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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2018-07-10 23:17:34 +0200 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2018-07-10 23:17:34 +0200 |
| commit | 20936e93023c18f54d217c66b0e08fa80f4f7d50 (patch) | |
| tree | 613f81844cfbceb5a097c4ccf77dc3688081b3e4 /Sprite.h | |
| parent | 14c12aeea30d59e9c811f1cc8c7019053d646033 (diff) | |
| download | pocketempires-20936e93023c18f54d217c66b0e08fa80f4f7d50.tar.gz | |
Camera is now an independent instance, and HumanPlayer only holds a reference to it.
Diffstat (limited to 'Sprite.h')
| -rw-r--r-- | Sprite.h | 41 |
1 files changed, 30 insertions, 11 deletions
@@ -1,34 +1,53 @@ #ifndef SPRITE_H__ #define SPRITE_H__ -/* ************************************* +/* ******************************************************************* * Includes - * *************************************/ + * ******************************************************************/ +#include "Camera.h" #include <Gamebuino.h> #include <stdint.h> -/* ************************************* +/* ******************************************************************* * Defines - * *************************************/ + * ******************************************************************/ -/* ************************************* - * Structs and enums - * *************************************/ +/* ******************************************************************* + * Global types definition + * ******************************************************************/ -/* ************************************* +/* ******************************************************************* + * Global variables declaration + * ******************************************************************/ + +extern const Camera* _cam; + +/* ******************************************************************* + * Global functions declaration + * ******************************************************************/ + +/* ******************************************************************* * Class definition - * *************************************/ + * ******************************************************************/ class Sprite { public: - Sprite(const uint8_t& pu8SprData, const uint8_t u8Colour = BLACK, const uint8_t rotation = NOFLIP); + Sprite( const uint8_t* pu8SprData, + const bool followCam = true, + const uint8_t u8Colour = BLACK, + const uint8_t rotation = NOFLIP); void setPos(const uint8_t x, const uint8_t y); void draw(void); + static void setCamera(const Camera* const cam) + { + _cam = cam; + }; private: - const uint8_t& _pu8SprData; + const uint8_t* _pu8SprData; + const bool _followCam; uint8_t _colour; uint8_t _rotation; uint8_t _x; |
