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* * Sprite data width and height is now extracted from Sprite class.XaviDCR922018-08-051-9/+24
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* + Started unit selection implementation. Not finished yet.XaviDCR922018-08-021-0/+58
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* + BaseUnit.cpp, BaseUnit.h: added simple member functions for extracting ↵XaviDCR922018-07-261-0/+36
| | | | | | BaseUnit protected data. + HumanPlayer.cpp: started implementing unit selection. Still TODO.
* * Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new ↵XaviDCR922018-07-261-0/+1
| | | | | | | | | | | | | function called MainMenuSinglePlayer(). + BaseUnit.cpp, BaseUnit.h: new _selected flag. + Camera.cpp, Camera.h: linear movement has been taken over quadratic movement. Also, cursor now moves if dealing with screen borders. + Cursor.cpp, Cursor.h: new Cursor class holds cursor X/Y information. It is meant to be contained inside a HumanPlayer object. * Game.cpp: minor changes in casts and comments. + HumanPlayer.cpp: added callbacks for button release events. * HumanPlayer.cpp, HumanPlayerBtn.cpp: button handling has been transferred from HumanPlayer.cpp to HumanPlayerBtn.cpp in order to improve modularity. + Sprite.cpp: sprite data was not being checked against NULL. - Unit.cpp: drawHandler() is now executed by Player object.
* Camera is now an independent instance, and HumanPlayer only holds a ↵XaviDCR922018-07-101-1/+15
| | | | reference to it.
* More work on Unit/BaseUnit concepts.XaviDCR922018-07-101-1/+15
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* Unit renamed to BaseUnit.XaviDCR922018-07-091-0/+39