{PSN00BSDK_LIBS}/cmake/sdk.cmake) +endif() + +project( + console + LANGUAGES C + VERSION 1.0.0 + DESCRIPTION "PSn00bSDK stdio console example" + HOMEPAGE_URL "http://lameguy64.net/?page=psn00bsdk" +) + +file(GLOB _sources *.c) +psn00bsdk_add_executable(console STATIC ${_sources}) +#psn00bsdk_add_cd_image(console_iso console iso.xml DEPENDS console) + +install(FILES ${PROJECT_BINARY_DIR}/console.exe DESTINATION .) diff --git a/examples/system/console/makefile b/examples/system/console/makefile deleted file mode 100644 index addf02a..0000000 --- a/examples/system/console/makefile +++ /dev/null @@ -1,65 +0,0 @@ -# PSn00bSDK makefile template -# Part of the PSn00bSDK Project -# 2019 - 2021 Lameguy64 / Meido-Tek Productions - -## Settings - -PSN00BSDK_LIBS ?= ../../../libpsn00b - -# Edit this to point to psn00bsdk-setup.mk, or copy that over to your project's -# root folder (it only depends on environment variables). -include ../../../psn00bsdk-setup.mk - -# Project target name -TARGET = console - -## Files - -# Searches for C, C++ and S (assembler) files in local directory -CFILES = $(notdir $(wildcard *.c)) -CPPFILES= $(notdir $(wildcard *.cpp)) -AFILES = $(notdir $(wildcard *.s)) - -# Create names for object files -OFILES = $(addprefix build/,$(CFILES:.c=.o)) \ - $(addprefix build/,$(CPPFILES:.cpp=.o)) \ - $(addprefix build/,$(AFILES:.s=.o)) - -# Project specific includes and libraries -# (use -I for include dirs, -L for library dirs, -l for static libraries) -INCLUDE += -LIBDIRS += -LIBS += - -## Build rules - -#all: iso -all: build/$(TARGET) - -iso: build/$(TARGET) resources - $(MKPSXISO) -y -q iso.xml - -resources: - # Add commands to build/convert your assets here - #$(LZPACK) data.xml - -build/$(TARGET): $(OFILES) - @mkdir -p $(dir $@) - $(LD) $(LDFLAGS_EXE) $(LIBDIRS) $^ $(LIBS) -o $@ - $(NM) -f posix -l -n $@ >$@.map - $(ELF2X) -q $@ $@.exe - -build/%.o: %.c - @mkdir -p $(dir $@) - $(CC) $(CFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -build/%.o: %.cpp - @mkdir -p $(dir $@) - $(CXX) $(CPPFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -build/%.o: %.s - @mkdir -p $(dir $@) - $(CC) $(AFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -clean: - rm -rf build diff --git a/examples/system/dynlink/CMakeLists.txt b/examples/system/dynlink/CMakeLists.txt new file mode 100644 index 0000000..3af5d4b --- /dev/null +++ b/examples/system/dynlink/CMakeLists.txt @@ -0,0 +1,32 @@ +# PSn00bSDK example CMake script +# (C) 2021 spicyjpeg - MPL licensed + +cmake_minimum_required(VERSION 3.21) + +if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{PSN00BSDK_LIBS}) + set(CMAKE_TOOLCHAIN_FILE $ENV{PSN00BSDK_LIBS}/cmake/sdk.cmake) +endif() + +project( + dynlink + LANGUAGES C + VERSION 1.0.0 + DESCRIPTION "PSn00bSDK dynamic linker example" + HOMEPAGE_URL "http://lameguy64.net/?page=psn00bsdk" +) + +file(GLOB _sources *.c) +psn00bsdk_add_executable(dynlink_main DYNAMIC ${_sources}) +psn00bsdk_add_library (dynlink_cube SHARED library/cube.c) +psn00bsdk_add_library (dynlink_balls SHARED library/balls.c) +psn00bsdk_add_cd_image( + dynlink_iso dynlink iso.xml + DEPENDS dynlink_main dynlink_cube dynlink_balls +) + +install( + FILES + ${PROJECT_BINARY_DIR}/dynlink.bin + ${PROJECT_BINARY_DIR}/dynlink.cue + DESTINATION . +) diff --git a/examples/system/dynlink/iso.xml b/examples/system/dynlink/iso.xml index 76cc8fc..8f40510 100644 --- a/examples/system/dynlink/iso.xml +++ b/examples/system/dynlink/iso.