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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-11-05 05:38:31 +0100 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-11-05 05:38:31 +0100 |
| commit | 8fba2176bc34aa7e507f0b9d983427bb5e522e17 (patch) | |
| tree | d5e1c7d5560f30581fc5a1957121fc0a198b62f7 /MouseSpr.i | |
| parent | 2cf2d608af862e812e7fd3ac580f869141a96fa7 (diff) | |
| download | pocketempires-8fba2176bc34aa7e507f0b9d983427bb5e522e17.tar.gz | |
* Modified shadows for Town centre.
* Bugfixes in unit movement and collision detection. Now it should work fine.
* Added include guards to all *.i files.
* Other minor changes
Diffstat (limited to 'MouseSpr.i')
| -rw-r--r-- | MouseSpr.i | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -1,3 +1,6 @@ +#ifndef MOUSE_SPR_I__ +#define MOUSE_SPR_I__ + const uint8_t PROGMEM MouseSprData[] = { 8,8, //width and height @@ -11,3 +14,5 @@ const uint8_t PROGMEM MouseSprData[] = B00000100, }; + +#endif // MOUSE_SPR_I__ |
