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authorXaviDCR92 <xavi.dcr@gmail.com>2017-11-05 05:38:31 +0100
committerXaviDCR92 <xavi.dcr@gmail.com>2017-11-05 05:38:31 +0100
commit8fba2176bc34aa7e507f0b9d983427bb5e522e17 (patch)
treed5e1c7d5560f30581fc5a1957121fc0a198b62f7 /Gfx.h
parent2cf2d608af862e812e7fd3ac580f869141a96fa7 (diff)
downloadpocketempires-8fba2176bc34aa7e507f0b9d983427bb5e522e17.tar.gz
* Modified shadows for Town centre.
* Bugfixes in unit movement and collision detection. Now it should work fine. * Added include guards to all *.i files. * Other minor changes
Diffstat (limited to 'Gfx.h')
-rw-r--r--Gfx.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/Gfx.h b/Gfx.h
index e42e25b..055b0b8 100644
--- a/Gfx.h
+++ b/Gfx.h
@@ -61,6 +61,7 @@ typedef struct t_Camera TYPE_CAMERA;
void GfxDrawSprite(TYPE_SPRITE* ptrSprite);
void GfxDrawCircle(uint16_t x, uint16_t y, uint8_t radius, int8_t color);
+void GfxDrawFillCircle(uint16_t x, uint16_t y, uint8_t radius, int8_t color);
void GfxDrawRectangle(uint8_t x, uint8_t y, uint8_t w, uint8_t h, int8_t color);
void GfxFillRectangle(uint8_t x, uint8_t y, uint8_t w, uint8_t h, int8_t color);
void GfxDrawLine(uint8_t x0, uint8_t x1, uint8_t y0, uint8_t y1, uint8_t color);