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| author | John Wilbert M. Villamor <lameguy64@gmail.com> | 2020-04-24 19:01:28 +0800 |
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| committer | John Wilbert M. Villamor <lameguy64@gmail.com> | 2020-04-24 19:01:28 +0800 |
| commit | 1aa0e17df7c325a41de8cf8a57f52ed853f08bf3 (patch) | |
| tree | 5ec7f69ca0104f2b0a41e2ee7d3cb0cf0c9c54c5 /examples/system/console | |
| parent | e82da2abe4c264d4b48a48d79cf9b8e4c4fb8ab6 (diff) | |
| download | psn00bsdk-1aa0e17df7c325a41de8cf8a57f52ed853f08bf3.tar.gz | |
Refined toolchain instructions, organized examples, added automatic retry for CdRead(), added FIOCSCAN ioctl in psxsio TTY driver, added tty and console examples.
Diffstat (limited to 'examples/system/console')
| -rw-r--r-- | examples/system/console/ball16c.h | 16 | ||||
| -rw-r--r-- | examples/system/console/main.c | 284 | ||||
| -rw-r--r-- | examples/system/console/makefile | 60 |
3 files changed, 360 insertions, 0 deletions
diff --git a/examples/system/console/ball16c.h b/examples/system/console/ball16c.h new file mode 100644 index 0000000..c79f273 --- /dev/null +++ b/examples/system/console/ball16c.h @@ -0,0 +1,16 @@ +unsigned int ball16c_size=192; +unsigned char ball16c[] = { +0x10,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x2c,0x00,0x00,0x00,0xc0,0x03,0x10, +0x01,0x10,0x00,0x01,0x00,0x00,0x00,0x31,0xc6,0x73,0xce,0x94,0xd2,0x07,0x9d, +0xd6,0xda,0x38,0xe3,0xef,0xbd,0x9b,0xef,0x8c,0xb1,0xc6,0x98,0xde,0xfb,0x4a, +0xa9,0xa4,0x90,0xad,0xb5,0x00,0x00,0x8c,0x00,0x00,0x00,0xc0,0x03,0x00,0x01, +0x04,0x00,0x10,0x00,0x00,0x00,0x10,0x22,0x12,0x02,0x00,0x00,0x00,0x10,0x32, +0x33,0x23,0x11,0x04,0x00,0x00,0x23,0x55,0x66,0x35,0x72,0x47,0x00,0x20,0x52, +0x86,0x68,0x36,0x12,0x97,0x0a,0x20,0x65,0xbb,0x8b,0x36,0x12,0x91,0x04,0x31, +0x85,0xbb,0x68,0x35,0x12,0x97,0xdc,0x32,0x86,0x8b,0x56,0x35,0x73,0x97,0xa4, +0x32,0x66,0x68,0x55,0x23,0x71,0x9e,0xac,0x32,0x65,0x56,0x33,0x13,0x71,0xce, +0xa4,0x21,0x33,0x33,0x23,0x11,0xe7,0xc9,0xd4,0x12,0x22,0x22,0x13,0x71,0xe7, +0xc9,0xda,0x10,0x17,0x11,0x77,0x77,0x9e,0x4c,0x0d,0x40,0x77,0x71,0xe7,0x9e, +0xc9,0xd4,0x0d,0x00,0x94,0x99,0x99,0xcc,0x4c,0xda,0x00,0x00,0xa0,0xc4,0xc4, +0x44,0xda,0x0d,0x00,0x00,0x00,0xd0,0xaa,0xda,0x0d,0x00,0x00 +}; diff --git a/examples/system/console/main.c b/examples/system/console/main.c new file mode 100644 index 0000000..988b428 --- /dev/null +++ b/examples/system/console/main.c @@ -0,0 +1,284 @@ +/* + * LibPSn00b Example Programs + * + * Text Console Example + * 2020 Meido-Tek Productions / PSn00bSDK Project + * + * This example demonstrates a tty text console implementation for gameplay + * sections, or sections with continuously updating graphics. The console is + * brought up by the tilde key in which, execution of the gameplay section would + * get paused until the console is exited. A fully asynchronous implementation + * should be possible, but this is beyond the scope of this simple example. + * + * + * Example by Lameguy64 + * + * Changelog: + * + * April 23, 2020 - Initial version. + * + */ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <ioctl.h> +#include <sys/fcntl.h> +#include <psxapi.h> +#include <psxetc.h> +#include <psxgte.h> +#include <psxgpu.h> +#include <psxsio.h> +#include "ball16c.h" + + +#define MAX_BALLS 1024 + +#define OT_LEN 8 + +#define SCREEN_XRES 640 +#define