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/* *************************************
* Includes
* *************************************/
#include "Camera.h"
/* *************************************
* Defines
* *************************************/
/* *************************************
* Structs and enums
* *************************************/
enum
{
SPEED_CALCULATION_TIME = 3
};
/* *************************************
* Global Variables
* *************************************/
/* *************************************
* Local Variables
* *************************************/
/* *************************************
* Local Prototypes
* *************************************/
/*****************************************************************//**
*
* \brief Constructor for Camera class.
*
*********************************************************************/
Camera::Camera(void) :
_bLocked(false),
_xOffset(0),
_yOffset(0),
_xSpeed(0),
_ySpeed(0),
_speedTimer(SPEED_CALCULATION_TIME)
{
}
/*****************************************************************//**
*
* \brief This function transforms the coordinates for a given
* object to camera coordinates.
*
*********************************************************************/
void Camera::getCoordinates(int16_t* const x, int16_t* const y)
{
*x += _xOffset;
*y += _yOffset;
}
/*****************************************************************//**
*
* \brief Event handler executed when human player presses
* left button.
*
*********************************************************************/
void Camera::onLeftBtnPressed(void)
{
}
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