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/* *******************************************************************
 *  Includes
 * ******************************************************************/

#include "Sprite.h"
#include "System.h"

/* *******************************************************************
 *  Defines
 * ******************************************************************/

/* *******************************************************************
 *  Types definition
 * ******************************************************************/

/* *******************************************************************
 *  Global variables definition
 * ******************************************************************/

/* *******************************************************************
 *  Local variables definition
 * ******************************************************************/

/* *******************************************************************
 *  Local prototypes declaration
 * ******************************************************************/

/* *******************************************************************
 *  Functions definition
 * ******************************************************************/

/*****************************************************************//**
 *
 * \brief   Constructor for Sprite class.
 *
 * \param   pu8SprData
 *              Pointer to raw sprite data.
 *
 * \param   u8Colour
 *              Sprite colour. Default value is BLACK.
 *
 * \param   rotation
 *              Sprite rotation. Default value is NOROT.
 *
 *********************************************************************/
Sprite::Sprite(const uint8_t& pu8SprData, const uint8_t u8Colour, const uint8_t rotation) :
_pu8SprData(pu8SprData),
_colour(u8Colour),
_rotation(rotation),
_x(0),
_y(0)
{
}

/*****************************************************************//**
 *
 * \brief   Reportedly, this function updates X/Y coordinates for
 *          a Sprite object.
 *
 * \param   x
 *              X position, relative to screen coordinates origin.
 *
 * \param   y
 *              Y position, relative to screen coordinates origin.
 *
 *********************************************************************/
void Sprite::setPos(const uint8_t x, const uint8_t y)
{
    /* Update coords according to input parameters. */
    _x = x;
    _y = y;
}

void Sprite::draw(void)
{
    gb.display.setColor(_colour);
    gb.display.drawBitmap(_x, _y, (const uint8_t*)&_pu8SprData);
}