diff options
| author | spicyjpeg <88942473+spicyjpeg@users.noreply.github.com> | 2021-08-17 11:36:56 +0000 |
|---|---|---|
| committer | spicyjpeg <88942473+spicyjpeg@users.noreply.github.com> | 2021-08-17 11:36:56 +0000 |
| commit | 89751f29467b359339a8c8b57c218cc3328bae43 (patch) | |
| tree | f92eeff576fea528e6a5c5a984207aac9e0d2b8c /examples/system | |
| parent | 5f5461879c73720359e87fa41cbfe8c452f5155e (diff) | |
| download | psn00bsdk-89751f29467b359339a8c8b57c218cc3328bae43.tar.gz | |
Rewritten all Makefiles, set up proper GCC options, added iso.xml to template
Diffstat (limited to 'examples/system')
| -rw-r--r-- | examples/system/childexec/child/child.c (renamed from examples/system/childexec/child.c) | 0 | ||||
| -rw-r--r-- | examples/system/childexec/child_exe.s | 2 | ||||
| -rw-r--r-- | examples/system/childexec/makefile | 105 | ||||
| -rw-r--r-- | examples/system/console/makefile | 81 | ||||
| -rw-r--r-- | examples/system/timer/makefile | 76 | ||||
| -rw-r--r-- | examples/system/tty/makefile | 81 |
6 files changed, 227 insertions, 118 deletions
diff --git a/examples/system/childexec/child.c b/examples/system/childexec/child/child.c index 2ddfa73..2ddfa73 100644 --- a/examples/system/childexec/child.c +++ b/examples/system/childexec/child/child.c diff --git a/examples/system/childexec/child_exe.s b/examples/system/childexec/child_exe.s index 842ac88..66bd0e2 100644 --- a/examples/system/childexec/child_exe.s +++ b/examples/system/childexec/child_exe.s @@ -3,4 +3,4 @@ .global child_exe # Insert spoopypasta .type child_exe, @object child_exe: - .incbin "child.exe"
\ No newline at end of file + .incbin "build/child/child.exe"
\ No newline at end of file diff --git a/examples/system/childexec/makefile b/examples/system/childexec/makefile index 30229ae..e801739 100644 --- a/examples/system/childexec/makefile +++ b/examples/system/childexec/makefile @@ -1,36 +1,93 @@ -include ../../examples-setup.mk +# PSn00bSDK makefile template +# Part of the PSn00bSDK Project +# 2019 - 2021 Lameguy64 / Meido-Tek Productions -INCLUDE += -LIBDIRS += +## Settings -LIBS = -lpsxgpu -lpsxgte -lpsxspu -lpsxetc -lpsxapi -lc +PSN00BSDK_LIBS ?= ../../../libpsn00b -CFLAGS = -g -O2 -fno-builtin -fdata-sections -ffunction-sections -CPPFLAGS = $(CFLAGS) -fno-exceptions -AFLAGS = -g -msoft-float -LDFLAGS = -g -gc-sections \ - -T $(GCC_BASE)/$(PREFIX)/lib/ldscripts/elf32elmip.x +# Edit this to point to psn00bsdk-setup.mk, or copy that over to your project's +# root folder (it only depends on environment variables). +include ../../../psn00bsdk-setup.mk -LDFLAGS_P = $(LDFLAGS) -Ttext=0x80010000 -LDFLAGS_C = $(LDFLAGS) -Ttext=0x80030000 +# Project target name +#TARGET = childexec -all: child parent +## Files -child: build/child.o - $(LD) $(LDFLAGS_C) $(LIBDIRS) build/child.o $(LIBS) -o child.elf - elf2x -q child.elf +# Searches for C, C++ and S (assembler) files in local directory +CFILES_PARENT = $(notdir $(wildcard *.c)) +CPPFILES_PARENT = $(notdir $(wildcard *.cpp)) +AFILES_PARENT = $(notdir $(wildcard *.s)) + +CFILES_CHILD = $(notdir $(wildcard child/*.c)) +CPPFILES_CHILD = $(notdir $(wildcard child/*.cpp)) +AFILES_CHILD = $(notdir $(wildcard child/*.s)) + +# Create names for object files +OFILES_PARENT = $(addprefix build/,$(CFILES_PARENT:.c=.o)) \ + $(addprefix build/,$(CPPFILES_PARENT:.cpp=.o)) \ + $(addprefix