diff options
Diffstat (limited to 'Unit.c')
| -rw-r--r-- | Unit.c | 285 |
1 files changed, 285 insertions, 0 deletions
@@ -0,0 +1,285 @@ +/* ************************************** + * Includes * + * **************************************/ + +#include "Unit.h" +#include "PeasantSpr.c" + +/* ************************************** + * Defines * + * **************************************/ + +/* ************************************** +* Local prototypes * +* **************************************/ + +static void UnitIncreaseMenuLevel(void); +static void UnitBuildAccept(TYPE_UNIT* ptrUnit); + +/* ************************************** + * Local variables * + * **************************************/ + +static uint8_t menuLevel; + +typedef struct +{ + const char* str; + void (*pAction)(TYPE_UNIT*); +}TYPE_UNIT_ACTION; + +/* Sprites */ +static TYPE_SPRITE PeasantSpr; +static TYPE_SPRITE PeasantWalkingSpr; + +/* Tables */ +static uint8_t const UnitHPTable[] = { 25 }; +static uint8_t const UnitSpeedTable[] = { 1 }; + +static TYPE_UNIT_ACTION const UnitActionsTable_Level0[] = { {"Build", NULL} }; +static TYPE_UNIT_ACTION const UnitActionsTable_Level1[] = { {"Barracks", &UnitBuildAccept} }; + +static TYPE_SPRITE * const UnitSprTable[] = {&PeasantSpr}; +static TYPE_SPRITE * const UnitWalkingSprTable[] = {&PeasantWalkingSpr}; + +void UnitInit(void) +{ + PeasantSpr.Data = Peasant_SprData; + PeasantSpr.w = GfxGetWidthFromSpriteData(Peasant_SprData); + PeasantSpr.h = GfxGetHeightFromSpriteData(Peasant_SprData); + PeasantSpr.flip = 0; + PeasantSpr.rotation = 0; + PeasantSpr.color = GFX_BLACK; + + PeasantWalkingSpr.Data = Peasant_Walking_SprData; + PeasantWalkingSpr.w = GfxGetWidthFromSpriteData(Peasant_Walking_SprData); + PeasantWalkingSpr.h = GfxGetHeightFromSpriteData(Peasant_Walking_SprData); + PeasantWalkingSpr.flip = 0; + PeasantWalkingSpr.rotation = 0; + PeasantWalkingSpr.color = GFX_BLACK; +} + +void UnitDraw(TYPE_CAMERA * ptrCamera, TYPE_UNIT * ptrUnit, bool bSelected) +{ + uint8_t id = ptrUnit->id; + TYPE_SPRITE * ptrSpr; + static uint8_t walk_counter = 0; + static bool mirror = false; + + if(ptrUnit->alive == false) + { + return; + } + + ptrSpr = ptrUnit->walking ? UnitWalkingSprTable[id] : UnitSprTable[id]; + + ptrSpr->rotation = ptrUnit->dir ? ROTCCW : NOROT; + ptrSpr->flip = GFX_NOFLIP; + + if(ptrUnit->walking == true) + { + if(mirror == true) + { + if(ptrUnit->dir == false) + { + ptrSpr->flip = GFX_FLIPH; + } + else + { + ptrSpr->flip = GFX_FLIPV; + } + } + else + { + ptrSpr->flip = NOROT; + } + } + + if(ptrUnit->mirror == false) + { + if(ptrUnit->dir == false) + { + ptrSpr->flip |= GFX_FLIPV; + } + else + { + ptrSpr->flip |= GFX_FLIPH; + } + } + + CameraApplyCoordinatesToSprite( ptrCamera, + ptrSpr, + ptrUnit->x, + ptrUnit->y ); + + GfxDrawSprite(ptrSpr); + + if( (bSelected == true) && (ptrUnit->selected == false) ) + { + TYPE_COLLISION_BLOCK cb; + + cb = CameraApplyCoordinatesToCoordinates(ptrCamera, ptrUnit->x, ptrUnit->y); + + GfxDrawCircle(cb.x + 3, cb.y + 