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/* *************************************
 *  Includes
 * *************************************/

#include "Camera.h"

/* *************************************
 *  Defines
 * *************************************/

/* *************************************
 *  Structs and enums
 * *************************************/

enum
{
    SPEED_CALCULATION_TIME = 3
};

/* *************************************
 *  Global Variables
 * *************************************/

/* *************************************
 *  Local Variables
 * *************************************/

/* *************************************
 *  Local Prototypes
 * *************************************/

/*****************************************************************//**
 *
 * \brief   Constructor for Camera class.
 *
 *********************************************************************/
Camera::Camera(void) :
    _bLocked(false),
    _xOffset(0),
    _yOffset(0),
    _xSpeed(0),
    _ySpeed(0),
    _speedTimer(SPEED_CALCULATION_TIME)
{
}

/*****************************************************************//**
 *
 * \brief   This function transforms the coordinates for a given
 *          object to camera coordinates.
 *
 *********************************************************************/
void Camera::getCoordinates(int16_t* const x, int16_t* const y)
{
    *x += _xOffset;
    *y += _yOffset;
}

/*****************************************************************//**
 *
 * \brief   Event handler executed when human player presses
 *          left arrow button.
 *
 *********************************************************************/
void Camera::onLeftBtnPressed(void)
{
}

/*****************************************************************//**
 *
 * \brief   Event handler executed when human player presses
 *          right arrow button.
 *
 *********************************************************************/
void Camera::onRightBtnPressed(void)
{
}