SCREEN_YRES 480 + +#define CENTER_X SCREEN_XRES/2 +#define CENTER_Y SCREEN_YRES/2 + + +/* Display and drawing environments */ +DISPENV disp; +DRAWENV draw; + +char pribuff[2][65536]; /* Primitive packet buffers */ +unsigned int ot[2][OT_LEN]; /* Ordering tables */ +char *nextpri; /* Pointer to next packet buffer offset */ +int db = 0; /* Double buffer index */ + + +/* Ball struct and array */ +typedef struct { + short x,y; + short xdir,ydir; + unsigned char r,g,b,p; +} BALL_TYPE; + +BALL_TYPE balls[MAX_BALLS]; + + +/* TIM image parameters for loading the ball texture and drawing sprites */ +TIM_IMAGE tim; + + +void init() { + + int i; + + /* Reset GPU (also installs event handler for VSync) */ + printf("Init GPU... "); + ResetGraph( 0 ); + printf("Done.\n"); + + + printf("Set video mode... "); + + /* Set display and draw environment parameters */ + SetDefDispEnv( &disp, 0, 0, SCREEN_XRES, SCREEN_YRES ); + SetDefDrawEnv( &draw, 0, 0, SCREEN_XRES, SCREEN_YRES ); + disp.isinter = 1; /* Enable interlace (required for hires) */ + + /* Set clear color, area clear and dither processing */ + setRGB0( &draw, 63, 0, 127 ); + draw.isbg = 1; + draw.dtd = 1; + + /* Apply the display and drawing environments */ + PutDispEnv( &disp ); + PutDrawEnv( &draw ); + + /* Enable video output */ + SetDispMask( 1 ); + + printf("Done.\n"); + + + /* Upload the ball texture */ + printf("Upload texture... "); + GetTimInfo( (unsigned int*)ball16c, &tim ); /* Get TIM parameters */ + + LoadImage( tim.prect, tim.paddr ); /* Upload texture to VRAM */ + if( tim.mode & 0x8 ) { + LoadImage( tim.crect, tim.caddr ); /* Upload CLUT if present */ + } + + printf("Done.\n"); + + + /* Calculate ball positions */ + printf("Calculating balls... "); + + for( i=0; i<MAX_BALLS; i++ ) + { + balls[i].x = (rand()%624); + balls[i].y = (rand()%464); + balls[i].xdir = 1-(rand()%3); + balls[i].ydir = 1-(rand()%3); + if( !balls[i].xdir ) balls[i].xdir = 1; + if( !balls[i].ydir ) balls[i].ydir = 1; + balls[i].xdir *= 2; + balls[i].ydir *= 2; + balls[i].r = (rand()%256); + balls[i].g = (rand()%256); + balls[i].b = (rand()%256); + } + + printf("Done.\n"); + +} + + +void do_console(void) +{ + char line[32]; + + /* Print console banner */ + printf("\nConsole mode! Enter 'exit' to return to gameplay.\n"); + + /* The parser loop */ + while(1) + { + /* Print a prompt character and read a line of input */ + putchar('>'); + gets(line); + + /* Exit the parser if the text entered is exit */ + if( strcmp(line, "exit") == 0 ) + break; + + /* Print the input */ + printf("You entered: %s\n", line); + } +} + + +int main(int argc, const char* argv[]) { + + SPRT_16 *sprt; + DR_TPAGE *tpri; + + int i,counter=0; + + + /* Init graphics and stuff before doing anything else */ + init(); + + + /* Uncomment this line if you don't have tty interfaces + * provided by n00brom or similar development environments with tty */ + AddSIO(115200); + + + /* Main loop */ + printf("Entering loop...