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#ifndef GAMEPLAY_H__
#define GAMEPLAY_H__
/* *******************************************************************
* Includes
* ******************************************************************/
#include "HumanPlayer.h"
#include <stdint.h>
/* *******************************************************************
* Defines
* ******************************************************************/
/* *******************************************************************
* Global types definition
* ******************************************************************/
struct tGameConfig
{
HumanPlayer* pHumanPlayerData;
uint8_t u8NHumanPlayers;
Camera& cam;
};
/* *******************************************************************
* Global variables declaration
* ******************************************************************/
/* *******************************************************************
* Global functions declaration
* ******************************************************************/
void Game(const struct tGameConfig& sGameConfig);
/* *******************************************************************
* Class definition
* ******************************************************************/
#endif /* GAMEPLAY_H__ */
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