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| author | XaviDCR92 <xavi.dcr@gmail.com> | 2017-11-05 05:38:31 +0100 |
|---|---|---|
| committer | XaviDCR92 <xavi.dcr@gmail.com> | 2017-11-05 05:38:31 +0100 |
| commit | 8fba2176bc34aa7e507f0b9d983427bb5e522e17 (patch) | |
| tree | d5e1c7d5560f30581fc5a1957121fc0a198b62f7 /Gfx.h | |
| parent | 2cf2d608af862e812e7fd3ac580f869141a96fa7 (diff) | |
| download | pocketempires-8fba2176bc34aa7e507f0b9d983427bb5e522e17.tar.gz | |
* Modified shadows for Town centre.
* Bugfixes in unit movement and collision detection. Now it should work fine.
* Added include guards to all *.i files.
* Other minor changes
Diffstat (limited to 'Gfx.h')
| -rw-r--r-- | Gfx.h | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -61,6 +61,7 @@ typedef struct t_Camera TYPE_CAMERA; void GfxDrawSprite(TYPE_SPRITE* ptrSprite); void GfxDrawCircle(uint16_t x, uint16_t y, uint8_t radius, int8_t color); +void GfxDrawFillCircle(uint16_t x, uint16_t y, uint8_t radius, int8_t color); void GfxDrawRectangle(uint8_t x, uint8_t y, uint8_t w, uint8_t h, int8_t color); void GfxFillRectangle(uint8_t x, uint8_t y, uint8_t w, uint8_t h, int8_t color); void GfxDrawLine(uint8_t x0, uint8_t x1, uint8_t y0, uint8_t y1, uint8_t color); |