build/,$(AFILES_PARENT:.s=.o)) +OFILES_CHILD = $(addprefix build/child/,$(CFILES_CHILD:.c=.o)) \ + $(addprefix build/child/,$(CPPFILES_CHILD:.cpp=.o)) \ + $(addprefix build/child/,$(AFILES_CHILD:.s=.o)) + +# Project specific includes and libraries +# (use -I for include dirs, -L for library dirs, -l for static libraries) +INCLUDE += +LIBDIRS += +LIBS += + +# Relocate the child executable to 0x30000 +LDFLAGS_CHILD = -Ttext=0x80030000 + +## Build rules + +#all: iso +all: build/child/child build/parent + +iso: build/child/child build/parent resources + $(MKPSXISO) -y -q iso.xml + +resources: + # Add commands to build/convert your assets here + #$(LZPACK) data.xml + +build/child/child: $(OFILES_CHILD) + @mkdir -p $(dir $@) + $(LD) $(LDFLAGS_EXE) $(LDFLAGS_CHILD) $(LIBDIRS) $^ $(LIBS) -o $@ + $(NM) -f posix -l -n $@ >$@.map + $(ELF2X) -q $@ $@.exe + +build/parent: $(OFILES_PARENT) + @mkdir -p $(dir $@) + $(LD) $(LDFLAGS_EXE) $(LIBDIRS) $^ $(LIBS) -o $@ + $(NM) -f posix -l -n $@ >$@.map + $(ELF2X) -q $@ $@.exe + +build/child/%.o: child/%.c + @mkdir -p $(dir $@) + $(CC) $(CFLAGS_EXE) $(INCLUDE) -c $< -o $@ + +build/child/%.o: child/%.cpp + @mkdir -p $(dir $@) + $(CXX) $(CPPFLAGS_EXE) $(INCLUDE) -c $< -o $@ + +build/child/%.o: child/%.s + @mkdir -p $(dir $@) + $(CC) $(AFLAGS_EXE) $(INCLUDE) -c $< -o $@ -parent: build/parent.o build/child_exe.o - $(LD) $(LDFLAGS_P) $(LIBDIRS) build/parent.o build/child_exe.o $(LIBS) -o parent.elf - elf2x -q parent.elf - build/%.o: %.c @mkdir -p $(dir $@) - $(CC) $(CFLAGS) $(INCLUDE) -c $< -o $@ - + $(CC) $(CFLAGS_EXE) $(INCLUDE) -c $< -o $@ + +build/%.o: %.cpp + @mkdir -p $(dir $@) + $(CXX) $(CPPFLAGS_EXE) $(INCLUDE) -c $< -o $@ + build/%.o: %.s @mkdir -p $(dir $@) - $(CC) $(AFLAGS) $(INCLUDE) -c $< -o $@ - + $(CC) $(AFLAGS_EXE) $(INCLUDE) -c $< -o $@ + clean: - rm -rf build parent.elf parent.exe child.elf child.exe + rm -rf build diff --git a/examples/system/console/makefile b/examples/system/console/makefile index 1ee638f..addf02a 100644 --- a/examples/system/console/makefile +++ b/examples/system/console/makefile @@ -1,54 +1,65 @@ -include ../../examples-setup.mk +# PSn00bSDK makefile template +# Part of the PSn00bSDK Project +# 2019 - 2021 Lameguy64 / Meido-Tek Productions + +## Settings + +PSN00BSDK_LIBS ?= ../../../libpsn00b + +# Edit this to point to psn00bsdk-setup.mk, or copy that over to your project's +# root folder (it only depends on environment variables). +include ../../../psn00bsdk-setup.mk # Project target name -TARGET = console.elf +TARGET = console + +## Files # Searches for C, C++ and S (assembler) files in local directory -CFILES = $(notdir $(wildcard *.c)) -CPPFILES = $(notdir $(wildcard *.cpp)) -AFILES = $(notdir $(wildcard *.s)) +CFILES = $(notdir $(wildcard *.c)) +CPPFILES= $(notdir $(wildcard *.cpp)) +AFILES = $(notdir $(wildcard *.s)) -# Determine object files -OFILES = $(addprefix build/,$(CFILES:.c=.o)) \ - $(addprefix build/,$(CPPFILES:.cpp=.o)) \ - $(addprefix build/,$(AFILES:.s=.o)) +# Create names for object files +OFILES = $(addprefix build/,$(CFILES:.c=.o)) \ + $(addprefix build/,$(CPPFILES:.cpp=.o)) \ + $(addprefix build/,$(AFILES:.s=.o)) -# Project specific include and library directories -# (use -I for include dirs, -L for library dirs) -INCLUDE += -LIBDIRS += +# Project specific includes and libraries +# (use -I for include