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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-11-05 05:38:31 +0100 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-11-05 05:38:31 +0100 |
| commit | 8fba2176bc34aa7e507f0b9d983427bb5e522e17 (patch) | |
| tree | d5e1c7d5560f30581fc5a1957121fc0a198b62f7 /SoldierSpr.i | |
| parent | 2cf2d608af862e812e7fd3ac580f869141a96fa7 (diff) | |
| download | pocketempires-8fba2176bc34aa7e507f0b9d983427bb5e522e17.tar.gz | |
* Modified shadows for Town centre.
* Bugfixes in unit movement and collision detection. Now it should work fine.
* Added include guards to all *.i files.
* Other minor changes
Diffstat (limited to 'SoldierSpr.i')
| -rw-r--r-- | SoldierSpr.i | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/SoldierSpr.i b/SoldierSpr.i new file mode 100644 index 0000000..aacf4ee --- /dev/null +++ b/SoldierSpr.i @@ -0,0 +1,26 @@ +#ifndef UNIT_SPR_I__ +#define UNIT_SPR_I__ + +const uint8_t SoldierSprData[] PROGMEM = {8,8, +0x3C, +0x42, +0x99, +0xBD, +0xFE, +0x58, +0x40, +0x40, +}; + +const uint8_t SoldierSprData_Walking[] PROGMEM = {8,8, +0xE0, +0xBC, +0xC2, +0x99, +0xBD, +0xFF, +0x5D, +0x47, +}; + +#endif // UNIT_SPR_I__ |
