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authorJohn Wilbert M. Villamor <lameguy64@gmail.com>2020-04-24 19:01:28 +0800
committerJohn Wilbert M. Villamor <lameguy64@gmail.com>2020-04-24 19:01:28 +0800
commit1aa0e17df7c325a41de8cf8a57f52ed853f08bf3 (patch)
tree5ec7f69ca0104f2b0a41e2ee7d3cb0cf0c9c54c5 /examples/system/console
parente82da2abe4c264d4b48a48d79cf9b8e4c4fb8ab6 (diff)
downloadpsn00bsdk-1aa0e17df7c325a41de8cf8a57f52ed853f08bf3.tar.gz
Refined toolchain instructions, organized examples, added automatic retry for CdRead(), added FIOCSCAN ioctl in psxsio TTY driver, added tty and console examples.
Diffstat (limited to 'examples/system/console')
-rw-r--r--examples/system/console/ball16c.h16
-rw-r--r--examples/system/console/main.c284
-rw-r--r--examples/system/console/makefile60
3 files changed, 360 insertions, 0 deletions
diff --git a/examples/system/console/ball16c.h b/examples/system/console/ball16c.h
new file mode 100644
index 0000000..c79f273
--- /dev/null
+++ b/examples/system/console/ball16c.h
@@ -0,0 +1,16 @@
+unsigned int ball16c_size=192;
+unsigned char ball16c[] = {
+0x10,0x00,0x00,0x00,0x08,0x00,0x00,0x00,0x2c,0x00,0x00,0x00,0xc0,0x03,0x10,
+0x01,0x10,0x00,0x01,0x00,0x00,0x00,0x31,0xc6,0x73,0xce,0x94,0xd2,0x07,0x9d,
+0xd6,0xda,0x38,0xe3,0xef,0xbd,0x9b,0xef,0x8c,0xb1,0xc6,0x98,0xde,0xfb,0x4a,
+0xa9,0xa4,0x90,0xad,0xb5,0x00,0x00,0x8c,0x00,0x00,0x00,0xc0,0x03,0x00,0x01,
+0x04,0x00,0x10,0x00,0x00,0x00,0x10,0x22,0x12,0x02,0x00,0x00,0x00,0x10,0x32,
+0x33,0x23,0x11,0x04,0x00,0x00,0x23,0x55,0x66,0x35,0x72,0x47,0x00,0x20,0x52,
+0x86,0x68,0x36,0x12,0x97,0x0a,0x20,0x65,0xbb,0x8b,0x36,0x12,0x91,0x04,0x31,
+0x85,0xbb,0x68,0x35,0x12,0x97,0xdc,0x32,0x86,0x8b,0x56,0x35,0x73,0x97,0xa4,
+0x32,0x66,0x68,0x55,0x23,0x71,0x9e,0xac,0x32,0x65,0x56,0x33,0x13,0x71,0xce,
+0xa4,0x21,0x33,0x33,0x23,0x11,0xe7,0xc9,0xd4,0x12,0x22,0x22,0x13,0x71,0xe7,
+0xc9,0xda,0x10,0x17,0x11,0x77,0x77,0x9e,0x4c,0x0d,0x40,0x77,0x71,0xe7,0x9e,
+0xc9,0xd4,0x0d,0x00,0x94,0x99,0x99,0xcc,0x4c,0xda,0x00,0x00,0xa0,0xc4,0xc4,
+0x44,0xda,0x0d,0x00,0x00,0x00,0xd0,0xaa,0xda,0x0d,0x00,0x00
+};
diff --git a/examples/system/console/main.c b/examples/system/console/main.c
new file mode 100644
index 0000000..988b428
--- /dev/null
+++ b/examples/system/console/main.c
@@ -0,0 +1,284 @@
+/*
+ * LibPSn00b Example Programs
+ *
+ * Text Console Example
+ * 2020 Meido-Tek Productions / PSn00bSDK Project
+ *
+ * This example demonstrates a tty text console implementation for gameplay
+ * sections, or sections with continuously updating graphics. The console is
+ * brought up by the tilde key in which, execution of the gameplay section would
+ * get paused until the console is exited. A fully asynchronous implementation
+ * should be possible, but this is beyond the scope of this simple example.
+ *
+ *
+ * Example by Lameguy64
+ *
+ * Changelog:
+ *
+ * April 23, 2020 - Initial version.
