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/* *************************************
* Includes
* *************************************/
#include "Pad.h"
/* *************************************
* Defines
* *************************************/
/* *************************************
* Structs and enums
* *************************************/
bool PadButtonReleased(PAD_BUTTONS btn)
{
return gb.buttons.released(btn);
}
bool PadButtonPressed(PAD_BUTTONS btn)
{
return PadButtonPressedFrames(btn, 0);
}
bool PadButtonPressedFrames(PAD_BUTTONS btn, uint8_t frames)
{
return gb.buttons.timeHeld(btn) > frames;
}
bool PadDirectionKeyPressed(void)
{
return ( PadButtonPressed(PAD_UP)
||
PadButtonPressed(PAD_DOWN)
||
PadButtonPressed(PAD_LEFT)
||
PadButtonPressed(PAD_RIGHT) );
}
bool PadAnyKeyPressed(void)
{
return ( (PadDirectionKeyPressed() != false)
||
(PadButtonPressed(PAD_A) != false)
||
(PadButtonPressed(PAD_B) != false) );
}
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