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| author | John Wilbert M. Villamor <lameguy64@gmail.com> | 2020-04-24 19:01:28 +0800 |
|---|---|---|
| committer | John Wilbert M. Villamor <lameguy64@gmail.com> | 2020-04-24 19:01:28 +0800 |
| commit | 1aa0e17df7c325a41de8cf8a57f52ed853f08bf3 (patch) | |
| tree | 5ec7f69ca0104f2b0a41e2ee7d3cb0cf0c9c54c5 /examples/gte | |
| parent | e82da2abe4c264d4b48a48d79cf9b8e4c4fb8ab6 (diff) | |
| download | psn00bsdk-1aa0e17df7c325a41de8cf8a57f52ed853f08bf3.tar.gz | |
Refined toolchain instructions, organized examples, added automatic retry for CdRead(), added FIOCSCAN ioctl in psxsio TTY driver, added tty and console examples.
Diffstat (limited to 'examples/gte')
| -rw-r--r-- | examples/gte/main.c | 313 | ||||
| -rw-r--r-- | examples/gte/makefile | 39 |
2 files changed, 0 insertions, 352 deletions
diff --git a/examples/gte/main.c b/examples/gte/main.c deleted file mode 100644 index 432ef95..0000000 --- a/examples/gte/main.c +++ /dev/null @@ -1,313 +0,0 @@ -/* - * LibPSn00b Example Programs - * - * GTE Graphics Example - * 2019 Meido-Tek Productions / PSn00bSDK Project - * - * Renders a spinning 3D cube with light source calculation - * using GTE macros. - * - * - * Example by Lameguy64 - * - * Changelog: - * - * Jan 26, 2019 - Initial version. - * - */ - -#include <stdio.h> -#include <psxgpu.h> -#include <psxgte.h> -#include <inline_c.h> - -/* OT and Packet Buffer sizes */ -#define OT_LEN 256 -#define PACKET_LEN 1024 - -/* Screen resolution */ -#define SCREEN_XRES 320 -#define SCREEN_YRES 240 - -/* Screen center position */ -#define CENTERX SCREEN_XRES>>1 -#define CENTERY SCREEN_YRES>>1 - - -/* Double buffer structure */ -typedef struct { - DISPENV disp; /* Display environment */ - DRAWENV draw; /* Drawing environment */ - int ot[OT_LEN]; /* Ordering table */ - char p[PACKET_LEN]; /* Packet buffer */ -} DB; - -/* Double buffer variables */ -DB db[2]; -int db_active = 0; -char *db_nextpri; - - -/* For easier handling of vertex indices */ -typedef struct { - short v0,v1,v2,v3; -} INDEX; - -/* Cube vertices */ -SVECTOR cube_verts[] = { - { -100, -100, -100, 0 }, - { 100, -100, -100, 0 }, - { -100, 100, -100, 0 }, - { 100, 100, -100, 0 }, - { 100, -100, 100, 0 }, - { -100, -100, 100, 0 }, - { 100, 100, 100, 0 }, - { -100, 100, 100, 0 } -}; - -/* Cube face normals */ -SVECTOR cube_norms[] = { - { 0, 0, -ONE, 0 }, - { 0, 0, ONE, 0 }, - { 0, -ONE, 0, 0 }, - { 0, ONE, 0, 0 }, - { -ONE, 0, 0, 0 }, - { ONE, 0, 0, 0 } -}; - -/* Cube vertex indices */ -INDEX cube_indices[] = { - { 0, 1, 2, 3 }, - { 4, 5, 6, 7 }, - { 5, 4, 0, 1 }, - { 6, 7, 3, 2 }, - { 0, 2, 5, 7 }, - { 3, 1, 6, 4 } -}; - -/* Number of faces of cube */ -#define CUBE_FACES 6 - - -/* Light color matrix */ -/* Each column represents the color matrix of each light source and is */ -/* used as material color when using gte_ncs() or multiplied by a */ -/* source color when using gte_nccs(). 