+ *
+ */
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <string.h>
+#include <ioctl.h>
+#include <sys/fcntl.h>
+#include <psxapi.h>
+#include <psxetc.h>
+#include <psxgte.h>
+#include <psxgpu.h>
+#include <psxsio.h>
+#include "ball16c.h"
+
+
+#define MAX_BALLS 1024
+
+#define OT_LEN 8
+
+#define SCREEN_XRES 640
+#define SCREEN_YRES 480
+
+#define CENTER_X SCREEN_XRES/2
+#define CENTER_Y SCREEN_YRES/2
+
+
+/* Display and drawing environments */
+DISPENV disp;
+DRAWENV draw;
+
+char pribuff[2][65536]; /* Primitive packet buffers */
+unsigned int ot[2][OT_LEN]; /* Ordering tables */
+char *nextpri; /* Pointer to next packet buffer offset */
+int db = 0; /* Double buffer index */
+
+
+/* Ball struct and array */
+typedef struct {
+ short x,y;
+ short xdir,ydir;
+ unsigned char r,g,b,p;
+} BALL_TYPE;
+
+BALL_TYPE balls[MAX_BALLS];
+
+
+/* TIM image parameters for loading the ball texture and drawing sprites */
+TIM_IMAGE tim;
+
+
+void init() {
+
+ int i;
+
+ /* Reset GPU (also installs event handler for VSync) */
+ printf("Init GPU... ");
+ ResetGraph( 0 );
+ printf("Done.\n");
+
+
+ printf("Set video mode... ");
+
+ /* Set display and draw environment parameters */
+ SetDefDispEnv( &disp, 0, 0, SCREEN_XRES, SCREEN_YRES );
+ SetDefDrawEnv( &draw, 0, 0, SCREEN_XRES, SCREEN_YRES );
+ disp.isinter = 1; /* Enable interlace (required for hires) */
+
+ /* Set clear color, area clear and dither processing */
+ setRGB0( &draw, 63, 0, 127 );
+ draw.isbg = 1;
+ draw.dtd = 1;
+
+ /* Apply the display and drawing environments */
+ PutDispEnv( &disp );
+ PutDrawEnv( &draw );
+
+ /* Enable video output */
+ SetDispMask( 1 );
+
+ printf("Done.\n");
+
+
+ /* Upload the ball texture */
+ printf("Upload texture... ");
+ GetTimInfo( (unsigned int*)ball16c, &tim ); /* Get TIM parameters */
+
+ LoadImage( tim.prect, tim.paddr ); /* Upload texture to VRAM */
+ if( tim.mode & 0x8 ) {
+ LoadImage( tim.crect, tim.caddr ); /* Upload CLUT if present */
+ }
+
+ printf("Done.\n");
+
+
+ /* Calculate ball positions */
+ printf("Calculating balls... ");
+
+ for( i=0; i<MAX_BALLS; i++ )
+ {
+ balls[i].x = (rand()%624);
+ balls[i].y = (rand()%464);
+ balls[i].xdir = 1-(rand()%3);
+ balls[i].ydir = 1-(rand()%3);
+ if( !balls[i].xdir ) balls[i].xdir = 1;
+ if( !balls[i].ydir ) balls[i].ydir = 1;
+ balls[i].xdir *= 2;
+ balls[i].ydir *= 2;
+ balls[i].r = (rand()%256);
+ balls[i].g = (rand()%256);
+ balls[i].b = (rand()%256);
+ }
+
+ printf("Done.\n");
+
+}
+
+
+void do_console(void)
+{
+ char line[32];
+
+ /* Print console banner */
+ printf("\nConsole mode! Enter 'exit' to return to gameplay.\n");
+
+ /* The parser loop */
+ while(1)
+ {
+ /* Print a prompt character and read a line of input */
+ putchar('>');
+ gets(line);
+
+ /* Exit the parser if the text entered is exit */
+ if( strcmp(line, "exit") == 0 )
+ break;
+
+ /* Print the input */
+ printf("You entered: %s\n", line);
+ }
+}
+
+
+int main(int argc, const char* argv[]) {
+
+ SPRT_16 *sprt;
+ DR_TPAGE *tpri;
+
+ int i,counter=0;
+
+
+ /* Init graphics and stuff before doing anything else */
+ init();
+
+
+ /* Uncomment this line if you don't have tty interfaces
+ * provided by n00brom or similar development environments with tty */
+ AddSIO(115200);
+
+
+ /* Main loop */
+ printf("Entering loop...\n");
+
+ while(1)
+ {
+ /* FIOCSCAN will return a non-zero value when there's
+ * input pending in tty, file handle 0 is usually stdin */
+ if( ioctl(0, FIOCSCAN, 0) )
+ {
+ /* Get the character */
+ i = getchar();
+
