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authorJohn "Lameguy" Wilbert Villamor <lameguy64@gmail.com>2021-10-15 09:22:45 +0800
committerGitHub <noreply@github.com>2021-10-15 09:22:45 +0800
commitdd0f088aaa4c6bf013643be2d1d8621dbffdb000 (patch)
treed848d6ce007d8bb9357c8b99d6a0a39ec41d244e /examples/demos
parent9e08d1047fa8deeb3ccb3ce9bb11d69e25a52d56 (diff)
parenteb719a424e6a16fb64209139a32c9f8a7235a929 (diff)
downloadpsn00bsdk-dd0f088aaa4c6bf013643be2d1d8621dbffdb000.tar.gz
Merge pull request #38 from spicyjpeg/cmake
Full CMake support (in place of makefiles)
Diffstat (limited to 'examples/demos')
-rw-r--r--examples/demos/n00bdemo/CMakeLists.txt50
-rw-r--r--examples/demos/n00bdemo/data.h4
-rw-r--r--examples/demos/n00bdemo/data.s.template (renamed from examples/demos/n00bdemo/data.s)8
-rw-r--r--examples/demos/n00bdemo/data.xml49
-rw-r--r--examples/demos/n00bdemo/data.xml.template49
-rw-r--r--examples/demos/n00bdemo/logo.c2
-rw-r--r--examples/demos/n00bdemo/main.c10
-rw-r--r--examples/demos/n00bdemo/makefile65
8 files changed, 113 insertions, 124 deletions
diff --git a/examples/demos/n00bdemo/CMakeLists.txt b/examples/demos/n00bdemo/CMakeLists.txt
new file mode 100644
index 0000000..0b51beb
--- /dev/null
+++ b/examples/demos/n00bdemo/CMakeLists.txt
@@ -0,0 +1,50 @@
+# PSn00bSDK example CMake script
+# (C) 2021 spicyjpeg - MPL licensed
+
+cmake_minimum_required(VERSION 3.21)
+
+if(NOT DEFINED CMAKE_TOOLCHAIN_FILE AND DEFINED ENV{PSN00BSDK_LIBS})
+ set(CMAKE_TOOLCHAIN_FILE $ENV{PSN00BSDK_LIBS}/cmake/sdk.cmake)
+endif()
+
+project(
+ n00bdemo
+ LANGUAGES C ASM
+ VERSION 1.0.0
+ DESCRIPTION "n00bdemo (PSn00bSDK demo)"
+ HOMEPAGE_URL "http://lameguy64.net/?page=psn00bsdk"
+)
+
+set(DATA_DIR ${PROJECT_SOURCE_DIR}/data)
+
+configure_file(data.s.template data.s)
+configure_file(data.xml.template data.xml)
+
+# Add a build step to pack assets into a single .LZP file. This archive is then
+# embedded into the binary through data.s, which is in turn generated from
+# data.s.template. Note that, since we specify dependencies, CMake can detect
+# when source assets are edited and rebuild the archive automatically.
+file(GLOB _assets ${DATA_DIR}/*.tim ${DATA_DIR}/*.smd)
+add_custom_command(
+ COMMAND ${LZPACK} -y data.xml
+ OUTPUT data.lzp
+ BYPRODUCTS textures.qlp
+ DEPENDS ${_assets}
+ COMMENT "Building LZP archive"
+)
+
+file(GLOB _sources *.s *.c)
+psn00bsdk_add_executable(
+ n00bdemo STATIC
+ ${_sources}
+ ${PROJECT_BINARY_DIR}/data.s
+)
+target_include_directories(n00bdemo PRIVATE ${PROJECT_SOURCE_DIR})
+#psn00bsdk_add_cd_image(n00bdemo_iso n00bdemo iso.xml DEPENDS n00bdemo)
+
+# Ensure data.lzp is built before the executable. Due to CMake's limitations we
+# actually have to wrap it in a dummy target.
+add_custom_target(n00bdemo_data DEPENDS data.lzp)
+add_dependencies(n00bdemo n00bdemo_data)
+
+install(FILES ${PROJECT_BINARY_DIR}/n00bdemo.exe DESTINATION .)