3, UnitGetWidthFromID(ptrUnit->id), GFX_GRAY); + } + else if(ptrUnit->selected == true) + { + TYPE_COLLISION_BLOCK cb; + + cb = CameraApplyCoordinatesToCoordinates(ptrCamera, ptrUnit->x, ptrUnit->y); + + GfxDrawCircle(cb.x + 3, cb.y + 3, UnitGetWidthFromID(ptrUnit->id), GFX_BLACK); + } + + /*char str[2]; + + snprintf(str, 2, "%u", walk_counter); + + GfxPrintText(str, 60, 20); + + snprintf(str, 2, "%u", mirror); + + GfxPrintText(str, 60, 30);*/ + + if(++walk_counter > 4) + { + walk_counter = 0; + mirror = mirror ? false : true; + } +} + +uint8_t UnitGetWidthFromID(uint8_t id) +{ + return GfxGetWidthFromSpriteData(UnitSprTable[id]->Data); +} + +uint8_t UnitGetHeightFromID(uint8_t id) +{ + return GfxGetHeightFromSpriteData(UnitSprTable[id]->Data); +} + +uint8_t UnitGetHpFromID(uint8_t id) +{ + return UnitHPTable[id]; +} + +void UnitMoveTo(TYPE_UNIT * ptrUnit, uint16_t x, uint16_t y) +{ + ptrUnit->target_x = x; + ptrUnit->target_y = y; + ptrUnit->walking = true; +} + +void UnitHandler(TYPE_UNIT * ptrUnit) +{ + bool bMoving = false; + + if(ptrUnit->walking == true) + { + if( (ptrUnit->x - UnitSpeedTable[ptrUnit->id]) > ptrUnit->target_x) + { + ptrUnit->x -= UnitSpeedTable[ptrUnit->id]; + //ptrUnit->rotation = GFX_ROTCCW; + bMoving = true; + ptrUnit->dir = true; + ptrUnit->mirror = false; + } + else if( (ptrUnit->x + UnitSpeedTable[ptrUnit->id]) < ptrUnit->target_x) + { + ptrUnit->x += UnitSpeedTable[ptrUnit->id]; + //ptrUnit->rotation = GFX_ROTCCW; + bMoving = true; + ptrUnit->dir = true; + ptrUnit->mirror = true; + } + + if( (ptrUnit->y - UnitSpeedTable[ptrUnit->id]) > ptrUnit->target_y) + { + ptrUnit->y -= UnitSpeedTable[ptrUnit->id]; + //ptrUnit->rotation = 0; + bMoving = true; + ptrUnit->dir = false; + ptrUnit->mirror = false; + } + else if( (ptrUnit->y + UnitSpeedTable[ptrUnit->id]) < ptrUnit->target_y) + { + ptrUnit->y += UnitSpeedTable[ptrUnit->id]; + //ptrUnit->rotation = 0; + bMoving = true; + ptrUnit->dir = false; + ptrUnit->mirror = true; + } + + if(bMoving == false) + { + ptrUnit->walking = false; + } + } +} + +const char* UnitSelectedOptions(TYPE_UNIT* ptrUnit) +{ + const TYPE_UNIT_ACTION* tUnitAction = NULL; + + switch(menuLevel) + { + case 0: + tUnitAction = &UnitActionsTable_Level0[ptrUnit->id]; + break; + case 1: + tUnitAction = &UnitActionsTable_Level1[ptrUnit->id]; + break; + + default: + return NULL; + break; + } + + return tUnitAction->str; +} + +void UnitAcceptAction(TYPE_UNIT* ptrUnit) +{ + const TYPE_UNIT_ACTION* tUnitAction = NULL; + + switch(menuLevel) + { + case 0: + tUnitAction = &UnitActionsTable_Level0[ptrUnit->id]; + break; + case 1: + tUnitAction = &UnitActionsTable_Level1[ptrUnit->id]; + break; + + default: + return NULL; + break; + } + + if(tUnitAction->pAction == NULL) + { + UnitIncreaseMenuLevel(); + } + else + { + tUnitAction->pAction(ptrUnit); + } +} + +void UnitIncreaseMenuLevel(void) +{ + if(menuLevel < 1) + { + menuLevel++; + } +} + +void UnitBuildAccept(TYPE_UNIT* ptrUnit) +{ + +} + +void UnitResetMenuLevel(void) +{ + menuLevel = 0; +} |
