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authorXaviDCR92 <xavi.dcr@gmail.com>2017-11-05 05:38:31 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2017-11-05 05:38:31 +0100
commit8fba2176bc34aa7e507f0b9d983427bb5e522e17 (patch)
treed5e1c7d5560f30581fc5a1957121fc0a198b62f7 /SoldierSpr.i
parent2cf2d608af862e812e7fd3ac580f869141a96fa7 (diff)
downloadpocketempires-8fba2176bc34aa7e507f0b9d983427bb5e522e17.tar.gz
* Modified shadows for Town centre.
* Bugfixes in unit movement and collision detection. Now it should work fine. * Added include guards to all *.i files. * Other minor changes
Diffstat (limited to 'SoldierSpr.i')
-rw-r--r--SoldierSpr.i26
1 files changed, 26 insertions, 0 deletions
diff --git a/SoldierSpr.i b/SoldierSpr.i
new file mode 100644
index 0000000..aacf4ee
--- /dev/null
+++ b/SoldierSpr.i
@@ -0,0 +1,26 @@
+#ifndef UNIT_SPR_I__
+#define UNIT_SPR_I__
+
+const uint8_t SoldierSprData[] PROGMEM = {8,8,
+0x3C,
+0x42,
+0x99,
+0xBD,
+0xFE,
+0x58,
+0x40,
+0x40,
+};
+
+const uint8_t SoldierSprData_Walking[] PROGMEM = {8,8,
+0xE0,
+0xBC,
+0xC2,
+0x99,
+0xBD,
+0xFF,
+0x5D,
+0x47,
+};
+
+#endif // UNIT_SPR_I__