diff --git a/examples/demos/n00bdemo/data.h b/examples/demos/n00bdemo/data.h
index 3be0e3d..9e64ea1 100644
--- a/examples/demos/n00bdemo/data.h
+++ b/examples/demos/n00bdemo/data.h
@@ -1,7 +1,9 @@
#ifndef _DATA_H
#define _DATA_H
-extern unsigned char lz_resources[];
+extern unsigned char _lz_resources[];
+
+#define lz_resources ((const LZP_HEAD*) _lz_resources)
/*extern unsigned char smd_mtekdisk[];
extern unsigned char smd_mtektext[];
diff --git a/examples/demos/n00bdemo/data.s b/examples/demos/n00bdemo/data.s.template
index f3b2a83..9fbef2e 100644
--- a/examples/demos/n00bdemo/data.s
+++ b/examples/demos/n00bdemo/data.s.template
@@ -1,9 +1,9 @@
.section .data
-.global lz_resources
-.type lz_resources, @object
-lz_resources:
- .incbin "build/data.lzp"
+.global _lz_resources
+.type _lz_resources, @object
+_lz_resources:
+ .incbin "${PROJECT_BINARY_DIR}/data.lzp"
#.global smd_mtekdisk
#.type smd_mtekdisk, @object
diff --git a/examples/demos/n00bdemo/data.xml b/examples/demos/n00bdemo/data.xml
deleted file mode 100644
index 6761f16..0000000
--- a/examples/demos/n00bdemo/data.xml
+++ /dev/null
@@ -1,49 +0,0 @@
-<lzp_project>
-
- <create packname="build/textures.qlp" format="qlp">
-
- <file alias="petscum">data/petscum16c.tim</file>
- <file alias="bungirl">data/bungirl.tim</file>
-
- <!-- These are for the timerift background -->
- <file alias="clocktex">data/clktower.tim</file>
- <file alias="riftbldg1">data/riftbld1.tim</file>
- <file alias="riftbldg2">data/riftbld2.tim</file>
- <file alias="hatkid">data/hatkid.tim</file>
-
- <file alias="celmap">data/celmapi.tim</file>
-
- <file alias="lamelotl">data/lamelotl16c.tim</file>
- <file alias="n00blogo">data/n00blogo-pixel.tim</file>
- <file alias="font">data/font.tim</file>
-
- </create>
-
- <create packname="build/data.lzp" format="lzp">
-
- <!-- intro assets -->
- <file alias="mtekdisk">data/mtekdisk.smd</file>
- <file alias="mtektext">data/mtektext.smd</file>
- <file alias="starsprite">data/star.smd</file>
- <file alias="psn00blogo">data/psn00blogo.smd</file>
- <file alias="n00blogo">data/logo.smd</file>
-
- <!-- lighting demo assets -->
- <file alias="lightworld">data/petscum.smd</file>
- <file alias="lightbulb">data/bulb.smd</file>
-
- <!-- Hi-res bungirl demo assets -->
- <file alias="bungirl">data/bungirl.smd</file>
-
- <file alias="starmask">data/star_mask.smd</file>
- <file alias="timerift">data/timerift.smd</file>
- <file alias="rbowshade">data/rbowshade.smd</file>
-
- <file alias="hatkid">data/hatkid.smd</file>
-
- <!-- Global textures -->
- <file alias="textures">build/textures.qlp</file>
-
- </create>
-
-</lzp_project> \ No newline at end of file
diff --git a/examples/demos/n00bdemo/data.xml.template b/examples/demos/n00bdemo/data.xml.template
new file mode 100644
index 0000000..057d6a6
--- /dev/null
+++ b/examples/demos/n00bdemo/data.xml.template
@@ -0,0 +1,49 @@
+<lzp_project>
+
+ <create packname="textures.qlp" format="qlp">
+
+ <file alias="petscum">${DATA_DIR}/petscum16c.tim</file>
+ <file alias="bungirl">${DATA_DIR}/bungirl.tim</file>
+
+ <!-- These are for the timerift background -->
+ <file alias="clocktex">${DATA_DIR}/clktower.tim</file>
+ <file alias="riftbldg1">${DATA_DIR}/riftbld1.tim</file>
+ <file alias="riftbldg2">${DATA_DIR}/riftbld2.tim</file>
+ <file alias="hatkid">${DATA_DIR}/hatkid.tim</file>
+
+ <file alias="celmap">${DATA_DIR}/celmapi.tim</file>
+
+ <file alias="lamelotl">${DATA_DIR}/lamelotl16c.tim</file>
+ <file alias="n00blogo">${DATA_DIR}/n00blogo-pixel.tim</file>
+ <file alias="font">${DATA_DIR}/font.tim</file>
+
+ </create>
+
+ <create packname="data.lzp" format="lzp">
+
+ <!-- intro assets -->
+ <file alias="mtekdisk">${DATA_DIR}/mtekdisk.smd</file>
+ <file alias="mtektext">${DATA_DIR}/mtektext.smd</file>
+ <file alias="starsprite">${DATA_DIR}/star.smd</file>
