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/* *************************************
 *  Includes
 * *************************************/

#include "Camera.h"
#include "Gfx.h"
#include "Pad.h"

/* *************************************
 *  Defines
 * *************************************/

#define SPEED_CALCULATION_TIME 3
#define MAX_CAMERA_SPEED 5
#define MIN_CAMERA_SPEED 1

/* *************************************
 *  Local Prototypes
 * *************************************/

static void CameraUpdateSpeed(TYPE_CAMERA* ptrCamera);

void CameraInit(TYPE_CAMERA* ptrCamera)
{
    ptrCamera->X_Offset = 0;
    ptrCamera->Y_Offset = 0;
    ptrCamera->X_Speed = 0;
    ptrCamera->Y_Speed = 0;
    ptrCamera->Speed_Timer = SPEED_CALCULATION_TIME;
    ptrCamera->locked = false;
}

TYPE_COLLISION_BLOCK CameraApplyCoordinatesToCoordinates(   TYPE_CAMERA* ptrCamera,
                                                            uint16_t x,
                                                            uint16_t y              )
{
    TYPE_COLLISION_BLOCK cb = {0};

    cb.x = x + ptrCamera->X_Offset;
    cb.y = y + ptrCamera->Y_Offset;

    return cb;
}

void CameraApplyCoordinatesToSprite(TYPE_CAMERA* ptrCamera,
                                    TYPE_SPRITE* spr,
                                    uint16_t x,
                                    uint16_t y      )
{
    spr->x = (uint8_t)(x + ptrCamera->X_Offset);
    spr->y = (uint8_t)(y + ptrCamera->Y_Offset);
}

void CameraUpdateSpeed(TYPE_CAMERA* ptrCamera)
{
    if (PadDirectionKeyPressed() != false)
    {
        if (PadButtonPressed(PAD_LEFT) != false)
        {
            if (ptrCamera->X_Speed < 0)
            {
                ptrCamera->X_Speed += 2;
            }
            else if (ptrCamera->X_Speed < MAX_CAMERA_SPEED)
            {
                ptrCamera->X_Speed++;
            }
        }

        if (PadButtonPressed(PAD_UP) != false)
        {
            if (ptrCamera->Y_Speed < 0)
            {
                ptrCamera->Y_Speed += 2;
            }
            else if (ptrCamera->Y_Speed < MAX_CAMERA_SPEED)
            {
                ptrCamera->Y_Speed++;
            }
        }

        if (PadButtonPressed(PAD_DOWN) != false)
        {
            if (ptrCamera->Y_Speed > 0)
            {
                ptrCamera->Y_Speed -= 2;
            }
            else if (ptrCamera->Y_Speed > -MAX_CAMERA_SPEED)
            {
                ptrCamera->Y_Speed--;
            }
        }

        if (PadButtonPressed(PAD_RIGHT) != false)
        {
            if (ptrCamera->X_Speed > 0)
            {
                ptrCamera->X_Speed -= 2;
            }
            else if (ptrCamera->X_Speed > -MAX_CAMERA_SPEED)
            {
                ptrCamera->X_Speed--;
            }
        }
    }

    if (    (PadButtonPressed(PAD_LEFT) == false)
                            &&
            (PadButtonPressed(PAD_RIGHT) == false)  )
    {
        ptrCamera->X_Speed = 0;
    }

    if (    (PadButtonPressed(PAD_UP) == false)
                            &&
            (PadButtonPressed(PAD_DOWN) == false)   )
    {
        ptrCamera->Y_Speed = 0;
    }
}

void CameraHandler(TYPE_CAMERA* ptrCamera)
{
    if (ptrCamera->locked != false)
    {
        ptrCamera->X_Speed = 0;
        ptrCamera->Y_Speed = 0;
        return;
    }

    if (ptrCamera->Speed_Timer < SPEED_CALCULATION_TIME)
    {
        ptrCamera->Speed_Timer++;
    }
    else
    {
        ptrCamera->Speed_Timer = 0;
        CameraUpdateSpeed(ptrCamera);
    }

    if ((ptrCamera->X_Offset + ptrCamera->X_Speed) < 0)
    {
        ptrCamera->X_Offset += ptrCamera->X_Speed;

        if (ptrCamera->X_Offset == 0)
        {
            ptrCamera->X_Speed = 0;
        }
    }
    else
    {
        ptrCamera->X_Offset = 0;
        ptrCamera->X_Speed = 0;
    }

    if ((ptrCamera->Y_Offset + ptrCamera->Y_Speed) < 0)
    {
        ptrCamera->Y_Offset += ptrCamera->Y_Speed;

        if (ptrCamera->Y_Offset == 0)
        {
            ptrCamera->Y_Speed = 0;
        }
    }
    else
    {
        ptrCamera->Y_Offset = 0;
        ptrCamera->Y_Speed = 0;
    }
}

void CameraSetLock(TYPE_CAMERA* ptrCamera, bool value)
{
    ptrCamera->locked = value;
}