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authorU-Lameguy64-LT\Lameguy64 <lameguy64@gmail.com>2022-01-17 09:13:54 +0800
committerU-Lameguy64-LT\Lameguy64 <lameguy64@gmail.com>2022-01-17 09:13:54 +0800
commit08de895e8582dbc70b639ae5f511ab9ebfb4d68a (patch)
treebbc41c578a239117d9fb03d2b353c287424571a3 /changelog.txt
parent45123e1b968d1883fed9b8526157ce2c4bffc4a7 (diff)
downloadpsn00bsdk-08de895e8582dbc70b639ae5f511ab9ebfb4d68a.tar.gz
Removed old libn00bref.odt document, added tilesasm example, examples in source form now copied on installation, more graphics primitives documented, some changes to readme
Diffstat (limited to 'changelog.txt')
-rw-r--r--changelog.txt23
1 files changed, 22 insertions, 1 deletions
diff --git a/changelog.txt b/changelog.txt
index 3efa7a0..cb4b2e8 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -2,6 +2,27 @@ PSn00bSDK changelog
Items that are lower in the log are more recently implemented.
+01-17-2022 by Lameguy64:
+
+* docs: Removed old and incomplete libn00bref.odt document (a percussor of the
+ LibPSn00b Library Reference document) as it got included into a commit by
+ accident at some point.
+
+* examples: Improved description of hdtv example.
+
+* Examples directory is now copied into share/psn00bsdk directory for both
+ installation and package building. Build instructions for examples also
+ included.
+
+* docs: Removed documentation for SetDrawTPageVal() as the function was removed
+ ages ago. Added documentation to DR_AREA, DR_TWIN and DR_OFFSET primitives
+ and their associated macros.
+
+* examples: Added tilesasm example.
+
+* Updated readme file.
+
+
11-19-2021 by spicyjpeg:
* libc: Removed STACK_MAX_SIZE and added _mem_init() back. RAM and stack size
@@ -137,7 +158,7 @@ Items that are lower in the log are more recently implemented.
* Libpsn00b: Added int8_t, int16_t, int32_t, int64_t, uint8_t, uint16_t,
uint32_t and uint64_t variable types in sys/types.h.
-* psxgte: Replaced unsigned int variable types with u_long to further
+* psxgpu: Replaced unsigned int variable types with u_long to further
improve compatibility with code written for the official Sony SDK and
to make my tutorial examples easier to compile on PSn00bSDK. Example
programs have been updated to account for this change.