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="utf-8"?> <iso_project - image_name="build/dynlink.bin" - cue_sheet="build/dynlink.cue" + image_name="${CD_IMAGE_NAME}.bin" + cue_sheet="${CD_IMAGE_NAME}.cue" > <track type="data"> <identifiers @@ -9,18 +9,18 @@ volume ="DYNLINK" volume_set ="DYNLINK" publisher ="MEIDOTEK" - data_preparer ="PSN00BSDK BUILD SCRIPT" + data_preparer ="PSN00BSDK ${PSN00BSDK_VERSION}" application ="PLAYSTATION" copyright ="README.TXT;1" /> <directory_tree> - <file name="SYSTEM.CNF" type="data" source="system.cnf" /> - <file name="MAIN.EXE" type="data" source="build/main.exe" /> - <file name="MAIN.MAP" type="data" source="build/main.map" /> + <file name="SYSTEM.CNF" type="data" source="${PROJECT_SOURCE_DIR}/system.cnf" /> + <file name="MAIN.EXE" type="data" source="dynlink_main.exe" /> + <file name="MAIN.MAP" type="data" source="dynlink_main.map" /> - <file name="CUBE.DLL" type="data" source="build/library/cube.dll" /> - <file name="BALLS.DLL" type="data" source="build/library/balls.dll" /> + <file name="CUBE.DLL" type="data" source="dynlink_cube.dll" /> + <file name="BALLS.DLL" type="data" source="dynlink_balls.dll" /> <dummy sectors="1024"/> </directory_tree> diff --git a/examples/system/dynlink/makefile b/examples/system/dynlink/makefile deleted file mode 100644 index b3fb298..0000000 --- a/examples/system/dynlink/makefile +++ /dev/null @@ -1,95 +0,0 @@ -# PSn00bSDK makefile template -# Part of the PSn00bSDK Project -# 2019 - 2021 Lameguy64 / Meido-Tek Productions - -## Settings - -PSN00BSDK_LIBS ?= ../../../libpsn00b - -# Edit this to point to psn00bsdk-setup.mk, or copy that over to your project's -# root folder (it only depends on environment variables). -include ../../../psn00bsdk-setup.mk - -# Project target name -#TARGET = dynlink - -## Files - -# Searches for C, C++ and S (assembler) files in local directory -CFILES_MAIN = $(notdir $(wildcard *.c)) -CPPFILES_MAIN = $(notdir $(wildcard *.cpp)) -AFILES_MAIN = $(notdir $(wildcard *.s)) - -CFILES_DLL = $(notdir $(wildcard library/*.c)) -CPPFILES_DLL = $(notdir $(wildcard library/*.cpp)) -AFILES_DLL = $(notdir $(wildcard library/*.s)) - -# Create names for object files -OFILES_MAIN = $(addprefix build/,$(CFILES_MAIN:.c=.o)) \ - $(addprefix build/,$(CPPFILES_MAIN:.cpp=.o)) \ - $(addprefix build/,$(AFILES_MAIN:.s=.o)) -OFILES_CUBE = build/library/cube.o -OFILES_BALLS = build/library/balls.o - -# Project specific includes and libraries -# (use -I for include dirs, -L for library dirs, -l for static libraries) -INCLUDE += -LIBDIRS += -LIBS += - -## Build rules - -all: iso -#all: build/library/cube build/library/balls build/main - -iso: build/library/cube build/library/balls build/main resources - $(MKPSXISO) -y -q iso.xml - -resources: - # Add commands to build/convert your assets here - #$(LZPACK) data.xml - -build/library/cube: $(OFILES_CUBE) - @mkdir -p $(dir $@) - $(LD) $(LDFLAGS_DLL) $^ -o $@ - #$(NM) -f posix -l -n $@ >$@.map - $(OBJCOPY) -O binary $@ $@.dll - -build/library/balls: $(OFILES_BALLS) - @mkdir -p $(dir $@) - $(LD) $(LDFLAGS_DLL) $^ -o $@ - #$(NM) -f posix -l -n $@ >$@.map - $(OBJCOPY) -O binary $@ $@.dll - -build/main: $(OFILES_MAIN) - @mkdir -p $(dir $@) - $(LD) $(LDFLAGS_EXEDYN) $(LIBDIRS) $^ $(LIBS) -o $@ - $(NM) -f posix -l -n $@ >$@.map - $(ELF2X) -q $@ $@.exe - -build/library/%.o: library/%.c - @mkdir -p $(dir $@) - $(CC) $(CFLAGS_DLL) $(INCLUDE) -c $< -o $@ - -build/library/%.o: library/%.cpp - @mkdir -p $(dir $@) - $(CXX) $(CPPFLAGS_DLL) $(INCLUDE) -c $< -o $@ - -build/library/%.o: library/%.s - @mkdir -p $(dir $@) - $(CC) $(AFLAGS_DLL) $(INCLUDE) -c $< -o $@ - -build/%.o: %.c - @mkdir -p $(dir $@) - $(CC) $(CFLAGS_EXEDYN) $(INCLUDE) -c $< -o $@ - -build/%.o: %.cpp - @mkdir -p $(dir $@) - $(CXX) $(CPPFLAGS_EXEDYN) $(INCLUDE) -c $< -o $@ - -build/%.o: %.s - @mkdir -p $(dir $@) - $(CC) $(AFLAGS_EXEDYN) $(INCLUDE) -c $< -o $@ - -clean: - rm -rf build diff --git a/examples/system/timer/CMakeLists.txt b/examples/system/timer/CMakeLists.txt new file mode 100644 index 0000000..189bf87 --- /dev/null +++ b/examples/system/timer/CMakeLists.txt @@ -0,0 +1,22 @@ +# PSn00bSDK example CMake script +# (C) 2021 spicyjpeg - MPL licensed + +cmake_minimum_required(VERSION 3.21) + +if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{PSN00BSDK_LIBS}) + set(CMAKE_TOOLCHAIN_FILE $ENV{PSN00BSDK_LIBS}/cmake/sdk.cmake) +endif() + +project( + timer + LANGUAGES C + VERSION 1.0.0 + DESCRIPTION "PSn00bSDK hardware timer example" + HOMEPAGE_URL "http://lameguy64.net/?page=psn00bsdk" +) + +file(GLOB _sources *.c) +psn00bsdk_add_executable(timer STATIC ${_sources}) +#psn00bsdk_add_cd_image(timer_iso timer iso.xml DEPENDS timer) + +install(FILES ${PROJECT_BINARY_DIR}/timer.exe DESTINATION .) diff --git a/examples/system/timer/makefile b/examples/system/timer/makefile deleted file mode 100644 index c418af4..0000000 --- a/examples/system/timer/makefile +++ /dev/null @@ -1,65 +0,0 @@ -# PSn00bSDK makefile template -# Part of the PSn00bSDK Project -# 2019 - 2021 Lameguy64 / Meido-Tek Productions - -## Settings - -PSN00BSDK_LIBS ?= ../../../libpsn00b - -# Edit this to point to psn00bsdk-setup.mk, or copy that over to your project's -# root folder (it only depends on environment variables). -include ../../../psn00bsdk-setup.mk - -# Project target name -TARGET = timer - -## Files - -# Searches for C, C++ and S (assembler) files in local directory -CFILES = $(notdir $(wildcard *.c)) -CPPFILES= $(notdir $(wildcard *.cpp)) -AFILES = $(notdir $(wildcard *.s)) - -# Create names for object files -OFILES = $(addprefix build/,$(CFILES:.c=.o)) \ - $(addprefix build/,$(CPPFILES:.cpp=.o)) \ - $(addprefix build/,$(AFILES:.s=.o)) - -# Project specific includes and libraries -# (use -I for include dirs, -L for library dirs, -l for static libraries) -INCLUDE += -LIBDIRS += -LIBS += - -## Build rules - -#all: iso -all: build/$(TARGET) - -iso: build/$(TARGET) resources - $(MKPSXISO) -y -q iso.xml - -resources: - # Add