dirs, -L for library dirs, -l for static libraries) +INCLUDE += +LIBDIRS += +LIBS += -# Libraries to link -LIBS = -lpsxsio -lpsxgpu -lpsxgte -lpsxspu -lpsxetc -lpsxapi -lc +## Build rules -# C compiler flags -CFLAGS = -g -O2 -fno-builtin -fdata-sections -ffunction-sections +#all: iso +all: build/$(TARGET) -# C++ compiler flags -CPPFLAGS = $(CFLAGS) -fno-exceptions +iso: build/$(TARGET) resources + $(MKPSXISO) -y -q iso.xml -# Assembler flags -AFLAGS = -g -msoft-float +resources: + # Add commands to build/convert your assets here + #$(LZPACK) data.xml -# Linker flags -LDFLAGS = -g -Ttext=0x80010000 -gc-sections \ - -T $(GCC_BASE)/$(PREFIX)/lib/ldscripts/elf32elmip.x +build/$(TARGET): $(OFILES) + @mkdir -p $(dir $@) + $(LD) $(LDFLAGS_EXE) $(LIBDIRS) $^ $(LIBS) -o $@ + $(NM) -f posix -l -n $@ >$@.map + $(ELF2X) -q $@ $@.exe -all: $(OFILES) - $(LD) $(LDFLAGS) $(LIBDIRS) $(OFILES) $(LIBS) -o $(TARGET) - elf2x -q $(TARGET) - build/%.o: %.c @mkdir -p $(dir $@) - $(CC) $(CFLAGS) $(INCLUDE) -c $< -o $@ - + $(CC) $(CFLAGS_EXE) $(INCLUDE) -c $< -o $@ + build/%.o: %.cpp @mkdir -p $(dir $@) - $(CXX) $(AFLAGS) $(INCLUDE) -c $< -o $@ - + $(CXX) $(CPPFLAGS_EXE) $(INCLUDE) -c $< -o $@ + build/%.o: %.s @mkdir -p $(dir $@) - $(CC) $(AFLAGS) $(INCLUDE) -c $< -o $@ - + $(CC) $(AFLAGS_EXE) $(INCLUDE) -c $< -o $@ + clean: - rm -rf build $(TARGET) $(TARGET:.elf=.exe) + rm -rf build diff --git a/examples/system/timer/makefile b/examples/system/timer/makefile index a8defe7..c418af4 100644 --- a/examples/system/timer/makefile +++ b/examples/system/timer/makefile @@ -1,35 +1,65 @@ -include ../../examples-setup.mk +# PSn00bSDK makefile template +# Part of the PSn00bSDK Project +# 2019 - 2021 Lameguy64 / Meido-Tek Productions -TARGET = timer.elf +## Settings -CFILES = $(notdir $(wildcard *.c)) -CPPFILES = $(notdir $(wildcard *.cpp)) -AFILES = $(notdir $(wildcard *.s)) +PSN00BSDK_LIBS ?= ../../../libpsn00b -OFILES = $(addprefix build/,$(CFILES:.c=.o) $(CPPFILES:.cpp=.o) $(AFILES:.s=.o)) +# Edit this to point to psn00bsdk-setup.mk, or copy that over to your project's +# root folder (it only depends on environment variables). +include ../../../psn00bsdk-setup.mk -INCLUDE += -LIBDIRS += +# Project target name +TARGET = timer -LIBS = -lpsxgpu -lpsxgte -lpsxspu -lpsxetc -lpsxapi -lc +## Files -CFLAGS = -g -O2 -fno-builtin -fdata-sections -ffunction-sections -CPPFLAGS = $(CFLAGS) -fno-exceptions -AFLAGS = -g -msoft-float -LDFLAGS = -g -Ttext=0x80010000 -gc-sections \ - -T $(GCC_BASE)/$(PREFIX)/lib/ldscripts/elf32elmip.x +# Searches for C, C++ and S (assembler) files in local directory +CFILES = $(notdir $(wildcard *.c)) +CPPFILES= $(notdir $(wildcard *.cpp)) +AFILES = $(notdir $(wildcard *.s)) + +# Create names for object files +OFILES = $(addprefix build/,$(CFILES:.c=.o)) \ + $(addprefix build/,$(CPPFILES:.cpp=.o)) \ + $(addprefix build/,$(AFILES:.s=.o)) + +# Project specific includes and libraries +# (use -I for include dirs, -L for library dirs, -l for static libraries) +INCLUDE += +LIBDIRS += +LIBS += + +## Build rules + +#all: iso +all: build/$(TARGET) + +iso: build/$(TARGET) resources + $(MKPSXISO) -y -q iso.xml + +resources: + # Add commands to build/convert your assets here + #$(LZPACK) data.xml + +build/$(TARGET): $(OFILES) + @mkdir -p $(dir $@) + $(LD) $(LDFLAGS_EXE) $(LIBDIRS) $^ $(LIBS) -o $@ + $(NM) -f posix -l -n $@ >$@.map + $(ELF2X) -q $@ $@.exe -all: $(OFILES) - $(LD) $(LDFLAGS) $(LIBDIRS) $(OFILES) $(LIBS) -o $(TARGET) - elf2x -q $(TARGET) - build/%.o: %.c @mkdir -p $(dir $@) - $(CC) $(CFLAGS) $(INCLUDE) -c $< -o $@ - + $(CC) $(CFLAGS_EXE) $(INCLUDE) -c $< -o $@ + +build/%.o: %.cpp + @mkdir -p $(dir $@) + $(CXX) $(CPPFLAGS_EXE) $(INCLUDE) -c $< -o $@ + build/%.o: %.s @mkdir -p $(dir $@) - $(CC) $(AFLAGS) $(INCLUDE) -c $< -o $@ - + $(CC) $(AFLAGS_EXE) $(INCLUDE) -c $< -o $@ + clean: - rm -rf build $(TARGET) $(TARGET:.elf=.exe) + rm -rf build diff --git a/examples/system/tty/makefile b/examples/system/tty/makefile index 43893d5..381aa41 100644 --- a/examples/system/tty/makefile +++ b/examples/system/tty/makefile @@ -1,54 +1,65 @@ -include ../../examples-setup.mk +# PSn00bSDK makefile template +# Part of the PSn00bSDK Project +# 2019 - 2021 Lameguy64 / Meido-Tek Productions + +## Settings + +PSN00BSDK_LIBS ?= ../../../libpsn00b + +# Edit this to point to psn00bsdk-setup.mk, or copy that over to your project's +# root folder (it only depends on environment variables). +include ../../../psn00bsdk-setup.mk # Project target name -TARGET = tty.elf +TARGET = tty + +## Files # Searches for C, C++ and S (assembler) files in local directory -CFILES = $(notdir $(wildcard *.c)) -CPPFILES = $(notdir $(wildcard *.cpp)) -AFILES = $(notdir $(wildcard *.s)) +CFILES = $(notdir $(wildcard *.c)) +CPPFILES= $(notdir $(wildcard *.cpp)) +AFILES = $(notdir $(wildcard *.s)) -# Determine object files -OFILES = $(addprefix build/,$(CFILES:.c=.o)) \ - $(addprefix build/,$(CPPFILES:.cpp=.o)) \ - $(addprefix build/,$(AFILES:.s=.o)) +# Create names for object files +OFILES = $(addprefix build/,$(CFILES:.c=.o)) \ + $(addprefix build/,$(CPPFILES:.cpp=.o)) \ + $(addprefix build/,$(AFILES:.s=.o)) -# Project specific include and library directories -# (use -I for include dirs, -L for library dirs) -INCLUDE += -LIBDIRS += +# Project specific includes and libraries +# (use -I for include dirs, -L for library dirs, -l for static libraries) +INCLUDE += +LIBDIRS += +LIBS += -# Libraries to link -LIBS = -lpsxgpu -lpsxgte -lpsxspu -lpsxetc -lpsxapi -lc +## Build rules -# C compiler flags -CFLAGS = -g -O2 -fno-builtin -fdata-sections -ffunction-sections +#all: iso +all: build/$(TARGET) -# C++ compiler flags -CPPFLAGS = $(CFLAGS) -fno-exceptions +iso: build/$(TARGET) resources + $(MKPSXISO) -y -q iso.xml -# Assembler flags -AFLAGS = -g -msoft-float +resources: + # Add commands to build/convert your assets here + #$(LZPACK) data.xml -# Linker flags -LDFLAGS = -g -Ttext=0x80010000 -gc-sections \ - -T $(GCC_BASE)/$(PREFIX)/lib/ldscripts/elf32elmip.x +build/$(TARGET): $(OFILES) + @mkdir -p $(dir $@) + $(LD) $(LDFLAGS_EXE) $(LIBDIRS) $^ $(LIBS) -o $@ + $(NM) -f posix -l -n $@ >$@.map + $(ELF2X) -q $@ $@.exe -all: $(OFILES) - $(LD) $(LDFLAGS) $(LIBDIRS) $(OFILES) $(LIBS) -o $(TARGET) - elf2x -q $(TARGET) - build/%.o: %.c @mkdir -p $(dir $@) - $(CC) $(CFLAGS) $(INCLUDE) -c $< -o $@ - + $(CC) $(CFLAGS_EXE) $(INCLUDE) -c $< -o $@ + build/%.o: %.cpp @mkdir -p $(dir $@) - $(CXX) $(AFLAGS) $(INCLUDE) -c $< -o $@ - + $(CXX) $(CPPFLAGS_EXE) $(INCLUDE) -c $< -o $@ + build/%.o: %.s @mkdir -p $(dir $@) - $(CC) $(AFLAGS) $(INCLUDE) -c $< -o $@ - + $(CC) $(AFLAGS_EXE) $(INCLUDE) -c $< -o $@ + clean: - rm -rf build $(TARGET) $(TARGET:.elf=.exe) + rm -rf build |
