| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Game has been restructured in favor of OOP | XaviDCR92 | 2018-07-09 | 1 | -18/+18 |
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| * | Deprecated use of sprintf() in favor of custom routine Systemitoa(). | XaviDCR92 | 2017-11-05 | 1 | -3/+3 |
| | | | | | When B button is released and showActionsMenu == true, showActionsMenu = false. | ||||
| * | Removed Building and GameStructures modules. Restructured SW for Unit and ↵ | XaviDCR92 | 2017-09-08 | 1 | -2/+2 |
| | | | | | Player, still a lot TODO | ||||
| * | * Player can now select nearest unit or building. Multiple buildings and ↵ | XaviDCR92 | 2017-03-12 | 1 | -1/+6 |
| | | | | | | | | units can be selected at the same time. * Unit module moved from C++ to C (only extension change - and compiler - was needed). * GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw. | ||||
| * | + Initial commit. Added source, sprites and final executable. | XaviDCR92 | 2017-03-07 | 1 | -0/+43 |
