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authorXaviDCR92 <xavi.dcr@gmail.com>2018-07-26 21:15:59 +0200
committerXaviDCR92 <xavi.dcr@gmail.com>2018-07-26 21:15:59 +0200
commitbfdc0b9f497ef10f6687abcc55d93405c611af11 (patch)
tree43914b2eada0bf5fb09093d61a250d4930b57a5d /Player.cpp
parent853c6cddaa2713a9eb0c1f1c55e3f61592f04a46 (diff)
downloadpocketempires-bfdc0b9f497ef10f6687abcc55d93405c611af11.tar.gz
* Menu.cpp: actions for CHOICE_SINGLE_PLAYER_GAME have been moved to a new function called MainMenuSinglePlayer().
+ BaseUnit.cpp, BaseUnit.h: new _selected flag. + Camera.cpp, Camera.h: linear movement has been taken over quadratic movement. Also, cursor now moves if dealing with screen borders. + Cursor.cpp, Cursor.h: new Cursor class holds cursor X/Y information. It is meant to be contained inside a HumanPlayer object. * Game.cpp: minor changes in casts and comments. + HumanPlayer.cpp: added callbacks for button release events. * HumanPlayer.cpp, HumanPlayerBtn.cpp: button handling has been transferred from HumanPlayer.cpp to HumanPlayerBtn.cpp in order to improve modularity. + Sprite.cpp: sprite data was not being checked against NULL. - Unit.cpp: drawHandler() is now executed by Player object.
Diffstat (limited to 'Player.cpp')
-rw-r--r--Player.cpp25
1 files changed, 25 insertions, 0 deletions
diff --git a/Player.cpp b/Player.cpp
index e8c6e86..19d581d 100644
--- a/Player.cpp
+++ b/Player.cpp
@@ -3,6 +3,7 @@
* ******************************************************************/
#include "Player.h"
+#include "Unit.h"
#include <string.h>
/* *******************************************************************
@@ -54,3 +55,27 @@ _name{'\0'}
/* Set all resources to default value. */
memset(_resourcesMap, DEFAULT_RESOURCES, sizeof(uint8_t) * MAX_RESOURCE_TYPES);
}
+
+void Player::handleUnits(void)
+{
+ for (size_t szUnit = 0; szUnit < MAX_UNITS; szUnit++)
+ {
+ /* Select Unit object from internal table. */
+ Unit& unit = _unitsMap[szUnit];
+
+ /* Execute unit handler. */
+ unit.handler();
+ }
+}
+
+void Player::drawUnits(void)
+{
+ for (size_t szUnit = 0; szUnit < MAX_UNITS; szUnit++)
+ {
+ /* Select Unit object from internal table. */
+ Unit& u = _unitsMap[szUnit];
+
+ /* Execute drawHandler for selected Unit. */
+ u.drawHandler();
+ }
+}