diff options
| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-03-12 21:09:29 +0100 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-03-12 21:09:29 +0100 |
| commit | 6628e7de58425b3e93da9ae6fcb7347137d96096 (patch) | |
| tree | 336d1f74961187aad7c85ba06dcdd0684c003282 /Pad.cpp | |
| parent | f416816883545433ea33ca410983371e657dba18 (diff) | |
* Player can now select nearest unit or building. Multiple buildings and units can be selected at the same time.
* Unit module moved from C++ to C (only extension change - and compiler - was needed).
* GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw.
Diffstat (limited to 'Pad.cpp')
| -rw-r--r-- | Pad.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
@@ -19,7 +19,12 @@ bool PadButtonReleased(PAD_BUTTONS btn) bool PadButtonPressed(PAD_BUTTONS btn) { - return gb.buttons.timeHeld(btn) > 0; + return PadButtonPressedFrames(btn, 0); +} + +bool PadButtonPressedFrames(PAD_BUTTONS btn, uint8_t frames) +{ + return gb.buttons.timeHeld(btn) > frames; } bool PadDirectionKeyPressed(void) |
