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authoryogi313 <yogi313@gmail.com>2025-01-21 18:23:03 +0100
committeryogi313 <yogi313@gmail.com>2025-01-21 18:23:03 +0100
commit397d138423446e5b52bf1f17ab688800070238f1 (patch)
tree0df5d4c527b2e9af30bbdc08758ed77f6e3d0021 /examples/beginner/cppdemo/main.cpp
parent787db196ad3c4e945792997111d759f82110775a (diff)
downloadpsn00bsdk-397d138423446e5b52bf1f17ab688800070238f1.tar.gz
Fix TIM compatibility and improve TIM validation.
PSn00bSDK is a good SDK for testing decompiled game code and working with extracted TIM resources. However, there is an issue where some textures that can be loaded with the PsyQ SDK are not compatible with PSn00bSDK, causing a black screen when attempting to load them. This commit fixes this issue. Additionally, it adds a new check in the `GsGetTimInfo` and `GetTimInfo` functions. The check verifies if pixel data exists before setting the corresponding fields in the structure, preventing the loading of garbage data.
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