4096 is 1.0 in this matrix */ -/* A column of zeroes disables the light source. */ -MATRIX color_mtx = { - ONE, 0, 0, /* Red */ - ONE, 0, 0, /* Green */ - ONE, 0, 0 /* Blue */ -}; - -/* Light matrix */ -/* Each row represents a vector direction of each light source. */ -/* An entire row of zeroes disables the light source. */ -MATRIX light_mtx = { - /* X, Y, Z */ - -2048 , -2048 , -2048, - 0 , 0 , 0, - 0 , 0 , 0 -}; - - -/* Function declarations */ -void init(); -void display(); - - -/* Main function */ -int main() { - - int i,p,xy_temp; - - SVECTOR rot = { 0 }; /* Rotation vector for Rotmatrix */ - VECTOR pos = { 0, 0, 400 }; /* Translation vector for TransMatrix */ - MATRIX mtx,lmtx; /* Rotation matrices for geometry and lighting */ - - POLY_F4 *pol4; /* Flat shaded quad primitive pointer */ - - - /* Init graphics and GTE */ - init(); - - - /* Main loop */ - while( 1 ) { - - /* Set rotation and translation to the matrix */ - RotMatrix( &rot, &mtx ); - TransMatrix( &mtx, &pos ); - - /* Multiply light matrix by rotation matrix so light source */ - /* won't appear relative to the model's rotation */ - MulMatrix0( &light_mtx, &mtx, &lmtx ); - - /* Set rotation and translation matrix */ - gte_SetRotMatrix( &mtx ); - gte_SetTransMatrix( &mtx ); - - /* Set light matrix */ - gte_SetLightMatrix( &lmtx ); - - /* Make the cube SPEEN */ - rot.vx += 16; - rot.vz += 16; - - - /* Draw the cube */ - pol4 = (POLY_F4*)db_nextpri; - - for( i=0; i<CUBE_FACES; i++ ) { - - /* Load the first 3 vertices of a quad to the GTE */ - gte_ldv3( - &cube_verts[cube_indices[i].v0], - &cube_verts[cube_indices[i].v1], - &cube_verts[cube_indices[i].v2] ); - - /* Rotation, Translation and Perspective Triple */ - gte_rtpt(); - - /* Compute normal clip for backface culling */ - gte_nclip(); - - /* Get result*/ - gte_stopz( &p ); - - /* Skip this face if backfaced */ - if( p < 0 ) - continue; - - /* Calculate average Z for depth sorting */ - gte_avsz4(); - gte_stotz( &p ); - - /* Skip if clipping off */ - /* (the shift right operator is to scale the depth precision) */ - if( (p>>2) > OT_LEN ) - continue; - - /* Initialize a quad primitive */ - setPolyF4( pol4 ); - - /* Set the projected vertices to the primitive */ - gte_stsxy0( &pol4->x0 ); - gte_stsxy1( &pol4->x1 ); - gte_stsxy2( &pol4->x2 ); - - /* Compute the last vertex and set the result */ - gte_ldv0( &cube_verts[cube_indices[i].v3] ); - gte_rtps(); - gte_stsxy( &pol4->x3 ); - - /* Load primitive color even though gte_ncs() doesn't use it. */ - /* This is so the GTE will output a color result with the */ - /* correct primitive code. */ - gte_ldrgb( &pol4->r0 ); - - /* Load the face normal */ - gte_ldv0( &cube_norms[i] ); - - /* Normal Color Single */ - gte_ncs(); - - /* Store result to the primitive */ - gte_strgb( &pol4->r0 ); - - /* Sort primitive to the ordering table */ - addPrim( db[db_active].ot+(p>>2), pol4 ); - - /* Advance to make another primitive */ - pol4++; - - } - - /* Update nextpri variable */ - /* (IMPORTANT if you plan to sort more primitives after this) */ - db_nextpri = (char*)pol4; - - /* Swap buffers and draw the primitives */ - display(); - - } - - return 0; - -} - -void init() { - - /* Reset the GPU, also installs a VSync event handler */ - ResetGraph( 0 ); - - /* Set display and draw environment areas */ - /* (display and draw areas must be separate, otherwise hello flicker) */ - SetDefDispEnv( &db[0].disp, 0, 0, SCREEN_XRES, SCREEN_YRES ); - SetDefDrawEnv( &db[0].draw, SCREEN_XRES, 0, SCREEN_XRES, SCREEN_YRES ); - - /* Enable draw area clear and dither processing */ - setRGB0( &db[0].draw, 63, 0, 127 ); - db[0].draw.isbg = 1; - db[0].draw.dtd = 1; - - - /* Define the second set of display/draw environments */ - SetDefDispEnv( &db[1].disp, SCREEN_XRES, 0, SCREEN_XRES, SCREEN_YRES ); - SetDefDrawEnv( &db[1].draw, 0, 0, SCREEN_XRES, SCREEN_YRES ); - - setRGB0( &db[1].draw, 63, 0, 127 ); - db[1].draw.isbg = 1; - db[1].draw.dtd = 1; - - - /* Apply the drawing environment of the first double buffer */ - PutDrawEnv( &db[0].draw ); - - - /* Clear both ordering tables to make sure they are clean at the start */ - ClearOTagR( db[0].ot, OT_LEN ); - ClearOTagR( db[1].ot, OT_LEN ); - - /* Set primitive pointer address */ - db_nextpri = db[0].p; - - /* Initialize the GTE */ - InitGeom(); - - /* Set GTE offset (recommended method of centering) */ - gte_SetGeomOffset( CENTERX, CENTERY ); - - /* Set screen depth (basically FOV control, W/2 works best) */ - gte_SetGeomScreen( CENTERX ); - - /* Set light ambient color and light color matrix */ - gte_SetBackColor( 63, 63, 63 ); - gte_SetColorMatrix( &color_mtx ); - -} - -void display() { - - /* Wait for GPU to finish drawing and vertical retrace */ - DrawSync( 0 ); - VSync( 0 ); - - /* Swap buffers */ - db_active ^= 1; - db_nextpri = db[db_active].p; - - /* Clear the OT of the next frame */ - ClearOTagR( db[db_active].ot, OT_LEN ); - - /* Apply display/drawing environments */ - PutDrawEnv( &db[db_active].draw ); - PutDispEnv( &db[db_active].disp ); - - /* Enable display */ - SetDispMask( 1 ); - - /* Start drawing the OT of the last buffer */ - DrawOTag( db[1-db_active].ot+(OT_LEN-1) ); - -}
\ No newline at end of file diff --git a/examples/gte/makefile b/examples/gte/makefile deleted file mode 100644 index 2be2374..0000000 --- a/examples/gte/makefile +++ /dev/null @@ -1,39 +0,0 @@ -include ../sdk-common.mk - -TARGET = gte.elf - -CFILES = $(notdir $(wildcard *.c)) -CPPFILES = $(notdir $(wildcard *.cpp)) -AFILES = $(notdir $(wildcard *.s)) - -OFILES = $(addprefix build/,$(CFILES:.c=.o) $(CPPFILES:.cpp=.o) $(AFILES:.s=.o)) - -INCLUDE += -LIBDIRS += - -LIBS = -lc -lpsxetc -lpsxgpu -lpsxgte -lpsxspu -lpsxapi -lc - -CFLAGS = -g -O2 -fno-builtin -fdata-sections -ffunction-sections -CPPFLAGS = $(CFLAGS) -fno-exceptions -AFLAGS = -g -msoft-float -LDFLAGS = -g -Ttext=0x80010000 -gc-sections -T $(GCC_BASE)/mipsel-unknown-elf/lib/ldscripts/elf32elmip.x - -CC = $(PREFIX)gcc -CXX = $(PREFIX)g++ -AS = $(PREFIX)as -LD = $(PREFIX)ld - -all: $(OFILES) - $(LD) $(LDFLAGS) $(LIBDIRS) $(OFILES) $(LIBS) -o $(TARGET) - elf2x -q $(TARGET) - -build/%.o: %.c - @mkdir -p $(dir $@) - $(CC) $(CFLAGS) $(INCLUDE) -c $< -o $@ - -build/%.o: %.s - @mkdir -p $(dir $@) - $(CC) $(AFLAGS) $(INCLUDE) -c $< -o $@ - -clean: - rm -rf build $(TARGET) $(TARGET:.elf=.exe) |
