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/* *******************************************************************
* Includes
* ******************************************************************/
#include "Menu.h"
#include "HumanPlayer.h"
#include "Game.h"
#include "System.h"
#include "Sprite.h"
#include <Gamebuino.h>
#include <Arduino.h>
/* *******************************************************************
* Defines
* ******************************************************************/
#define GAME_NAME "Pocket Empires"
/* *******************************************************************
* Types definition
* ******************************************************************/
/* *******************************************************************
* Global variables definition
* ******************************************************************/
/* *******************************************************************
* Local variables definition
* ******************************************************************/
/* *******************************************************************
* Local prototypes declaration
* ******************************************************************/
/* *******************************************************************
* Functions definition
* ******************************************************************/
/*****************************************************************//**
*
* \brief Video game entry point. Main menu is shown, allowing
* the user to choose an option.
*
*********************************************************************/
void MainMenu(void)
{
enum
{
CHOICE_SINGLE_PLAYER_GAME,
CHOICE_MULTI_PLAYER_GAME,
CHOICE_OPTIONS,
MAX_CHOICES
};
/* Strings must be individually allocated into
* PROGMEM so they can be read correctly by gb.menu(). */
static const char strMainMenuOptions_0[] PROGMEM = "Single player game";
static const char strMainMenuOptions_1[] PROGMEM = "Multiplayer game";
static const char strMainMenuOptions_2[] PROGMEM = "Options";
static const char* const astrMainMenuOptions[MAX_CHOICES] PROGMEM =
{
[CHOICE_SINGLE_PLAYER_GAME] = strMainMenuOptions_0,
[CHOICE_MULTI_PLAYER_GAME] = strMainMenuOptions_1,
[CHOICE_OPTIONS] = strMainMenuOptions_2
};
/* Show video game name on
* Gamebuino default title screen. */
gb.titleScreen(F(GAME_NAME));
/* Choose which module should be
* executed depending on user input. */
switch (gb.menu(astrMainMenuOptions, MAX_CHOICES))
{
case CHOICE_SINGLE_PLAYER_GAME:
{
enum
{
/* Maximum number of characters for
* player name, as specified on
* Gamebuino documentation. */
GAMEBUINO_MAX_PLAYER_NAME = 10
};
Camera cam;
char strName[GAMEBUINO_MAX_PLAYER_NAME] = {0};
/* Fill strName with default user name. */
gb.getDefaultName(strName);
/* Declare 1 human player instance. */
HumanPlayer h(strName, cam);
const struct tGameConfig c =
{
.pHumanPlayerData = &h,
.u8NHumanPlayers = 1,
.cam = cam
};
/* Set global camera for sprites. */
Sprite::setCamera(&c.cam);
/* Initialize game with defined configuration. */
Game(c);
}
break;
case CHOICE_MULTI_PLAYER_GAME:
/* Not implemented yet. Fall through. */
case CHOICE_OPTIONS:
/* Not implemented yet. Fall through. */
default:
/* Undefined choice. Exit. */
break;
}
}
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