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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-03-12 21:09:29 +0100 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-03-12 21:09:29 +0100 |
| commit | 6628e7de58425b3e93da9ae6fcb7347137d96096 (patch) | |
| tree | 336d1f74961187aad7c85ba06dcdd0684c003282 /Player.h | |
| parent | f416816883545433ea33ca410983371e657dba18 (diff) | |
| download | pocketempires-6628e7de58425b3e93da9ae6fcb7347137d96096.tar.gz | |
* Player can now select nearest unit or building. Multiple buildings and units can be selected at the same time.
* Unit module moved from C++ to C (only extension change - and compiler - was needed).
* GfxGetHeightFromSpriteData and GfxGetWidthFromSpriteData were getting incorrect data! Incorrect memory address was being read when calling pgm_read_byte, and caused unexpected behaviour under real hw.
Diffstat (limited to 'Player.h')
| -rw-r--r-- | Player.h | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -46,6 +46,7 @@ class Player private: bool checkNewBuildingPosition(TYPE_COLLISION_BLOCK * cb); void UnitBuildingSelection(void); + void showHealth(uint8_t hp); TYPE_COLLISION_BLOCK GetCursorPos(void); char name[PLAYER_NAME_LENGTH]; TYPE_UNIT units[PLAYER_MAX_UNITS]; |
