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/* *******************************************************************
 *  Includes
 * ******************************************************************/

#include "Menu.h"
#include "System.h"

/* *******************************************************************
 *  Defines
 * ******************************************************************/

/* *******************************************************************
 *  Types definition
 * ******************************************************************/

/* *******************************************************************
 *  Global variables definition
 * ******************************************************************/

/* *******************************************************************
 *  Local variables definition
 * ******************************************************************/

/* *******************************************************************
 *  Local prototypes declaration
 * ******************************************************************/

/* *******************************************************************
 *  Functions definition
 * ******************************************************************/

/*****************************************************************//**
 *
 * \brief   Initializes the device and game parameters and
 *          executes the game.
 *
 * \return  Error code (always 0), but must never be returned.
 *
 *********************************************************************/
int main(void)
{
    /* Initialize system and game parameters. */
    SystemInit();

    /* Main loop. */
    for (;;)
    {
        /* Execute gameplay. */
        MainMenu();
    }

    /* This must never be reached. */
    return 0;
}