commands to build/convert your assets here - #$(LZPACK) data.xml - -build/$(TARGET): $(OFILES) - @mkdir -p $(dir $@) - $(LD) $(LDFLAGS_EXE) $(LIBDIRS) $^ $(LIBS) -o $@ - $(NM) -f posix -l -n $@ >$@.map - $(ELF2X) -q $@ $@.exe - -build/%.o: %.c - @mkdir -p $(dir $@) - $(CC) $(CFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -build/%.o: %.cpp - @mkdir -p $(dir $@) - $(CXX) $(CPPFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -build/%.o: %.s - @mkdir -p $(dir $@) - $(CC) $(AFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -clean: - rm -rf build diff --git a/examples/system/tty/CMakeLists.txt b/examples/system/tty/CMakeLists.txt new file mode 100644 index 0000000..024ccd4 --- /dev/null +++ b/examples/system/tty/CMakeLists.txt @@ -0,0 +1,22 @@ +# PSn00bSDK example CMake script +# (C) 2021 spicyjpeg - MPL licensed + +cmake_minimum_required(VERSION 3.21) + +if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{PSN00BSDK_LIBS}) + set(CMAKE_TOOLCHAIN_FILE $ENV{PSN00BSDK_LIBS}/cmake/sdk.cmake) +endif() + +project( + tty + LANGUAGES C + VERSION 1.0.0 + DESCRIPTION "PSn00bSDK stdio terminal example" + HOMEPAGE_URL "http://lameguy64.net/?page=psn00bsdk" +) + +file(GLOB _sources *.c) +psn00bsdk_add_executable(tty STATIC ${_sources}) +#psn00bsdk_add_cd_image(tty_iso tty iso.xml DEPENDS tty) + +install(FILES ${PROJECT_BINARY_DIR}/tty.exe DESTINATION .) diff --git a/examples/system/tty/makefile b/examples/system/tty/makefile deleted file mode 100644 index 381aa41..0000000 --- a/examples/system/tty/makefile +++ /dev/null @@ -1,65 +0,0 @@ -# PSn00bSDK makefile template -# Part of the PSn00bSDK Project -# 2019 - 2021 Lameguy64 / Meido-Tek Productions - -## Settings - -PSN00BSDK_LIBS ?= ../../../libpsn00b - -# Edit this to point to psn00bsdk-setup.mk, or copy that over to your project's -# root folder (it only depends on environment variables). -include ../../../psn00bsdk-setup.mk - -# Project target name -TARGET = tty - -## Files - -# Searches for C, C++ and S (assembler) files in local directory -CFILES = $(notdir $(wildcard *.c)) -CPPFILES= $(notdir $(wildcard *.cpp)) -AFILES = $(notdir $(wildcard *.s)) - -# Create names for object files -OFILES = $(addprefix build/,$(CFILES:.c=.o)) \ - $(addprefix build/,$(CPPFILES:.cpp=.o)) \ - $(addprefix build/,$(AFILES:.s=.o)) - -# Project specific includes and libraries -# (use -I for include dirs, -L for library dirs, -l for static libraries) -INCLUDE += -LIBDIRS += -LIBS += - -## Build rules - -#all: iso -all: build/$(TARGET) - -iso: build/$(TARGET) resources - $(MKPSXISO) -y -q iso.xml - -resources: - # Add commands to build/convert your assets here - #$(LZPACK) data.xml - -build/$(TARGET): $(OFILES) - @mkdir -p $(dir $@) - $(LD) $(LDFLAGS_EXE) $(LIBDIRS) $^ $(LIBS) -o $@ - $(NM) -f posix -l -n $@ >$@.map - $(ELF2X) -q $@ $@.exe - -build/%.o: %.c - @mkdir -p $(dir $@) - $(CC) $(CFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -build/%.o: %.cpp - @mkdir -p $(dir $@) - $(CXX) $(CPPFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -build/%.o: %.s - @mkdir -p $(dir $@) - $(CC) $(AFLAGS_EXE) $(INCLUDE) -c $< -o $@ - -clean: - rm -rf build |