+ /* If the key that's pressed is a tilde, enter the console */
+ if( i == '`' )
+ do_console();
+ }
+
+ /* Clear ordering table and set start address of primitive
+ * buffer for next frame */
+ ClearOTagR(ot[db], OT_LEN);
+ nextpri = pribuff[db];
+
+ /* Sort a balls snake */
+ sprt = (SPRT_16*)nextpri;
+ srand(64);
+ for( i=0; i<32; i++ )
+ {
+ setSprt16(sprt);
+ setXY0(sprt,
+ (CENTER_X-8)+(isin((counter-(i<<4))<<3)>>5),
+ (CENTER_Y-8)-(icos((counter-(i<<2))<<3)>>5));
+ setRGB0(sprt, rand()%256, rand()%256, rand()%256);
+ setUV0(sprt, 0, 0);
+ setClut(sprt, tim.crect->x, tim.crect->y);
+
+ addPrim(ot[db]+(OT_LEN-1), sprt);
+ sprt++;
+
+ }
+
+ /* Sort the balls */
+ for( i=0; i<MAX_BALLS; i++ )
+ {
+ setSprt16(sprt);
+ setXY0(sprt, balls[i].x, balls[i].y);
+ setRGB0(sprt, balls[i].r, balls[i].g, balls[i].b);
+ setUV0(sprt, 0, 0 );
+ setClut(sprt, tim.crect->x, tim.crect->y);
+
+ addPrim(ot[db]+(OT_LEN-1), sprt);
+ sprt++;
+
+ balls[i].x += balls[i].xdir;
+ balls[i].y += balls[i].ydir;
+
+ if( ( balls[i].x+16 ) > 640 )
+ {
+ balls[i].xdir = -2;
+ }
+ else if( balls[i].x < 0 )
+ {
+ balls[i].xdir = 2;
+ }
+
+ if( ( balls[i].y+16 ) > 480 )
+ {
+ balls[i].ydir = -2;
+ }
+ else if( balls[i].y < 0 )
+ {
+ balls[i].ydir = 2;
+ }
+
+ }
+
+ nextpri = (char*)sprt;
+
+
+ /* Sort a TPage primitive so the sprites will draw pixels from
+ * the correct texture page in VRAM */
+ tpri = (DR_TPAGE*)nextpri;
+ setDrawTPage(tpri, 0, 0,
+ getTPage(0, 0, tim.prect->x, tim.prect->y));
+ addPrim(ot[db]+(OT_LEN-1), tpri);
+ nextpri += sizeof(DR_TPAGE);
+
+ /* Wait for GPU and VSync */
+ DrawSync(0);
+ VSync(0);
+
+ /* Since draw.isbg is non-zero this clears the screen */
+ PutDrawEnv(&draw);
+
+ /* Begin drawing the new frame */
+ DrawOTag(ot[db]+(OT_LEN-1));
+
+ /* Alternate to the next buffer */
+ db = !db;
+
+ /* Increment counter for the snake animation */
+ counter++;
+
+ }
+
+ return 0;
+
+}
diff --git a/examples/system/console/makefile b/examples/system/console/makefile
new file mode 100644
index 0000000..0c27b55
--- /dev/null
+++ b/examples/system/console/makefile
@@ -0,0 +1,60 @@
+include ../../sdk-common.mk
+
+# Project target name
+TARGET = console.elf
+
+# Searches for C, C++ and S (assembler) files in local directory
+CFILES = $(notdir $(wildcard *.c))
+CPPFILES = $(notdir $(wildcard *.cpp))
+AFILES = $(notdir $(wildcard *.s))
+
+# Determine object files
+OFILES = $(addprefix build/,$(CFILES:.c=.o)) \
+ $(addprefix build/,$(CPPFILES:.cpp=.o)) \
+ $(addprefix build/,$(AFILES:.s=.o))
+
+# Project specific include and library directories
+# (use -I for include dirs, -L for library dirs)
+INCLUDE +=
+LIBDIRS +=
+
+# Libraries to link
+LIBS = -lpsxsio -lpsxetc -lpsxgpu -lpsxgte -lpsxspu -lpsxapi -lc
+
+# C compiler flags
+CFLAGS = -g -O2 -fno-builtin -fdata-sections -ffunction-sections
+
+# C++ compiler flags
+CPPFLAGS = $(CFLAGS) -fno-exceptions
+
+# Assembler flags
+AFLAGS = -g -msoft-float
+
+# Linker flags
+LDFLAGS = -g -Ttext=0x80010000 -gc-sections \
+ -T $(GCC_BASE)/mipsel-unknown-elf/lib/ldscripts/elf32elmip.x
+
+# Toolchain programs
+CC = $(PREFIX)gcc
+CXX = $(PREFIX)g++
+AS = $(PREFIX)as
+LD = $(PREFIX)ld
+
+all: $(OFILES)
+ $(LD) $(LDFLAGS) $(LIBDIRS) $(OFILES) $(LIBS) -o $(TARGET)
+ elf2x -q $(TARGET)
+
+build/%.o: %.c
+ @mkdir -p $(dir $@)
+ $(CC) $(CFLAGS) $(INCLUDE) -c $< -o $@
+
+build/%.o: %.cpp
+ @mkdir -p $(dir $@)
+ $(CXX) $(AFLAGS) $(INCLUDE) -c $< -o $@
+
+build/%.o: %.s
+ @mkdir -p $(dir $@)
+ $(CC) $(AFLAGS) $(INCLUDE) -c $< -o $@
+
+clean:
+ rm -rf build $(TARGET) $(TARGET:.elf=.exe)