+ <file alias="psn00blogo">${DATA_DIR}/psn00blogo.smd</file>
+ <file alias="n00blogo">${DATA_DIR}/logo.smd</file>
+
+ <!-- lighting demo assets -->
+ <file alias="lightworld">${DATA_DIR}/petscum.smd</file>
+ <file alias="lightbulb">${DATA_DIR}/bulb.smd</file>
+
+ <!-- Hi-res bungirl demo assets -->
+ <file alias="bungirl">${DATA_DIR}/bungirl.smd</file>
+
+ <file alias="starmask">${DATA_DIR}/star_mask.smd</file>
+ <file alias="timerift">${DATA_DIR}/timerift.smd</file>
+ <file alias="rbowshade">${DATA_DIR}/rbowshade.smd</file>
+
+ <file alias="hatkid">${DATA_DIR}/hatkid.smd</file>
+
+ <!-- Global textures -->
+ <file alias="textures">textures.qlp</file>
+
+ </create>
+
+</lzp_project> \ No newline at end of file
diff --git a/examples/demos/n00bdemo/logo.c b/examples/demos/n00bdemo/logo.c
index 2cebf6b..d10b5b4 100644
--- a/examples/demos/n00bdemo/logo.c
+++ b/examples/demos/n00bdemo/logo.c
@@ -7,7 +7,7 @@
#include <inline_c.h>
#include "malloc.h"
#include "smd.h"
-#include "lzp.h"
+#include <lzp/lzp.h>
#include "disp.h"
#include "data.h"
diff --git a/examples/demos/n00bdemo/main.c b/examples/demos/n00bdemo/main.c
index 623d8cc..ba21d88 100644
--- a/examples/demos/n00bdemo/main.c
+++ b/examples/demos/n00bdemo/main.c
@@ -29,8 +29,8 @@
#include <psxspu.h>
#include <inline_c.h>
#include <string.h>
-#include <lzp.h>
-#include <lzqlp.h>
+#include <lzp/lzp.h>
+#include <lzp/lzqlp.h>
#include "malloc.h"
#include "smd.h"
@@ -85,11 +85,12 @@ void loadTextures() {
Unpack textures from an embedded LZP archive and upload them to VRAM.
*/
int i;
- int *tex_buff,*ttim,j;
+ int *ttim,j;
+ QLP_HEAD *tex_buff;
TIM_IMAGE tim;
i = lzpSearchFile( "textures", lz_resources );
- tex_buff = (int*)malloc( lzpFileSize( lz_resources, i ) );
+ tex_buff = (QLP_HEAD*)malloc( lzpFileSize( lz_resources, i ) );
lzpUnpackFile( tex_buff, lz_resources, i );
@@ -148,6 +149,7 @@ void loadTextures() {
font_tpage = getTPage( 0, 1, tim.prect->x, tim.prect->y )|0x200;
font_clut = getClut( tim.crect->x, tim.crect->y );
+ free( tex_buff );
}
void unpackModels() {
diff --git a/examples/demos/n00bdemo/makefile b/examples/demos/n00bdemo/makefile
deleted file mode 100644
index 9206e09..0000000
--- a/examples/demos/n00bdemo/makefile
+++ /dev/null
@@ -1,65 +0,0 @@
-# PSn00bSDK makefile template
-# Part of the PSn00bSDK Project
-# 2019 - 2021 Lameguy64 / Meido-Tek Productions
-
-## Settings
-
-PSN00BSDK_LIBS ?= ../../../libpsn00b
-
-# Edit this to point to psn00bsdk-setup.mk, or copy that over to your project's
-# root folder (it only depends on environment variables).
-include ../../../psn00bsdk-setup.mk
-
-# Project target name
-TARGET = demo
-
-## Files
-
-# Searches for C, C++ and S (assembler) files in local directory
-CFILES = $(notdir $(wildcard *.c))
-CPPFILES= $(notdir $(wildcard *.cpp))
-AFILES = $(notdir $(wildcard *.s))
-
-# Create names for object files
-OFILES = $(addprefix build/,$(CFILES:.c=.o)) \
- $(addprefix build/,$(CPPFILES:.cpp=.o)) \
- $(addprefix build/,$(AFILES:.s=.o))
-
-# Project specific includes and libraries
-# (use -I for include dirs, -L for library dirs, -l for static libraries)
-INCLUDE +=
-LIBDIRS +=
-LIBS += -llzp
-
-## Build rules
-
-#all: iso
-all: build/$(TARGET)
-
-iso: build/$(TARGET)
- $(MKPSXISO) -y -q iso.xml
-
-resources:
- $(LZPACK) data.xml
- touch data.s
-
-build/$(TARGET): $(OFILES)
- @mkdir -p $(dir $@)
- $(LD) $(LDFLAGS_EXE) $(LIBDIRS) $^ $(LIBS) -o $@
- $(NM) -f posix -l -n $@ >$@.map
- $(ELF2X) -q $@ $@.exe
-
-build/%.o: %.c
- @mkdir -p $(dir $@)
- $(CC) $(CFLAGS_EXE) $(INCLUDE) -c $< -o $@
-
-build/%.o: %.cpp
- @mkdir -p $(dir $@)
- $(CXX) $(CPPFLAGS_EXE) $(INCLUDE) -c $< -o $@
-
-build/%.o: %.s resources
- @mkdir -p $(dir $@)
- $(CC) $(AFLAGS_EXE) $(INCLUDE) -c $< -o $@
-
-clean:
- rm -rf build