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/* *******************************************************************
 *  Includes
 * ******************************************************************/

#include "Cursor.h"
#include "Camera.h"
#include <stdint.h>

/* *******************************************************************
 *  Defines
 * ******************************************************************/

#define CURSOR_DEFAULT_X    (static_cast<uint8_t>(80 >> 1))
#define CURSOR_DEFAULT_Y    (static_cast<uint8_t>(44 >> 1))

/* *******************************************************************
 *  Types definition
 * ******************************************************************/

/* *******************************************************************
 *  Global variables definition
 * ******************************************************************/

/* *******************************************************************
 *  Local variables definition
 * ******************************************************************/

/* *******************************************************************
 *  Local prototypes declaration
 * ******************************************************************/

/* *******************************************************************
 *  Functions definition
 * ******************************************************************/

/*****************************************************************//**
 *
 * \brief   Constructor for Cursor class.
 *
 *********************************************************************/
Cursor::Cursor(const Camera& c) :
_x(CURSOR_DEFAULT_X),
_y(CURSOR_DEFAULT_Y),
_cam(c)
{
}

/*****************************************************************//**
 *
 * \brief   This function moves the cursor to a given position,
 *          as long as X coordinates are between {0, CURSOR_DEFAULT_X}
 *          and Y coordinates are between {0, CURSOR_DEFAULT_Y}.
 *
 * \param   x
 *              X position diff.
 *
 * \param   y
 *              Y position diff.
 *
 *********************************************************************/
void Cursor::move(const int8_t x, const int8_t y)
{
    if ((static_cast<int8_t>(_x) + x >= 0)
                    &&
        (static_cast<int8_t>(_x) + x <= CURSOR_DEFAULT_X))
    {
        _x += x;
    }

    if ((static_cast<int8_t>(_y) + y >= 0)
                    &&
        (static_cast<int8_t>(_y) + y <= CURSOR_DEFAULT_Y))
    {
        _y += y;
    }
}

uint8_t Cursor::getScreenX(void)
{
    return _x;
}

uint8_t Cursor::getScreenY(void)
{
    return _y;
}

/*****************************************************************//**
 *
 * \brief   This function simply returns cursor X position.
 *
 * \return  Returns cursor X position.
 *
 *********************************************************************/
uint8_t Cursor::getX(void)
{
    return _cam.getRealX(_x);
}

/*****************************************************************//**
 *
 * \brief   This function simply returns cursor Y position.
 *
 * \return  Returns cursor Y position.
 *
 *********************************************************************/
uint8_t Cursor::getY(void)
{
    return _cam.getRealY(_y);
}

/*****************************************************************//**
 *
 * \brief   This function returns whether cursor is on its initial
 *          X position.
 *
 * \return  True if \ref Cursor object is on its initial X position,
 *          false otherwise.
 *
 *********************************************************************/
bool Cursor::isXCentered(void)
{
    return _x == CURSOR_DEFAULT_X;
}

/*****************************************************************//**
 *
 * \brief   This function returns whether cursor is on its initial
 *          Y position.
 *
 * \return  True if \ref Cursor object is on its initial Y position,
 *          false otherwise.
 *
 *********************************************************************/
bool Cursor::isYCentered(void)
{
    return _y == CURSOR_DEFAULT_Y;
}