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authorXaviDCR92 <xavi.dcr@gmail.com>2017-11-05 05:38:31 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2017-11-05 05:38:31 +0100
commit8fba2176bc34aa7e507f0b9d983427bb5e522e17 (patch)
treed5e1c7d5560f30581fc5a1957121fc0a198b62f7 /System.h
parent2cf2d608af862e812e7fd3ac580f869141a96fa7 (diff)
downloadpocketempires-8fba2176bc34aa7e507f0b9d983427bb5e522e17.tar.gz
* Modified shadows for Town centre.
* Bugfixes in unit movement and collision detection. Now it should work fine. * Added include guards to all *.i files. * Other minor changes
Diffstat (limited to 'System.h')
-rw-r--r--System.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/System.h b/System.h
index 421183a..4670f2e 100644
--- a/System.h
+++ b/System.h
@@ -84,7 +84,7 @@ void SystemTimerRemove(TYPE_TIMER * timer);
// Compares two arrays of unsigned short type.
bool SystemArrayCompare(unsigned short * arr1, unsigned short * arr2, size_t sz);
// Checks collision of two objects
-bool SystemCollisionCheck(TYPE_COLLISION_BLOCK c1, TYPE_COLLISION_BLOCK c2);
+bool SystemCollisionCheck(TYPE_COLLISION_BLOCK* c1, TYPE_COLLISION_BLOCK* c2);
/* **************************************
* Global Variables *