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authorXaviDCR92 <xavi.dcr@gmail.com>2018-07-26 21:15:59 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2018-07-26 21:15:59 +0200
commitbfdc0b9f497ef10f6687abcc55d93405c611af11 (patch)
tree43914b2eada0bf5fb09093d61a250d4930b57a5d /System.h
parent853c6cddaa2713a9eb0c1f1c55e3f61592f04a46 (diff)
downloadpocketempires-bfdc0b9f497ef10f6687abcc55d93405c611af11.tar.gz
* Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer().
+ BaseUnit.cpp, BaseUnit.h: new _selected flag. + Camera.cpp, Camera.h: linear movement has been taken over quadratic movement. Also, cursor now moves if dealing with screen borders. + Cursor.cpp, Cursor.h: new Cursor class holds cursor X/Y information. It is meant to be contained inside a HumanPlayer object. * Game.cpp: minor changes in casts and comments. + HumanPlayer.cpp: added callbacks for button release events. * HumanPlayer.cpp, HumanPlayerBtn.cpp: button handling has been transferred from HumanPlayer.cpp to HumanPlayerBtn.cpp in order to improve modularity. + Sprite.cpp: sprite data was not being checked against NULL. - Unit.cpp: drawHandler() is now executed by Player object.
Diffstat (limited to 'System.h')
-rw-r--r--System.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/System.h b/System.h
index 0459243..315acc8 100644
--- a/System.h
+++ b/System.h
@@ -19,8 +19,6 @@
* Global Variables *
* **************************************/
-/* Gamebuino object is only visible for
- * and accessed by C++ source files. */
extern Gamebuino gb;
/* **************************************