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authorspicyjpeg <thatspicyjpeg@gmail.com>2022-10-11 15:39:36 +0200
committerspicyjpeg <thatspicyjpeg@gmail.com>2022-10-11 15:39:36 +0200
commit8e92156bc6a977651771d2cf91ac5800a0e9a913 (patch)
treeca81708cfeedbca4e486148375600876f2760f7a /README.md
parente0e608855b9b2e83a92047294e1f5a242ff51e88 (diff)
downloadpsn00bsdk-8e92156bc6a977651771d2cf91ac5800a0e9a913.tar.gz
Update preset files, README, docs and changelog
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@@ -36,7 +36,7 @@ and performance reasons.
## Notable features
-As of March 28, 2022
+As of October 11, 2022:
* Extensive GPU support with lines, flat shaded or textured polygon and sprite
primitives, high-speed DMA for VRAM transfers and ordering tables. All video
@@ -54,26 +54,24 @@ As of March 28, 2022
HLE BIOS implementations and loader/menu type homebrew programs.
* BIOS controller functions for polling controller input work as intended
- thanks to proper handling of hardware interrupts. No crude direct I/O polling
- of controllers in the main loop.
-
-* Complete Serial I/O support with SIOCONS driver for tty stdin/stdout
- console access. Hardware flow control supported.
-
-* Full CD-ROM support using libpsxcd featuring data read, CD audio and XA audio
- playback, built-in ISO9660 file system parser with no file count limit
- (classic ISO9660 only, no Rock Ridge or Joliet extensions) and multi-session.
-
-* Preliminary MDEC support implemented with libpsxpress (no VLC decoding yet).
- Sample encoder included.
-
-* Can target Konami System 573 arcade hardware with limited support
- (see examples/io/system573/main.c for details)
-
-* Experimental support for compiling separate sections of an executable into
- shared library files (DLLs) and linking them dynamically at runtime, plus
- support for function and variable introspection by loading a map file
- generated at build time.
+ thanks to proper handling of hardware interrupts. Optional limited support
+ for manual polling.
+
+* Complete Serial I/O support and console driver to redirect standard input and
+ output to the serial port. Hardware flow control supported.
+
+* Full CD-ROM support using `libpsxcd` featuring data reading, CD-DA and XA
+ audio playback, a built-in ISO9660 file system parser with no file count
+ limit and support for multi-session discs.
+
+* MDEC support, lossy image decompression and video playback using
+ `libpsxpress` (currently only bitstream versions 1 and 2 are supported).
+
+* Preliminary limited support for Konami System 573 arcade hardware.
+
+* Experimental support for dynamic linking at runtime, with support for
+ function and variable introspection by loading a map file generated at build
+ time.
* Uses Sony SDK library syntax for familiarity to experienced programmers
and makes porting existing homebrew projects to PSn00bSDK easier.
@@ -113,21 +111,21 @@ apply to PSn00bSDK.
## To-do List
-* psxspu: Plenty of work to be done. Hardware timer driven sound/music
- system may need to be implemented (an equivalent to the Ss* series of
- functions in libspu basically). Functions that make use of the SPU RAM
- interrupt feature to play or capture streamed audio should also be added.
+* `libpsxspu`: Plenty of work to be done. Some kind of MIDI sequencer (similar
+ to the one present in the official SDK) should be added at some point, along
+ with a proper API for audio streaming.
-* psxcd: Implement a command queue mechanism for the CD-ROM?
+* `libpsxcd`: Implement a command queue mechanism for the CD-ROM.
-* libc: Improve the memory allocation framework with multiple allocators, GC
- and maybe helpers to manage swapping between main RAM and VRAM/SPU RAM.
+* `libpsxpress`: Add support for version 3 and IKI frame bitstreams.
-* Further support for MDEC, and tooling to transcode videos to .STR files
- (either reimplementing the container and compression format used by the Sony
- SDK, or a custom format with better compression).
+* `libc`: Improve the memory allocation framework with multiple allocators,
+ replace the string functions with optimized implementations and maybe add
+ helpers to manage swapping between main RAM and VRAM/SPU RAM.
-* Pad and memory card libraries that don't use the BIOS routines.
+* Add a full controller and memory card API that does not depend on the BIOS
+ controller driver, and possibly a library for interfacing to IDE/ATAPI drives
+ to make development for arcade systems easier.
## Credits
@@ -138,8 +136,8 @@ Main developer/author/whatever:
Contributors:
-* **spicyjpeg**: dynamic linker, CMake scripts, some docs and examples
- (`system/dynlink`, `sound/spustream`, `io/pads`, `io/system573`).
+* **spicyjpeg**: dynamic linker, `libpsxpress`, CMake scripts, some docs and
+ examples.
* **Silent**, **G4Vi**, **Chromaryu**: `mkpsxiso` and `dumpsxiso` (maintained
as a [separate repo](https://github.com/Lameguy64/mkpsxiso)).