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/* **************************************
* Includes *
* **************************************/
#include "Menu.h"
#include "Player.h"
#include "Gameplay.h"
/* **************************************
* Defines *
* **************************************/
/* **************************************
* Local variables *
* **************************************/
static const char MainMenuOption_0[] PROGMEM = "Single player game";
static const char MainMenuOption_1[] PROGMEM = "Multiplayer game";
static const char MainMenuOption_2[] PROGMEM = "Options";
static const char MainMenuOption_3[] PROGMEM = "Quit";
static const char* const MainMenuOptions[] PROGMEM = { MainMenuOption_0,
MainMenuOption_1,
MainMenuOption_2,
MainMenuOption_3 };
void MenuGetPlayerName(Player * ptrPlayer)
{
memset(ptrPlayer->getName(), 0, PLAYER_NAME_LENGTH);
gb.getDefaultName(ptrPlayer->getName());
}
void MainMenu(void)
{
//int8_t menu(const char* const* items, uint8_t length);
uint8_t choice = gb.menu(MainMenuOptions, 3);
switch(choice)
{
case 0:
MenuGetPlayerName(&GamePlayers[0]);
GameInit();
break;
case 1:
break;
break;
case 2:
break;
default:
break;
}
}
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