\n"); + + while(1) + { + /* FIOCSCAN will return a non-zero value when there's + * input pending in tty, file handle 0 is usually stdin */ + if( ioctl(0, FIOCSCAN, 0) ) + { + /* Get the character */ + i = getchar(); + + /* If the key that's pressed is a tilde, enter the console */ + if( i == '`' ) + do_console(); + } + + /* Clear ordering table and set start address of primitive + * buffer for next frame */ + ClearOTagR(ot[db], OT_LEN); + nextpri = pribuff[db]; + + /* Sort a balls snake */ + sprt = (SPRT_16*)nextpri; + srand(64); + for( i=0; i<32; i++ ) + { + setSprt16(sprt); + setXY0(sprt, + (CENTER_X-8)+(isin((counter-(i<<4))<<3)>>5), + (CENTER_Y-8)-(icos((counter-(i<<2))<<3)>>5)); + setRGB0(sprt, rand()%256, rand()%256, rand()%256); + setUV0(sprt, 0, 0); + setClut(sprt, tim.crect->x, tim.crect->y); + + addPrim(ot[db]+(OT_LEN-1), sprt); + sprt++; + + } + + /* Sort the balls */ + for( i=0; i<MAX_BALLS; i++ ) + { + setSprt16(sprt); + setXY0(sprt, balls[i].x, balls[i].y); + setRGB0(sprt, balls[i].r, balls[i].g, balls[i].b); + setUV0(sprt, 0, 0 ); + setClut(sprt, tim.crect->x, tim.crect->y); + + addPrim(ot[db]+(OT_LEN-1), sprt); + sprt++; + + balls[i].x += balls[i].xdir; + balls[i].y += balls[i].ydir; + + if( ( balls[i].x+16 ) > 640 ) + { + balls[i].xdir = -2; + } + else if( balls[i].x < 0 ) + { + balls[i].xdir = 2; + } + + if( ( balls[i].y+16 ) > 480 ) + { + balls[i].ydir = -2; + } + else if( balls[i].y < 0 ) + { + balls[i].ydir = 2; + } + + } + + nextpri = (char*)sprt; + + + /* Sort a TPage primitive so the sprites will draw pixels from + * the correct texture page in VRAM */ + tpri = (DR_TPAGE*)nextpri; + setDrawTPage(tpri, 0, 0, + getTPage(0, 0, tim.prect->x, tim.prect->y)); + addPrim(ot[db]+(OT_LEN-1), tpri); + nextpri += sizeof(DR_TPAGE); + + /* Wait for GPU and VSync */ + DrawSync(0); + VSync(0); + + /* Since draw.isbg is non-zero this clears the screen */ + PutDrawEnv(&draw); + + /* Begin drawing the new frame */ + DrawOTag(ot[db]+(OT_LEN-1)); + + /* Alternate to the next buffer */ + db = !db; + + /* Increment counter for the snake animation */ + counter++; + + } + + return 0; + +} diff --git a/examples/system/console/makefile b/examples/system/console/makefile new file mode 100644 index 0000000..0c27b55 --- /dev/null +++ b/examples/system/console/makefile @@ -0,0 +1,60 @@ +include ../../sdk-common.mk + +# Project target name +TARGET = console.elf + +# Searches for C, C++ and S (assembler) files in local directory +CFILES = $(notdir $(wildcard *.c)) +CPPFILES = $(notdir $(wildcard *.cpp)) +AFILES = $(notdir $(wildcard *.s)) + +# Determine object files +OFILES = $(addprefix build/,$(CFILES:.c=.o)) \ + $(addprefix build/,$(CPPFILES:.cpp=.o)) \ + $(addprefix build/,$(AFILES:.s=.o)) + +# Project specific include and library directories +# (use -I for include dirs, -L for library dirs) +INCLUDE += +LIBDIRS += + +# Libraries to link +LIBS = -lpsxsio -lpsxetc -lpsxgpu -lpsxgte -lpsxspu -lpsxapi -lc + +# C compiler flags +CFLAGS = -g -O2 -fno-builtin -fdata-sections -ffunction-sections + +# C++ compiler flags +CPPFLAGS = $(CFLAGS) -fno-exceptions + +# Assembler flags +AFLAGS = -g -msoft-float + +# Linker flags +LDFLAGS = -g -Ttext=0x80010000 -gc-sections \ + -T $(GCC_BASE)/mipsel-unknown-elf/lib/ldscripts/elf32elmip.x + +# Toolchain programs +CC = $(PREFIX)gcc +CXX = $(PREFIX)g++ +AS = $(PREFIX)as +LD = $(PREFIX)ld + +all: $(OFILES) + $(LD) $(LDFLAGS) $(LIBDIRS) $(OFILES) $(LIBS) -o $(TARGET) + elf2x -q $(TARGET) + +build/%.o: %.c + @mkdir -p $(dir $@) + $(CC) $(CFLAGS) $(INCLUDE) -c $< -o $@ + +build/%.o: %.cpp + @mkdir -p $(dir $@) + $(CXX) $(AFLAGS) $(INCLUDE) -c $< -o $@ + +build/%.o: %.s + @mkdir -p $(dir $@) + $(CC) $(AFLAGS) $(INCLUDE) -c $< -o $@ + +clean: + rm -rf build $(TARGET) $(TARGET:.elf=.exe) |
