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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-11-05 05:38:31 +0100 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-11-05 05:38:31 +0100 |
| commit | 8fba2176bc34aa7e507f0b9d983427bb5e522e17 (patch) | |
| tree | d5e1c7d5560f30581fc5a1957121fc0a198b62f7 /System.h | |
| parent | 2cf2d608af862e812e7fd3ac580f869141a96fa7 (diff) | |
| download | pocketempires-8fba2176bc34aa7e507f0b9d983427bb5e522e17.tar.gz | |
* Modified shadows for Town centre.
* Bugfixes in unit movement and collision detection. Now it should work fine.
* Added include guards to all *.i files.
* Other minor changes
Diffstat (limited to 'System.h')
| -rw-r--r-- | System.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -84,7 +84,7 @@ void SystemTimerRemove(TYPE_TIMER * timer); // Compares two arrays of unsigned short type. bool SystemArrayCompare(unsigned short * arr1, unsigned short * arr2, size_t sz); // Checks collision of two objects -bool SystemCollisionCheck(TYPE_COLLISION_BLOCK c1, TYPE_COLLISION_BLOCK c2); +bool SystemCollisionCheck(TYPE_COLLISION_BLOCK* c1, TYPE_COLLISION_BLOCK* c2); /* ************************************** * Global Variables * |
